Hey, just recently rolled a Claws/SR stalker on Union for a bit of PvP action. I know it's not the best for it, but hey, it fits with my concept and the toon looks great.
Now with the patron powers being announced, i thought i'd add them to my build as examples of slotting.
Hopefully shouldn't be too many problems with it...
Hey, just recently rolled a Claws/SR stalker on Union for a bit of PvP action. I know it's not the best for it, but hey, it fits with my concept and the toon looks great.
Now with the patron powers being announced, i thought i'd add them to my build as examples of slotting.
Hopefully shouldn't be too many problems with it...
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Name: Alpha Male
Level: 50
Archetype: Stalker
Primary: Claws
Secondary: Super Reflexes
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01) --> Strike==> Acc(1) Acc(3) Dmg(9) Dmg(15) Dmg(19)
01) --> Hide==> DefBuf(1) DefBuf(15) DefBuf(17)
02) --> Slash==> Acc(2) Acc(3) Dmg(9) Dmg(13) Dmg(19) Rechg (46)
04) --> Focused Fighting==> DefBuf(4) DefBuf(5) DefBuf(5) EndRdx(37)
06) --> Focused Senses==> DefBuf(6) DefBuf(7) DefBuf(7) EndRdx(37)
08) --> Combat Jumping==> Jump(8)
10) --> Assassin's Claw==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(17) Rechg(40)
12) --> Swift==> Run(12) Jump(25) Run(34)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16) Jump(25) Jump(34)
18) --> Practiced Brawler==> EndRdx(18) EndRdx(31)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Placate==> Rechg(22) Rechg(23) Rechg(23)
24) --> Challenge==> Rechg(24)
26) --> Build Up==> Rechg(26) Rechg(27) Rechg(27) TH_Buf(36) TH_Buf(40) TH_Buf(40)
28) --> Intimidate==> Acc(28) Acc(29) Fear(29) Fear(31) Fear(31)
30) --> Quickness==> Run(30) Run(43)
32) --> Focus==> Acc(32) Acc(33) Dmg(33) Dmg(33) Dmg(34) Range(39)
35) --> Evasion==> DefBuf(35) DefBuf(36) DefBuf(36) EndRdx(37)
38) --> Hasten==> Rechg(38) Rechg(39) Rechg(39)
41) --> Elude==> Rechg(41) Rechg(42) Rechg(42) DefBuf(42) DefBuf(43) DefBuf(43)
44) --> Moonbeam==> Acc(44) Acc(45) Dmg(45) Dmg(45) Dmg(46) Rechg(46)
47) --> Soul Storm==> Acc(47) Acc(48) Hold(48) Hold(48)
49) --> Summon Widow==> Acc(49) Dmg(50) Dmg(50) Dmg(50)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
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