Reptalia's planned build (SS/Invuln)


Animal_Mutha_EU

 

Posted

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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name:
Level: 50
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Punch==> Acc(1) EndRdx(13) Rechg(15) Dmg(33) Dmg(34)
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(3)
02) --> Haymaker==> Acc(2) EndRdx(13) Rechg(19) Dmg(29) Dmg(31)
04) --> Dull Pain==> Heal(4) Heal(5) Heal(5) Rechg(9) Rechg(9) Rechg(11)
06) --> Temp Invulnerability==> DmgRes(6) DmgRes(7) DmgRes(7)
08) --> Knockout Blow==> Acc(8) EndRdx(11) Rechg(15) Dmg(19) Dmg(29)
10) --> Combat Jumping==> Jump(10) Jump(36)
12) --> Swift==> Run(12) Run(34) Run(34)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> DmgRes(16) DmgRes(17) DmgRes(17)
18) --> Hurdle==> Jump(18) Jump(36)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Rage==> Rechg(22) Rechg(23) Rechg(23)
24) --> Resist Energies==> DmgRes(24) DmgRes(25) DmgRes(25)
26) --> Hurl==> Acc(26) EndRdx(27) Rechg(27) Dmg(36) Dmg(37)
28) --> Invincibility==> TH_Buf(28)
30) --> Jab==> Acc(30) Dmg(31) Dmg(31)
32) --> Foot Stomp==> Acc(32) EndRdx(33) Rechg(33) Dmg(37) Dmg(37) Rechg(40)
35) --> Tough Hide==> DefBuf(35)
38) --> Unstoppable==> DmgRes(38) DmgRes(39) DmgRes(39) Rechg(39) Rechg(40) Rechg(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Fury==> Empty(1)
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What do people think? Don't pay any attention to the levels of slotting, I'll be deciding what I need slotted as I'm leveling up.

My orgional build had more damage in the attacks, but now that I've played a bit (up to 14) I realise just how important it is to be able to run from fight to fight without a break. It seems to be working alot better now that I have a few DO End Redux's in my attacks. Do people think I'll still need them after stamina?


 

Posted

Looks good Empath, the things I might consider would be maybe finding space in your build for Handclap - replacing either Jab or Hurl, it's useful to have a decent Mezz power even if it has disadvantages, and Handclap does have enormous knockback but the Stun is good.

I would take Hurdle and Health from the fitness pool rather than Swift and Hurdle. Health might not seem like much but it will boost your regen.

I have a DM/EA brute and I slot 2 ACC, 2 EndRed, 2 RechRed.; of course you have the benefit of Rage to help ACC.


 

Posted

Yeah, I was torn between Handclap and Jab. But I'm not sure about dropping Swift. If anything I'd drop Hurdle, as I already have combat jumping.


 

Posted

I'd drop Swift - Hurdle and CJ together are tip top for bouncing round missions.

I'd be tempted to drop resist energies for Air Superiority. With AS in addition to all the other knockdown SS has, you can keep a lot of EB's in more or less perma-knockdown.

I've kept endurance reduction in my attacks post-stamina. Lack of endurance is the natural predator of fury, and thus should be fended off at any oppotunity.


Dead Calm's Defender Manifesto

 

Posted

[ QUOTE ]
Yeah, I was torn between Handclap and Jab. But I'm not sure about dropping Swift. If anything I'd drop Hurdle, as I already have combat jumping.

[/ QUOTE ]

I don't know if you're interested in PvP but - Hurdle does not get suppressed (like SJ does) after an attack - this can have advantages.

CJ+Hurdle do go together but there's a difference - Hurdle boosts your horizontal jump distance and CJ the vertical.


 

Posted

Yeah, this character is more for the PvE side of things, at least for now anyway.


 

Posted

I have a lvl 40 ss/inv Brute and love to play him. My build covers both pve and pvp so has assault and tactics. I love wandering up to invis heroes in SC who are stood there thinking they cant be seen and giving them a good Knockout Blow

ANYWAY

I would sudgest possibly putting an end reducer in each of your toggle defenses as you may find yourself getting tired fast otherwise and once you get that fury up you wont want to stop but will have to due to no end and ultimately no defenses.

For extra fighting time i tried putting 2 endreds in each attack also but at the expense of a damage enhance which doesn't matter too much for pve as you can easily build fury but in pvp the lower damage output wasn't as nice.

I would possibly drop resist energies seein as you have tough hide and get Hand Clap as I have found it can help out if you find you have herded a few too many. Cycling between Footstomp and Hand Clap helps keep those blighters under control

I didn't respec into Hand Clap until recently as I thought if i disorient them they cant hit me and my fury will suffer but it can be a great life saver at times for you and/or the team and means with footstomp you can control a bigger croud.


 

Posted

Id deffo swap Dull Pain and TI. TI will be much more useful early on.


 

Posted

[ QUOTE ]
Id deffo swap Dull Pain and TI. TI will be much more useful early on.

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Not really, I have both. But half the time I don't even run TI. I need endurance for Fury building! I find having a heal much more useful.