Feedback requested on Fire/SD build...
Nice looking build.
Few things...
With the kind of recharge you have on the build, you could drop Scorch and just go with Inc->GFS->Cre->FS. Could use those slots to slot up tough with 5 pieces Aiges for the AOE defense put in a set of Oblitiration on FSC to pick up the melee defense you lost from ToD. Then you could free up a slot from health and just leave it with 3 miracle (Unique, health and health/end) + a regular health IO. Could swap out the lotg on PF for a kismet unique, that little bit of recharge does nothing for you. Now you have a power pick and 2 free slots to play with. I would personally pick CP to help with the endurance when you need to, but those 2 slots well I have no clue where to put those...
Thanks Iggy, that was precisely the kind of input I wanted. I've been tinkering back and forth with this and that helped to put a couple trade-offs in perspective.
I've reworked it without the LotG's and this is what I came up with. 25% global recharge is pretty good considering the rule of 5 for the 5% set bonuses. Thanks.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Staredown MKIII: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(31), T'Death-Dam%:40(31)
Level 1: Deflection -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:40(9), LkGmblr-Def/EndRdx/Rchg:40(13), LkGmblr-Def:40(37)
Level 2: Cremate -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(3), Mako-Dmg/Rchg:40(5), Mako-Acc/EndRdx/Rchg:40(11), Mako-Acc/Dmg/EndRdx/Rchg:40(23), Mako-Dam%:40(31)
Level 4: True Grit -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(7), Numna-Regen/Rcvry+:40(7), Heal-I:40(15), RgnTis-Regen+:30(46)
Level 6: Combat Jumping -- Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(46), Zephyr-ResKB:40(48), LkGmblr-Def:40(50), LkGmblr-Def/EndRdx:40(50)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:40(9), LkGmblr-Def/EndRdx/Rchg:40(15), LkGmblr-Def:40(39)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11), HO:Membr(50)
Level 12: Hurdle -- Jump-I:40(A)
Level 14: Health -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(43), Mrcl-Rcvry+:40(43), Heal-I:40(43)
Level 16: Build Up -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(17), GSFC-ToHit/Rchg/EndRdx:40(17), GSFC-Rchg/EndRdx:40(45), GSFC-ToHit/EndRdx:40(45), GSFC-Build%:40(45)
Level 18: Fire Sword Circle -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(19), Oblit-Dmg/Rchg:40(19), Oblit-Acc/Dmg/Rchg:40(23), Oblit-Acc/Dmg/EndRdx/Rchg:40(25), Oblit-%Dam:40(25)
Level 20: Stamina -- P'Shift-EndMod:45(A), P'Shift-EndMod/Rchg:45(21), P'Shift-EndMod/Acc:45(21), P'Shift-End%:40(34)
Level 22: Against All Odds -- EndRdx-I:40(A)
Level 24: Phalanx Fighting -- Ksmt-ToHit+:30(A)
Level 26: Incinerate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/EndRdx:40(29), C'ngImp-Dmg/EndRdx/Rchg:40(29), Hectmb-Dam%:50(39)
Level 28: Super Jump -- Zephyr-Travel:40(A), Zephyr-Travel/EndRdx:40(46), Zephyr-ResKB:40(48)
Level 30: Boxing -- Acc-I:40(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(33), Hectmb-Dmg/EndRdx:50(34), Mako-Acc/Dmg/EndRdx/Rchg:40(34)
Level 35: Shield Charge -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(36), Oblit-Dmg/Rchg:40(36), Oblit-Acc/Dmg/Rchg:40(36), Oblit-Acc/Dmg/EndRdx/Rchg:40(37), Oblit-%Dam:40(37)
Level 38: Tough -- Aegis-ResDam/EndRdx:40(A), Aegis-ResDam/Rchg:40(39), Aegis-ResDam/EndRdx/Rchg:40(40), Aegis-ResDam:40(40), Aegis-EndRdx/Rchg:40(40)
Level 41: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/Rchg:40(42), LkGmblr-Def/EndRdx/Rchg:40(42), LkGmblr-Def:40(42)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(48)
Level 49: Grant Cover -- EndRdx-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]15.5% Defense(Ranged)[*]16.4% Defense(AoE)[*]67% Enhancement(Accuracy)[*]25% Enhancement(RechargeTime)[*]10% FlySpeed[*]200.8 HP (15%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 8.25%[*]MezResist(Stun) 4.4%[*]11.5% (0.19 End/sec) Recovery[*]52% (2.91 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]15% RunSpeed[*]2.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Cheers,
Garth
[ QUOTE ]
Nice looking build.
Few things...
With the kind of recharge you have on the build, you could drop Scorch and just go with Inc->GFS->Cre->FS. Could use those slots to slot up tough with 5 pieces Aiges for the AOE defense put in a set of Oblitiration on FSC to pick up the melee defense you lost from ToD. Then you could free up a slot from health and just leave it with 3 miracle (Unique, health and health/end) + a regular health IO. Could swap out the lotg on PF for a kismet unique, that little bit of recharge does nothing for you. Now you have a power pick and 2 free slots to play with. I would personally pick CP to help with the endurance when you need to, but those 2 slots well I have no clue where to put those...
[/ QUOTE ]
Panacea when six slotted gives you 3.13% of Melee defense and I never took Fire Sword, I don't like the way it looks, silly looking scimitar. I thought I did take Conserve Power???
Virtue: @Santorican
Dark/Shield Build Thread
I don't have access to mids right now. but just a quick note, you are gonna need GFS to come back at 5.14 to run Inc-GFS-Cre-FS if I'm not mistakin.
Hrrm, yeah that will necessitate some +Rech LotG's. Not a problem, just something else to plan for. Thanks.
Not to beat a dead horse (or at least an asthmatic one wheezing it's last breath), but I've been tinkering on a final build plan for the Fire/Shield Scrapper I've been developing recently. He's up to level 24 now and starting to feel more "Scrapperish" with roughly 25% positional Defense. Looking forward into the late-game build, I find myself wondering if both Scorch and Fire Sword will be needed once Incinerate and GFS are in the mix... I hadn't planned on slotting in the LotG +7.5% Recharges until later on, so with a less global recharge... Dunno if all 5 single target attacks are really needed. Anyway, I'm hoping some with some personal experience with the set(s) can give some semi-sage advice on their impressions. Here goes.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Staredown MKII: Level 50 Technology Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Scorch -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(25), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(45)
Level 1: Deflection -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(13), LkGmblr-Def/EndRdx/Rchg:40(15), LkGmblr-Def:40(40)
Level 2: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(3), T'Death-Dmg/Rchg:40(9), T'Death-Acc/Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(34), T'Death-Dam%:40(50)
Level 4: True Grit -- Numna-Heal/EndRdx:40(A), Numna-Heal:40(5), Numna-Regen/Rcvry+:40(5), Heal-I:45(11), RgnTis-Regen+:30(25)
Level 6: Cremate -- Mako-Acc/Dmg:40(A), Mako-Dmg/EndRdx:40(7), Mako-Dmg/Rchg:40(7), Mako-Acc/EndRdx/Rchg:40(17), Mako-Acc/Dmg/EndRdx/Rchg:40(34), Mako-Dam%:40(45)
Level 8: Battle Agility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Rchg+:40(13), LkGmblr-Def:40(15), LkGmblr-Def/EndRdx/Rchg:40(40)
