In defense of an Issue 14 MA bug: Huge battles


ThePhlebotomist

 

Posted

Hi,

It's been "corrected" in Issue 15, but I miss the huge battles that were possible in Issue 14.

One AE mission I loved in I14 was called something like "Freakz World" -- and yes it was totally meant to be a farm. While I usually find farms incredibly boring (looking at you, thousands of large outdoor all-Lt or all-Boss missions), this redeemed itself in the end.

It used a tech lab map that let you place more defendable objects than there were valid locations on the map, so the game stacked them together in the last big open room. The author had then attached large ambushes to them and made the guards not attack the objects.

The end result was that there were HUNDREDS of enemies, and that part was extremely fun! Very similar to the experience in the new Issue 15 villain-side TF.

I understand the farm abuse, but wish there were some way to still fight huge battles!


 

Posted

Take a look at this thread here. The arc number listed is probably wrong, but one of the later posts says it's been republished on live.


 

Posted

I've played the new version of the particular mission I liked, but as the stacked defendable objects bug/exploit was fixed, they're simply normal defendable objects spread out in the mission.

The means used to trigger the huge battles in I14 were certainly wrong, but it'd be nice to have a way to do it legitimately.