My Earth/Radiation respec build - help needed


double_EU

 

Posted

Well, my earth/radiation troller is pretty fun, focusing on control instead of damage for once is a good change.
This is my respec build which i'm planning on running one day or another. Please give opinions and thoughts about slots that can be taken earlier or sooner. thx.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Controller
Primary: Earth Control
Secondary: Radiation Emission
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01) --> Fossilize==> Acc(1) Hold(3) Hold(9) Dmg(9) Dmg(11) Dmg(11)
01) --> Radiant Aura==> Heal(1) Heal(7) Heal(7) Rechg(43) Rechg(46) Rechg(46)
02) --> Stone Cages==> Acc(2) Acc(3)
04) --> Accelerate Metabolism==> Rechg(4) Rechg(5) Rechg(5)
06) --> Radiation Infection==> EndRdx(6) TH_DeBuf(13) TH_DeBuf(15) TH_DeBuf(15)
08) --> Swift==> Run(8)
10) --> Combat Jumping==> EndRdx(10)
12) --> Stalagmites==> Acc(12) Acc(13) Rechg(17) DisDur(17) DisDur(23) DisDur(25)
14) --> Super Jump==> Jump(14) Jump(34) Jump(37)
16) --> Health==> Heal(16)
18) --> Earthquake==> Rechg(18) TH_DeBuf(19) TH_DeBuf(19) TH_DeBuf(23) KB_Dist(37) KB_Dist(46)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Enervating Field==> EndRdx(22)
24) --> Hasten==> Rechg(24) Rechg(25) Rechg(43)
26) --> Volcanic Gasses==> Hold(26) Hold(27) Hold(27) Rechg(43)
28) --> Quicksand==> Slow(28) Slow(29) Slow(29) DefDeBuf(48)
30) --> Lingering Radiation==> Acc(30) Rechg(31) Rechg(31) Slow(31) Slow(34) Slow(36)
32) --> Animate Stone==> Acc(32) Dmg(33) Dmg(33) Dmg(33) DisDur(34) KB_Dist(40)
35) --> Stone Prison==> Acc(35) Dmg(36) Dmg(36) Dmg(37)
38) --> EM Pulse==> Acc(38) Rechg(39) Rechg(39) Hold(39) Hold(40) Hold(40)
41) --> Power Blast==> Acc(41) Dmg(42) Dmg(42) Dmg(42)
44) --> Temp Invulnerability==> DmgRes(44) DmgRes(45) DmgRes(45) EndRdx(45)
47) --> Power Boost==> Rechg(47) Rechg(48) Rechg(48)
49) --> Conserve Power==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Containment==> Empty(1)
02) --> Rest==> Empty(2)
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@Double

Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad