Fire/Kin


Hell_Jumper

 

Posted

threw this build together at work because I could not find any on the forums...

Anyway this is strictly for pve solo some but mostly team up.

Im sure I have made some poor slotting and power order choices but using mids was never one of my strong points so Any and all advise would be greatly appreicated.

Thanks

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Hell fame: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fitness
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Flares -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Acc/EndRdx/Rchg(3), Decim-Acc/Dmg/Rchg(5), Decim-Build%(5)
Level 1: Transfusion -- Numna-Heal(A), Numna-Heal/Rchg(7), Numna-Heal/EndRdx(7), Numna-Heal/EndRdx/Rchg(9), Acc-I(9), Acc-I(11)
Level 2: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(13), Posi-Acc/Dmg/EndRdx(15)
Level 4: Siphon Power -- RechRdx-I(A), RechRdx-I(15), Acc-I(17)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Rain of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(19), Posi-Dmg/Rchg(21), Posi-Dmg/Rng(21), Posi-Acc/Dmg/EndRdx(23)
Level 10: Siphon Speed -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(23), P'ngTtl-Rng/Slow(25), P'ngTtl--Rchg%(25)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit(27), AdjTgt-ToHit/Rchg(27), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/EndRdx/Rchg(43)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(31), Mrcl-Rcvry+(33), Mrcl-Heal(43), RgnTis-Regen+(43)
Level 20: Speed Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(29), Efficacy-EndMod/EndRdx(29)
Level 22: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
Level 24: Blaze -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Dmg/Rchg(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34)
Level 26: Blazing Bolt -- Range-I(A)
Level 28: Increase Density -- Aegis-Psi/Status(A), ImpArm-ResPsi(34), ImpArm-ResDam(36)
Level 30: Stealth -- EndRdx-I(A)
Level 32: Inferno -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/Rchg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Rchg(42), Sciroc-Acc/Dmg/EndRdx(42), Sciroc-Dam%(50)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(36), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(37)
Level 38: Fulcrum Shift -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), Acc-I(39), Acc-I(40)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), RedFtn-Def/EndRdx(45), LkGmblr-Def(45), LkGmblr-Rchg+(45)
Level 44: Web Envelope -- GravAnch-Immob/Rchg(A), GravAnch-Immob(46), GravAnch-Acc/Rchg(46), GravAnch-Acc/Immob/Rchg(46)
Level 47: Web Cocoon -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(48), UbrkCons-Acc/Hold/Rchg(48), UbrkCons-Acc/Rchg(48)
Level 49: Summon Disruptor -- S'bndAl-Acc/Rchg(A), S'bndAl-Acc/Dmg/Rchg(50), S'bndAl-Dmg/Rchg(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Scourge