SM/SD
Mids doesnt count Phalanx Fighting well, it's only 3.75 defense unenhanceable when you're not close to a teamate.
So actually you're not soft capped but around 42.5% in all the positions.
Sorry for the bad news
PS : I didnt look at your build in details but it seems to me pretty decent otherwise. Of course there is always place for more optimization at a higher cost. Btw I'd really put that 5th Positron in Dark Obli, as the global 6.25% rech bonus is sweet
Curses to mids...then I need to look for the extra 3.75, thanks for that .
You just need 2.5 more actually, what Mids gave you that requires one teamate to be close to you.
And btw that makes Phalanx Fighting just good as it is with one slot, a Kismet or Lotg recharge in it. So on the good side (there is only one !) you spared one slot
Oh another point I totally missed !
Put that lovely Force Feedback +recharge proc in Tremor, instead of the obli proc. It has a chance to proc for every critter hit by your AoE, so it really procs alot and improves your recharge significantly. This little thing is really awesome
Ok sounds like a good idea for that. I know I can get melee def from other spots cause the sexy +rech sounds better.
Ok well I am starting to try out this build so far in the low levels I am enjoying it a lot. My goal was to make it as cheap as possible and capped at all levels.
I am just checking with you guys to see if this built well or am I off in left field.
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Brute
Primary Power Set: Stone Melee
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Stone Mallet -- Acc/Dmg-S:40(A), Dmg/EndRdx-S:40(3), Dmg/Rchg-S:40(3), Acc/Dmg/EndRdx-S:40(5), Dmg/EndRdx/Rchg-S:40(5), Dam%-S:40(7)
Level 1: Deflection -- Def-S:50(A), EndRdx-S:50(7), Def/EndRdx-S:50(9), Def/EndRdx/Rchg-S:50(9), EndRdx/Rchg-S:50(11)
Level 2: Battle Agility -- Def-S:50(A), EndRdx-S:50(11), Def/EndRdx-S:50(13), Def/EndRdx/Rchg-S:50(13), EndRdx/Rchg-S:50(15)
Level 4: Heavy Mallet -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(15), Dmg/Rchg-S:50(17), Acc/EndRdx/Rchg-S:50(17), Acc/Dmg/EndRdx/Rchg-S:50(19), Dam%-S:50(19)
Level 6: True Grit -- Heal-S:50(A), Heal/EndRdx-S:50(21), Regen/Rcvry+-S:50(21), ResDam/Def+-S:30(23)
Level 8: Hurdle -- Empty(A)
Level 10: Active Defense -- RechRdx-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25)
Level 14: Health -- Heal-I:50(A), Heal-I:50(25), Heal-I:50(27)
Level 16: Against All Odds -- EndRdx-I:50(A)
Level 18: Seismic Smash -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(27), Acc/Dmg/Rchg-S:50(29), Acc/Dmg/EndRdx-S:50(29), Dmg/EndRdx/Rchg-S:50(31), Acc/EndRdx/Rchg-S:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), End%-S:50(33)
Level 22: Super Speed -- Empty(A)
Level 24: Phalanx Fighting -- ToHit+-S:30(A), DefBuff-I:50(46)
Level 26: Build Up -- ToHit-S:50(A), ToHit/Rchg-S:50(33), ToHit/Rchg/EndRdx-S:50(33), Rchg/EndRdx-S:50(34), ToHit/EndRdx-S:50(34), Build%-S:50(46)
Level 28: Boxing -- Empty(A)
Level 30: Tough -- ResDam-S:50(A), ResDam/EndRdx-S:50(34), ResDam/Rchg-S:50(48), EndRdx/Rchg-S:50(50), ResDam/EndRdx/Rchg-S:50(50)
Level 32: Tremor -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(36), Dmg/Rchg-S:50(36), Acc/Rchg-S:50(36), Acc/Dmg/EndRdx-S:50(37), Acc/Dmg/EndRdx/Rchg-S:50(37)
Level 35: Shield Charge -- Dmg-S:50(A), Acc/Rchg-S:50(37), Dmg/Rchg-S:50(39), Acc/Dmg/Rchg-S:50(39), Acc/Dmg/EndRdx/Rchg-S:50(39), %Dam-S:50(40)
Level 38: Weave -- Def-S:50(A), Def/EndRdx-S:50(40), EndRdx-S:50(40), EndRdx/Rchg-S:50(42), Def/EndRdx/Rchg-S:50(42)
Level 41: Gloom -- Acc/Dmg-S:50(A), Dmg/EndRdx-S:50(42), Dmg/Rchg-S:50(43), Acc/Dmg/Rchg-S:50(43), Acc/Dmg/EndRdx-S:50(43), Dmg/EndRdx/Rchg-S:50(46)
Level 44: Dark Obliteration -- Acc/Dmg/EndRdx-S:50(A), Acc/Dmg/EndRdx-S:50(45), Acc/Dmg-S:50(45), Dmg/EndRdx-S:50(45), Dmg/Rchg-S:50(48)
Level 47: Combat Jumping -- DefBuff-I:50(A), DefBuff-I:50(48), DefBuff-I:50(50)
Level 49: Grant Cover -- Def/EndRdx-S:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]8% Defense(Smashing)[*]8% Defense(Lethal)[*]10.5% Defense(Fire)[*]10.5% Defense(Cold)[*]9.88% Defense(Energy)[*]9.88% Defense(Negative)[*]3% Defense(Psionic)[*]13% Defense(Melee)[*]13% Defense(Ranged)[*]13.3% Defense(AoE)[*]41% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]9% FlySpeed[*]118.1 HP (7.88%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 14.9%[*]MezResist(Stun) 2.2%[*]7% (0.12 End/sec) Recovery[*]22% (1.38 HP/sec) Regeneration[*]5.36% Resistance(Fire)[*]5.36% Resistance(Cold)[*]3.13% Resistance(Negative)[*]14% RunSpeed[*]2.5% XPDebtProtection[/list]
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