Need help with enhancements (and max numbers).
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1. For my offensive melee powers, how many accuracy and damage enhancements should I have? I currently have 3 acc and 3 damage which gives me around 101% each. Are any more wasted?
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For the vast majority of the game you won't need accuracy beyond around 60% or 2 SO/IO's worth. That pretty well caps your accuracy against nearly anything you have any business fighting... with the notable exception of Crey Paragon Protectors who have hit MOG and Nemesis who have stacked Vengeance. For those rare situations the occasional yellow inspiration is your friend.
You may have heard about ED; this means that for all intents and purposes enhancing an attribute of a power beyond 95% is mostly worthless; to take an example with even level SO enhancements:
<ul type="square">[*]The first enhancement gives you 33% of enhancement.[*]The second gives you another 33% bringing the total to 66%.[*]The third, which would give you 33% is devalued somewhat and your total is ~95%.[*]Adding a fourth, which should take you to 132% is only worth 5% due to ED... so it's worth less than a Training Enhancement. For this reason we talk about the "ED cap" or the point at which further enhancement is so devalued as to be worthless. This cap is generally figured at 95% enhancement.[/list]I should probably mention that some enhancements have different "schedules"; as a thumb rule anything dealing with offense (acc/dam/recharge/endred) is Schedule A and, as an even level SO worth 33% enhancement and has an ED cap of 95%. Anything dealing with defense (Defense buff/Resistance buff primarily) are Schedule B and an even level SO is worth 20% enhancement and has an ED cap of 55%.
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2. Can you get much higher than 100% improvement for powers? Is there a 'magic number' to work for?
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Like I mentioned above, the point at which your enhancements are so severely devalued that more enhancement is pointless is roughly 95%. This is what we generally look at as the "three SO enhancements worth of bonus" rule.
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3. For powers that have only one enhancement type available, is there any reason to give it more than 3 slots?
If there are any guides available, please let me know. I'm not trying to min/max everything and I don't care for PvP so it's not a concern. I'm looking for some simple answers without a lot of number crunching. (NOTE: I'm good with numbers but I do that at work, I don't want game time to be a second job).
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Things that only accept one type of enhancement like your passives generally aren't candidates for massive enhancement although I will occasionally slot 4 if I'm using the power as an IO mule to get a set bonus.
For guides to Invulnerability I've written one that applies to any secondary and shows you a relatively inexpensive method to massively boost your survivability... it's linked in my signature. At the time I wrote it about 6 months ago that build cost around $15,000,000 or less... I understand some of the prices have spiked recently. Still, I'd expect you could put it together for under $50 million; a relatively trivial amount to make with a small amount of playing the market. I actually have a level 15 who has made over $20,000,000 just from playing the game and about 5 minutes a day of working Wentworths.
If you're looking for some basic guides to making money on Wentworths check in the Market section of the forums; there's several guides that will result in considerable return.
COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes
First let me say I'm a casual player. Due to work I haven't been able to play for about a year. When I do get to play, it's for about 5-10 hours a week max.
I have a lvl 33 Inv/Fire tanker. I've noticed that I'm getting to a level where my enhancements are hitting the 100% improvement mark. I mainly use Invention Enhancements since I don't play enough for anything fancy. I also like that they don't degrade so I'm not focused on upgrading, I can just play and have fun.
However, I would like to make sure that I'm getting the best bang for the buck. I've searched the forums for what and how to slot and honestly, it makes my head swim with all the numbers and percentages. I really just want to know "how many of x enhancements should I put in a power before any more additions give minimal returns?"
My questions to you (and I really appreciate any advice/help):
1. For my offensive melee powers, how many accuracy and damage enhancements should I have? I currently have 3 acc and 3 damage which gives me around 101% each. Are any more wasted?
2. Can you get much higher than 100% improvement for powers? Is there a 'magic number' to work for?
3. For powers that have only one enhancement type available, is there any reason to give it more than 3 slots?
If there are any guides available, please let me know. I'm not trying to min/max everything and I don't care for PvP so it's not a concern. I'm looking for some simple answers without a lot of number crunching. (NOTE: I'm good with numbers but I do that at work, I don't want game time to be a second job).