My Spines/Fire Build
best thing about Fire Armor is Fiery Embrace..
I'd recommend you pick up Fiery Embrace and Hasten,
any of your last 4 pick's could be dropped IMO.
I've never taken rez powers (seems like a waste), but for this build i could see keeping RotP
perma jump is ---> /up 1
Well... PvE builds with a self-rez power seem to be a waste to me(and it means the other way in PvP builds), so I'd agree with Hindenburg on giving it up.
And maybe CP(or Burn if you think you're fine with CJ for Immobilize protection), since you have Stamina and Consume.
Uh, for starters. Pull those Obliterations out of Blazing Aura and Quills. For powers that are going to be on ALL THE TIME you really want a set with more end reduction. Obliteration only gives 18% to end reduction at level 50. That set and Eradication were designed with blaster nukes in mind, where end reduction is irrelevant. I'd go with Scirroco's Dervish 5 slots (-the proc) and a Damage/EndRed from another set.
If you're going to take RotP, take it earlier and slot for damage, or drop it altogether. It's auto-hit in PvE so you can slap 3 damage IOs and a recharge in it and call it good.
The Numina's unique is better put into a passive power like Health. I like Doctored Wounds for non-targeting heals on a budget.
If you're planning on actually running Focused Accuracy it needs end reduction, it's a helluva end hog.
If you build exactly like that you will do solid damage and have passable survivability......for the 60 seconds your endurance will last for in a fight.
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
Here's my build.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Chemlab: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(42), T'Death-Dmg/EndRdx/Rchg(43), T'Death-Dam%(43)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(25), TtmC'tng-ResDam(43), TtmC'tng-EndRdx(46)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(11), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(42)
Level 4: Healing Flames -- Dct'dW-EndRdx/Rchg(A), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(29), Dct'dW-Rchg(34)
Level 6: Blazing Aura -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(7), M'Strk-Dmg/EndRdx(7), M'Strk-Acc/Dmg/EndRdx(39), Sciroc-Acc/Dmg(40), M'Strk-Acc/Dmg(40)
Level 8: Impale -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(9), Decim-Dmg/Rchg(9), Decim-Acc/EndRdx/Rchg(15), Decim-Acc/Dmg/Rchg(34)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- LkGmblr-Rchg+(A)
Level 14: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(31)
Level 16: Plasma Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(17), TtmC'tng-ResDam/Rchg(17), TtmC'tng-EndRdx/Rchg(25), TtmC'tng-ResDam/EndRdx/Rchg(46), TtmC'tng-EndRdx(50)
Level 18: Quills -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Dmg/EndRdx(29), Sciroc-Acc/Rchg(42)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(36)
Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 24: Super Jump -- Jump-I(A)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(48), Oblit-%Dam(50)
Level 28: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 30: Consume -- Efficacy-EndMod/Acc/Rchg(A), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Rchg(31)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(36)
Level 38: Rise of the Phoenix -- Oblit-Dmg/Rchg(A), M'Strk-Dmg/Rchg(39), Sciroc-Dmg/Rchg(39)
Level 41: Kick -- Empty(A)
Level 44: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(45), TtmC'tng-EndRdx/Rchg(45), TtmC'tng-ResDam/EndRdx/Rchg(45), TtmC'tng-ResDam(46), TtmC'tng-EndRdx(50)
Level 47: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/EndRdx/Rchg(48), LkGmblr-Rchg+(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]11% DamageBuff(Smashing)[*]11% DamageBuff(Lethal)[*]11% DamageBuff(Fire)[*]11% DamageBuff(Cold)[*]11% DamageBuff(Energy)[*]11% DamageBuff(Negative)[*]11% DamageBuff(Toxic)[*]11% DamageBuff(Psionic)[*]13.6% Defense(Smashing)[*]13.6% Defense(Lethal)[*]5.81% Defense(Fire)[*]5.81% Defense(Cold)[*]4.25% Defense(Energy)[*]4.25% Defense(Negative)[*]3% Defense(Psionic)[*]24.3% Defense(Melee)[*]5.5% Defense(Ranged)[*]8.63% Defense(AoE)[*]2.25% Max End[*]36% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]42.5% Enhancement(RechargeTime)[*]10% FlySpeed[*]175.7 HP (13.1%) HitPoints[*]10% JumpHeight[*]10% JumpSpeed[*]MezResist(Held) 11%[*]MezResist(Immobilize) 5.5%[*]MezResist(Sleep) 8.25%[*]MezResist(Stun) 11%[*]MezResist(Terrorized) 2.2%[*]9% (0.15 End/sec) Recovery[*]30% (1.68 HP/sec) Regeneration[*]3.78% Resistance(Fire)[*]3.78% Resistance(Cold)[*]6.25% Resistance(Negative)[*]10% RunSpeed[/list]------------
[u]Set Bonuses:[u]
[u]Touch of Death[u]
(Lunge)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 20.1 HP (1.5%) HitPoints[*] 2.5% DamageBuff(All)[*] MezResist(Held) 2.75%[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Titanium Coating[u]
(Fire Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Obliteration[u]
(Spine Burst)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Doctored Wounds[u]
(Healing Flames)<ul type="square">[*] MezResist(Terrorized) 2.2%[*] 1.26% Resistance(Fire,Cold)[*] 4% Enhancement(Heal)[*] 5% Enhancement(RechargeTime)[/list][u]Scirocco's Dervish[u]
(Blazing Aura)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[/list][u]Multi Strike[u]
(Blazing Aura)<ul type="square">[*] MezResist(Sleep) 1.65%[*] 0.95% Resistance(Fire,Cold)[/list][u]Decimation[u]
(Impale)<ul type="square">[*] MezResist(Immobilize) 2.75%[*] 15.1 HP (1.12%) HitPoints[*] 2.25% Max End[*] 6.25% Enhancement(RechargeTime)[/list][u]Luck of the Gambler[u]
(Combat Jumping)<ul type="square">[*] 7.5% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Plasma Shield)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Scirocco's Dervish[u]
(Quills)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 3.13% Resistance(Negative)[*] 9% Enhancement(Accuracy)[*] 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed[*] 25.1 HP (1.87%) HitPoints[*] 2.5% (0.04 End/sec) Recovery[*] 2.5% DamageBuff(All)[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)[/list][u]Obliteration[u]
(Ripper)<ul type="square">[*] MezResist(Stun) 2.2%[*] 3% DamageBuff(All)[*] 9% Enhancement(Accuracy)[*] 5% Enhancement(RechargeTime)[*] 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)[/list][u]Steadfast Protection[u]
(Temperature Protection)<ul type="square">[*] 3% Defense(All)[/list][u]Efficacy Adaptor[u]
(Consume)<ul type="square">[*] 15.1 HP (1.12%) HitPoints[*] 1.5% (0.03 End/sec) Recovery[/list][u]Positron's Blast[u]
(Throw Spines)<ul type="square">[*] 2.5% (0.04 End/sec) Recovery[*] 1.58% Resistance(Fire,Cold)[*] 9% Enhancement(Accuracy)[*] 6.25% Enhancement(RechargeTime)[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] MezResist(Sleep) 2.2%[*] 20.1 HP (1.5%) HitPoints[*] MezResist(Stun) 2.2%[*] MezResist(Held) 2.75%[*] 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] 10% (0.56 HP/sec) Regeneration[*] 15.1 HP (1.12%) HitPoints[*] 7.5% Enhancement(RechargeTime)[/list]
Originally Posted by Dechs Kaison See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately. |
This is my first attempt at a Spines/Fire build. Let me know what you think.
Tried to get some defense in it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sticks in Fire: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(46), T'Death-Dmg/Rchg(46), T'Death-Acc/Dmg/EndRdx(46), T'Death-Dmg/EndRdx/Rchg(48), T'Death-Dam%(50)
Level 1: Fire Shield -- Aegis-Psi/Status(A), Aegis-ResDam(3), Aegis-ResDam/EndRdx(3), Aegis-ResDam/EndRdx/Rchg(5), Aegis-ResDam/Rchg(45)
Level 2: Spine Burst -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(25), Oblit-%Dam(25)
Level 4: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19), Oblit-%Dam(21)
Level 6: Healing Flames -- Numna-Heal/EndRdx(A), Numna-EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(11), Numna-Heal(15), Numna-Regen/Rcvry+(17)
Level 8: Impale -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/Rchg(11), Thundr-Dmg/EndRdx(48), Thundr-Acc/Dmg(50)
Level 10: Hurdle -- Jump-I(A)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), LkGmblr-Rchg+(13)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-ResKB(15)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Quills -- Oblit-Dmg(A), Oblit-Acc/Rchg(27), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(29), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(31)
Level 20: Stamina -- P'Shift-EndMod/Rchg(A), P'Shift-EndMod(31), P'Shift-End%(31)
Level 22: Consume -- P'Shift-EndMod/Acc/Rchg(A), Oblit-Acc/Rchg(48), P'Shift-EndMod/Rchg(50)
Level 24: Plasma Shield -- Aegis-ResDam/EndRdx/Rchg(A), Aegis-ResDam/EndRdx(33), Aegis-ResDam(33), S'fstPrt-ResDam/Def+(33)
Level 26: Ripper -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(36), Oblit-%Dam(36)
Level 28: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(40)
Level 30: Boxing -- RzDz-Immob%(A)
Level 32: Throw Spines -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(42), RechRdx-I(42)
Level 35: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43)
Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
Level 41: Focused Accuracy -- Rec'dRet-Pcptn(A), Rec'dRet-ToHit(45)
Level 44: Conserve Power -- RechRdx-I(A), RechRdx-I(45)
Level 47: Burn -- Oblit-Dmg(A)
Level 49: Rise of the Phoenix -- Dct'dW-Heal/Rchg(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]17% DamageBuff(Smashing)[*]17% DamageBuff(Lethal)[*]17% DamageBuff(Fire)[*]17% DamageBuff(Cold)[*]17% DamageBuff(Energy)[*]17% DamageBuff(Negative)[*]17% DamageBuff(Toxic)[*]17% DamageBuff(Psionic)[*]16.8% Defense(Smashing)[*]16.8% Defense(Lethal)[*]12.1% Defense(Fire)[*]12.1% Defense(Cold)[*]14.3% Defense(Energy)[*]14.3% Defense(Negative)[*]3% Defense(Psionic)[*]25.8% Defense(Melee)[*]19.9% Defense(Ranged)[*]11.8% Defense(AoE)[*]6% Enhancement(Heal)[*]41.3% Enhancement(RechargeTime)[*]52% Enhancement(Accuracy)[*]19% FlySpeed[*]110.4 HP (8.25%) HitPoints[*]19% JumpHeight[*]19% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 6.05%[*]MezResist(Immobilize) 3.85%[*]MezResist(Stun) 8.8%[*]20% Perception[*]7% (0.12 End/sec) Recovery[*]22% (1.23 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]2.25% Resistance(Psionic)[*]29% RunSpeed[*]2.5% XPDebtProtection[/list]
Freeedom
H: Victra Defile (Rad/Dark) & Hot Hits (Fire/SD)
V: Spike Cream (NW) & Crescent Wind (Nin/Storm)
Sub Hero Inc ARC: 1541
--If you don't like what I have to say, it was probably a typo you are refering to.