Ok...I figured I need Aid Self...seem to get alot of unlucky shots so I need to hit it.
Id love to find a way to get hasten/more global recharge in and still have capped defense.
Im hoping those of you who know better can possibly suggest better slotting or what have you to tweak it some.
I dont seem to be having alot of luck with capped defense. No matter what Im fighting I still seem to get some hits in to bring my health down...so I run/pop a green./aid self
Yes Ive been getting help before...so dont hate me for posting again. I jsut want the best outta this build
Level 50 Technology Scrapper Primary Power Set: Broad Sword Secondary Power Set: Shield Defense Power Pool: Fitness Power Pool: Leaping Power Pool: Fighting Power Pool: Medicine Ancillary Pool: Body Mastery
Ok...I figured I need Aid Self...seem to get alot of unlucky shots so I need to hit it.
Id love to find a way to get hasten/more global recharge in and still have capped defense.
Im hoping those of you who know better can possibly suggest better slotting or what have you to tweak it some.
I dont seem to be having alot of luck with capped defense. No matter what Im fighting I still seem to get some hits in to bring my health down...so I run/pop a green./aid self
Yes Ive been getting help before...so dont hate me for posting again. I jsut want the best outta this build
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39), C'ngImp-Acc/Dmg(46)
Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(17), LkGmblr-Def/EndRdx(17), ImpArm-ResDam(19), ImpArm-ResDam/EndRdx(21), ImpArm-ResDam/Rchg(31)
Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15), LkGmblr-Def/Rchg(21)
Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-EndRdx/Rchg(5), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(7)
Level 6: Build Up -- GSFC-ToHit/EndRdx(A), GSFC-ToHit(9), GSFC-ToHit/Rchg(9), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(11), GSFC-Build%(43)
Level 8: Swift -- Run-I(A)
Level 10: Active Defense -- HO:Membr(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Zephyr-ResKB(13), LkGmblr-Rchg+(34)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(43), Zephyr-ResKB(48)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Mrcl-Heal(31), RgnTis-Regen+(42), Numna-Heal(43)
Level 20: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37), P'Shift-EndMod/Acc/Rchg(39), P'Shift-Acc/Rchg(40)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-%Dam(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40)
Level 26: Boxing -- Empty(A)
Level 28: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(29), Mako-Dmg/EndRdx(29), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(40), Mako-Dam%(46)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(31)
Level 32: Head Splitter -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(50)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(42), Mrcl-Heal/Rchg(42)
Level 44: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(45), Oblit-%Dam(45), Oblit-Acc/Dmg/Rchg(45), Oblit-Dmg/Rchg(46), Oblit-Acc/Rchg(48)
Level 47: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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