Resistance to disorient
If it does, I guess you need to run in before and during any battle so it can effect you, because it will fade away
@Double
Double Flame 50 fire/devices
Double Shade 50 tri-form warshade
Double Light 50 dwarf-human peacebringer
Double Control 50 earth/rad
acrobatics from the jumping pool is a mag 1 protection to holds/stuns etc but as its only mag 1 and most holds etc are mag 2 so it might be of some limited use.
how about breakfrees
Defiant's GoEH/MILITIS METUS
Got acrobatics which saves me from the dreaded knockback but cant always be bothered to grab bfs before mishes
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Only advice i can give then is use white dwarf for the sticky situations untill lvl 38 when you can get lightform.
Defiant's GoEH/MILITIS METUS
I am really enjoying the challenge of my primarily human build pb and it really annoys me when I get stunned. I heard that in a recent issue (5 or 6 cant remember/dont know
) heal self from the medicine power pool had resistance to disorient could this be a practical solution? Any comments or ideas would be greatly appreciated
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor