Mission Fail Dialogue/Pop-up


Dalghryn

 

Posted

When I created my arcs, I was a completist. I made certain to have good Mission Fail dialogue and pop-ups written in case the mission was... well... failed, of course.

Then I thought about it and realized that, in my game play experience, you can't "fail" many missions. You may not complete them, in which case they'll reset and you can try again later, or you can skip them through the contact, but you don't "fail."

Mission fails end up with you being booted from the mission with the big flashy "Mission Failed" emblazoned across your screen. That happens when you fail to catch a runner, fail to defend a defendable object, fail to finish a time mission on time and... um... and?

Bottom line, am I missing something, or is there really a need for the mission failed fields to be filled out if the mission can't be "failed?" Those desperately in need of the additional memory want to know.


The SOLUS Foundation - a Liberty and Pinnacle SG

"The Consequences of War" - Arcs # 227331 and 241496

 

Posted

No, absolutely no need to fill them unless the mission can actually be failed.


 

Posted

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No, absolutely no need to fill them unless the mission can actually be failed.

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Otherwise you're just wasting precious file space. If you mission can be failed then the Errors prompt will remind you to add Fail dialog. Otherwise don't bother.