Submitted for your approval
Lockdown, #250142, @Mandu
Against all advice by the author, I'm attempting this solo...
Overall, I enjoyed this arc a lot. The story is simple enough, it ties into the maps well, and it progresses to a climax. Good quality text. There's no major surprises, but perhaps that's true to silver age stories. 5-stars for your first vote! Some detail below.
Cheers, airhead
Hmm. Sounds like there's a lot of forcefield generator stations, diverting all Longbow squadrons, and that's not even enough! And it is "costumed-types". That is a lot of villains. I do wonder where they suddenly came from, unless they're robots or clones.
I get into the first mission. In the very first room, I encounter some baddies, then a Rikti gadget. I click on it, and the mission is done! I have stopped the baddies, but then, no, I have simply hacked a single computer. I ran this twice (since I missed the return message first time) and both times the computer was in the first room.
Mission 1 return: under control -> under their control ; nearbye -> nearby
It says we know what they're doing - yes, we know they're protecting themselves first. But their greater goal is still unknown.
The enemy groups I haven't even met yet are explained by my contact! I like this contact already. This is a great change from the 'treat em like mushrooms' attitude of many arc contacts.
Into the second mission, the text is all very clear and typo-free. Uncanny. I stealth through the mission, done fairly quickly. The plot is good, very silver-age. Here we go into the fourth mission!
I particularly like the description of the Sun Dogs.
The Spring Heels Elite is missing a description.
I stealth around, another mission done. With care, I had few encounters with baddies (soloing).
Last mission intro: first paragraph ends with two periods.
Woah, Spring's holds are strong. Winter's too. Nice challenge.
Then I'm done!
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Awesome. I'm glad you enjoyed it and thanks very much for pointing out the errors. Considering that I hammered it out in two sessions and didn't go back through to check for problems I'm betting a lot more typos show up. I corrected the ones you pointed out though and gave the Spring Heels Elite a description.
Don't count your weasels before they pop dink!
Still only one play through and one critique? Surely somebody else must be interested in a traditional superhero type story.
Don't count your weasels before they pop dink!
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This is a story driven arc that is designed for teams and designed to be tough.
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This here's probably why. Not sure about others, but the 'multiple elite bosses' element is what turned me off to your arc.
"If I had Force powers, vacuum or not my cape/clothes/hair would always be blowing in the Dramatic Wind." - Tenzhi
Characters
[ QUOTE ]
[ QUOTE ]
This is a story driven arc that is designed for teams and designed to be tough.
[/ QUOTE ]
This here's probably why. Not sure about others, but the 'multiple elite bosses' element is what turned me off to your arc.
[/ QUOTE ]
I suppose I'm not surprised that many other people don't think the way I do. The reason I absolutely love the Faultline arcs is not just because they are well written but because most of them feature an EB (or AV depending on your setting). Same with all the Praetorian missions. To me it's extremely anticlimactic when you battle your way through a mission where most opponents are fairly tough, and then you face the final boss who turns out to be the same level of difficulty as all the lieutenants you've faced.
Different strokes etc...
Maybe I'll unpublish my other missions and duplicate the arc with an easy mode (drop the villains in difficulty) and Hard mode (boost them 1 level). Might actually be interesting to try that. It would also give me a comparison value as to how much difficulty the majority of players like.
Don't count your weasels before they pop dink!
Or for your disapproval for that matter.
Arc #250142 Lockdown
A heroic 4 mission arc that involves an escalating danger to the city and culminates with a showdown against several elite bosses. (Not all at once).
Longbow needs your help. A massive villain group has made a surprise attack on the forcefield generating stations throughout Paragon. Longbow squadrons have been dispatched but there aren't nearly enough agents available to handle such a massive strike. An emergency call has gone out requesting the aid of any available heroes, including you.
This is a story driven arc that is designed for teams and designed to be tough. It spans all levels but probably shouldn't be attempted until the group is in their teens. The challenge level is intended to be much like the Faultline arc or at higher levels like the Praetorian missions. I meant this arc to feel like a silver age comic book story where the main opponents weren't paramilitary organizations or alien invasions but instead were extremely powerful costumed and themed super villains with loyal minions.
To be truthful I have no idea how tough it actually would be for teams because I've only tested it solo on my level 47 scrapper.
I would greatly appreciate any feedback either positive or negative.
Don't count your weasels before they pop dink!