lvl 30 Defender Empath/Radiation
Do you have a preferred travel power - do you have stamina, hasten, leadership, recall friend, any of these? Need to know some personal preferences before I can work it into a build
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Ah i see okies,
well i have hasten and recall friend at the minute and im currently a flyer which im fed up with because its too slow and the rest i havent considered to be honest.
im not sure wether to try out superspeed or not???
To expand further - at level 30, you've had 28 slots to play about with. Assuming 5 for Heal other, Healing aura, fortitude, and recovery aura, that leaves you eight slots to play about with for the rest of your powers. If you've taken hasten and stamina, that's another four slots down the pan, and if you've taken regeneration aura and slotted that for recharge, it's another two slots gone, leaving the build I'd have chosen with a grand total of two slots at level 30 to spend on attack powers. Hrrm.
On the plus side, in the 30's slots rain from the skies like happymanna.
It's difficult to wangle in attacks on an empath before about 28 without making some tough choices about leaving powers behind...
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Righty, sounds to me like the Leaping pool is for you. It's fast, doesn't need slots at all and gives you much of the versatility Flight gives - Superspeed is absolutely ace but doesn't shine until you've got all of paragon's little superspeed shortcuts figured out. I'd take Superspeed as well, for hasten and in-mission speed, plus that super-valuable stealth component, which combined with recall friend and stealth will make you a favourite on Taskforces for your ghosting capabilities.
As far as attacks go, I'd go for Proton Volley and Cosmic Burst. Everything before Irradiate is a little too light on the damage to bother with unless you're a hardcore debuffer, and irradiate and electron haze may bring more aggro than you can take.
Looking at a level 30 build, I'd be taking, in order:
Heal Other, and six-slot it
Neutrino bolt, because you have to, but don't slot it
Healing Aura, and six slot it
Absorb pain, and one or two slot it, looking to slot it a little better (three heals) during the 30's
Resurrect, no slots
Clear mind, no slots
Combat jumping, no slots
Fortitude, six slots
Super Jump, no slots
Recall friend, no slots
Recovery aura, six slots
Hasten, three slots
Proton Volley, four slots
Super speed, no slots
Regeneration aura, no slots (look to three-slot this with recharge in the 30's)
Cosmic burst, three slots (look to four-slot it in the 30's)
Stealth, no slots.
If you haven't installed the test server, do it now (instructions are on stickied post in Training Room forum on these boards), copy the character across a couple of times and try out the respecification on test before applying it on the live servers - you can see then how well you get on with it.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Kool Kool, ill defo have a blast at that then see how it goes.
what sort of enhancements would you recommend i slot into the powers?
Heal aura, heal other, three heals three recharge
Recovery aura, three end mods (the dark blue ones, NOT the light blue end reduction ones) three recharge
Absorb pain, pure heals
Rez, recharge
Clear mind, range
Combat jumping, jump height
Fortitude, three recharge, then the rest is pretty much up to the user: I go three recharge, three def
Superjump, jump height
Recall friend, range
Hasten, recharge
Proton volley, 1 accuracy three damage
Superspeed, run speed
Regeneration aura, recharges
Cosmic burst, 1 accuracy, three damages (when poss - 1 acc and as many damage as will fit, but no more than three)
Stealth, end reduction.
Golden rule when slotting; never more than three of one kind, unless you're slotting for an effect that is massive and want to squeeze a tiny bit more juice out of it.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
ah right i c, thnx alot for that man soon as i get home gonna get test server n then try this out sounds pretty kool
After Fly, superjump will be more fun than three weasels and a pair of very tight trousers, mark my words!
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
hehe well defo cant wait after that analogy lol
[ QUOTE ]
Resurrect, no slots
If you haven't installed the test server, do it now (instructions are on stickied post in Training Room forum on these boards), copy the character across a couple of times and try out the respecification on test before applying it on the live servers - you can see then how well you get on with it.
[/ QUOTE ]
Excellent tip with the Training room , thanks! But why no slotting for Rez? I've just put my second recharge on it as its handy to be able to rez guys mid fight who drop? Am I using rez wrong?
Personal taste - past level 14 nearly everyone has a travel power and you're never far from a hospital. I reckon there's better places for those slots to live, is all! If two people fall in combat, 3 recharges in rez still won't bring it down to a reasonable length of time to make the difference between defeating a mob, or the mob defeating the team, I find!
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
Good point - but then why bother with it at all? In fact I just asked myself a good question! Why bother with it when my whole idiom is to PREVENT death!! Is it just a handy to have then? Can't remember the choices I had when I chose it...
Supremely handy, if the tank falls in battle you might have 5 seconds to get him on his feet, shielded and taunting again before the team gets beaten beyond recovery. Not enough time to get back from hospital!
If just one person has fallen (due to some minor accident, or somesuch), saves the team having to wait for the hospital return visit.
Plus, in Oranbega it surely beats breaking out of prison!
Past 20 or so, I'd say it's one of the powers an empath can go without (controversial statement, I know), although you'd be well-advised to carry a stash of awakens (which, with clear mind and heal other handy, do pretty much the same job as Rez in a non-combat situation).
Edit: Oooh, 1000 posts. Yikes.
DON'T eat muffins while I'm developing you.
Pants! Turkey Magnates! A man in a box! Rogue AI! Come one, come all, to arc ID 10107 - It's [i]'Not as long as some other arcs'[/i]!
I was just thinking that. Playing last night I had a hard time keeping the blaster alive as he loved to rush in and aggro everything, but after the initial bloom the tank took the reigns. Between them, every now and then (over the cse of the evening) I'd have to use rez. Good to have for when you've been concentrating on a couple and someone else in the group gets separated and takes a pounding.
You're bang on the money! Thanks, was losing my faith there for a sec!!
gratz on the 1000!!
Hi, i have a level 30 Defender with a respec available and although my current build is great for healing, it has no attack power for solo'ing either and would hope that someone out there could give me a complete build to an effective mix of attack/support.
this was also my 1st character i ever created as well so reason y i want help as well.
thankyou for any help in advance
Todo