As it stands, it's a bit hard to RP within PvP. I believe it to be very possible, but it takes lots of preparation, some degree of luck and quality players participating.
I had some ideas that I proposed in CoV-beta to encourage both RP and PvP and thought I should list them here and see what people think.
Duel - An option available only within PvP-zones. Right-click an opposing player/team and challenge him/her/them to a duel. If they accept, the two teams or players will become untouchable to other players until the duel is over and someone has either won or given up. PvE-enemies are not affected by this and the affected players can not attack players outside their duels nor interact with any objects or NPC's (to avoid exploits). It would eliminate the problem of eager passerbyers from AS'ing me while I'm trying out dialogue with an enemy. ;P
Enemies list - Like your friends list, only with your enemies instead. Adding a villain/hero to this list would let you keep in touch with the designated enemy of your choice, easily invite them to duels, locate them for instant
action and to be used for future features. It would work something like global chat, in that that a potential enemy has to accept your "enemy invite". That way, people can't just add players whom they get ticked off at in PvP and then keep track of them and plague them with duel invites.
Instant PvP-missions - I read somewhere, some time ago about PvP-missions being in the works. Missions, wherein two or more players are put in the same instance to compete for an objective. This sounded nice and I thought they could apply the "Instant Base Raid" mechanism to this feature as well. With the help of the proposed "enemies list", you could easily invite one of your enemies + teammates to take part in a quick PvP-mission. Since it's instanced, you wouldn't have to worry about passerbyers whacking you. There should be less, or no, rewards at all for this type of mission. As that would open up for potential exploits as well.
Opinions? Or even more ideas. I'd like to see a bunch of them and then maybe forward these to the devs for either confirmation of goodies to come or in general as ideas for them to make use of.
As it stands, it's a bit hard to RP within PvP. I believe it to be very possible, but it takes lots of preparation, some degree of luck and quality players participating.
I had some ideas that I proposed in CoV-beta to encourage both RP and PvP and thought I should list them here and see what people think.
Duel - An option available only within PvP-zones. Right-click an opposing player/team and challenge him/her/them to a duel. If they accept, the two teams or players will become untouchable to other players until the duel is over and someone has either won or given up. PvE-enemies are not affected by this and the affected players can not attack players outside their duels nor interact with any objects or NPC's (to avoid exploits). It would eliminate the problem of eager passerbyers from AS'ing me while I'm trying out dialogue with an enemy. ;P
Enemies list - Like your friends list, only with your enemies instead. Adding a villain/hero to this list would let you keep in touch with the designated enemy of your choice, easily invite them to duels, locate them for instant
action and to be used for future features. It would work something like global chat, in that that a potential enemy has to accept your "enemy invite". That way, people can't just add players whom they get ticked off at in PvP and then keep track of them and plague them with duel invites.
Instant PvP-missions - I read somewhere, some time ago about PvP-missions being in the works. Missions, wherein two or more players are put in the same instance to compete for an objective. This sounded nice and I thought they could apply the "Instant Base Raid" mechanism to this feature as well. With the help of the proposed "enemies list", you could easily invite one of your enemies + teammates to take part in a quick PvP-mission. Since it's instanced, you wouldn't have to worry about passerbyers whacking you. There should be less, or no, rewards at all for this type of mission. As that would open up for potential exploits as well.
Opinions? Or even more ideas. I'd like to see a bunch of them and then maybe forward these to the devs for either confirmation of goodies to come or in general as ideas for them to make use of.