Level 10: Active Defense -- HO:Membr(A), HO:Membr(11)
Level 12: Combat Jumping -- Zephyr-Travel:30(A), Zephyr-ResKB:30(39), Zephyr-Travel/EndRdx:30(48), LkGmblr-Rchg+:40(50), LkGmblr-Def:40(50)
Level 14: Hurdle -- Jump-I:40(A)
Level 16: Health -- Mrcl-Heal/EndRdx:40(A), Mrcl-Heal/Rchg:40(45), Mrcl-Heal/EndRdx/Rchg:40(46), Mrcl-Heal:40(46), Mrcl-Rcvry+:40(46)
Level 18: Fire Sword Circle -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(19), Sciroc-Dmg/Rchg:40(19), Sciroc-Acc/Rchg:40(23), Sciroc-Acc/Dmg/EndRdx:40(23), M'Strk-Dmg/EndRdx/Rchg:40(31)
Level 20: Stamina -- P'Shift-EndMod:45(A), P'Shift-EndMod/Rchg:45(21), P'Shift-EndMod/Acc:45(21), P'Shift-End%:40(40)
Level 22: Against All Odds -- EndRdx-I:40(A)
Level 24: Phalanx Fighting -- LkGmblr-Rchg+:30(A)
Level 26: Incinerate -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/Rchg:40(27), C'ngImp-Acc/Dmg/EndRdx:40(34), C'ngImp-Dmg/EndRdx/Rchg:40(39), Hectmb-Dam%:50(43)
Level 28: Build Up -- GSFC-ToHit:40(A), GSFC-ToHit/Rchg:40(29), GSFC-ToHit/Rchg/EndRdx:40(29), GSFC-Rchg/EndRdx:40(31), GSFC-ToHit/EndRdx:40(31), GSFC-Build%:40(33)
Level 30: Boxing -- Acc-I:40(A)
Level 32: Greater Fire Sword -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(33), Hectmb-Acc/Dmg/Rchg:50(33), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(39), Mako-Acc/Dmg/EndRdx/Rchg:40(43)
Level 35: Shield Charge -- Oblit-Dmg:40(A), Oblit-Acc/Rchg:40(36), Oblit-Dmg/Rchg:40(36), Oblit-Acc/Dmg/Rchg:40(37), Oblit-Acc/Dmg/EndRdx/Rchg:40(37), Oblit-%Dam:40(43)
Level 38: Tough -- EndRdx-I:40(A)
Level 41: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(42), LkGmblr-Def/EndRdx/Rchg:40(42), LkGmblr-Rchg+:40(42)
Level 44: One with the Shield -- S'fstPrt-ResDam/Def+:30(A)
Level 47: Super Jump -- Zephyr-Travel:30(A), Zephyr-Travel/EndRdx:30(48), Zephyr-ResKB:30(48)
Level 49: Grant Cover -- EndRdx-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13.5% DamageBuff(Smashing)[*]13.5% DamageBuff(Lethal)[*]13.5% DamageBuff(Fire)[*]13.5% DamageBuff(Cold)[*]13.5% DamageBuff(Energy)[*]13.5% DamageBuff(Negative)[*]13.5% DamageBuff(Toxic)[*]13.5% DamageBuff(Psionic)[*]9.88% Defense(Smashing)[*]9.88% Defense(Lethal)[*]9.88% Defense(Fire)[*]9.88% Defense(Cold)[*]9.25% Defense(Energy)[*]9.25% Defense(Negative)[*]3% Defense(Psionic)[*]16.8% Defense(Melee)[*]15.5% Defense(Ranged)[*]16.8% Defense(AoE)[*]57.5% Enhancement(RechargeTime)[*]5% Enhancement(Heal)[*]67% Enhancement(Accuracy)[*]10% FlySpeed[*]220.9 HP (16.5%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]Knockback (Mag -8)[*]Knockup (Mag -8)[*]MezResist(Held) 8.8%[*]MezResist(Immobilize) 11%[*]MezResist(Stun) 2.2%[*]11.5% (0.19 End/sec) Recovery[*]62% (3.47 HP/sec) Regeneration[*]2.52% Resistance(Fire)[*]2.52% Resistance(Cold)[*]3.13% Resistance(Negative)[*]10% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Cheers,
Garth