Old tanker returning , missed the last 2 patches


Jiaozy

 

Posted

just been browsing around on the forum, reading up on some of the info here. I am a fire/fire tanker at a decent level if i remember but fighting some kinda of sappers who kick my behind but to continue...i understand there some big changes ?

Taunt works on only 5 players ?
Burn is not viable ?
what else should i be aware off ?
Do you guys still have enough players ?

just came back from playing WOW to get into some relaxing , violence with criminal justice of course but to be honest..it doesnt sound to great..ill give it a try for a month i guess.

edit: that sounded worse then i meant, i used to really like this game but what people are saying on this forum just got me a bit worried thats all


 

Posted

Don't listen to what they say, just try for yourself because there's some people (like me) wich still enjoy tankers a lot and there's people that enjoyed tanking only when tankers where uberly overpowered and they could take on 200 +5 mobs without a scratch and that now are clearly [censored] off that this can't be done anymore.

Anyway, to the questions:
Taunt now only works on 5 foes(as do any other form of Taunting, like Provoke and Khelds Antagonize).

Imo Burn is not useful anymore unless you team for sure with controllers that can at least immobilize the mobs or you're fire/ice and lay down the Ice Patch before the burn, otherwise the mobs will just flee from the Burn patch and take little damage.

You should be aware of the agrro cap, that now is set to 17: you can't aggro more than 17 mobs at once, if you are at the cap and try to Taunt more, they will just ignore you, however if you attack them, they'll be aggroed, but you'll lose aggro from some other that were aggroing you before the attack.

Now Blazing Aura can be slotted for Taunt Duration, because every tanker primary have an auto-taunt aura to help them keep aggro since the Taunt nerf.

Another important thing to know is that ED (Enhancement Diversification) kicked in and it makes so that after the 3rd SO of the same type you put in a power, you get very little bonus(so no more 6 slotted shield for dmg resistance, 6 slotted stamina, 6 slotted burn for dmg and so on)making any SO more than 3 almost useless.

If you want some advice on tanker's build in I6 you can check the Tanker forum aswell


 

Posted

Oh, a Tanker returning after the nerfs, a Fire/Fire no less...

This might get ugly.


World of Jackcraft.