bs/sd build...is this good ..or...
I don't quite know where to begin, but for a whole host of reasons, this build isn't a vialble build for soloing AVs without using inspirations. With inspirations, you might do OK. And against most PvE, this build will do fine.
I'll give you some pointers, in case you want to make some improvements.
1) You do have plenty of defense, but your defense debuff resistance is very poor compared to what other BS/SD builds attain. So, 99% of the time, a LOT of your defense is going to waste, doing nothing at all for you. But if you sacrificed some of that defense, you would need to pick up Grant Cover and possibly slot Active Defense with a Membrane or 2, in order to better resist defense debuffs (which are more common than most players realize).
2) If you've softcapped all positions, you really don't need Parry, except in circumstances so unusual that it isn't worth having the power. If you plan on taking on a lot of custom critters in AE missions, it might be useful. Other than that, it's a waste of space in your build, and a drag on your damage output if you use it.
3) You haven't taken any advantage of broadsword's ability to proc -resistance. This is huge. Really huge. Achilles Heel and Fury of the Gladiator procs are the edge that BS needs to help it do good single-target DPS. If you want to fight hard targets, these procs are your best friends.
4) Not remotely enough recharge to run the really good DPS chains available to Broadsword. Sure, you can do fine against most PvE without a strong single-target DPS chain, but fighting AVs or EBs, you'll do a lot better if you have one. To achieve this end, you would need to consider taking Hasten, and/or beefing up global recharge with LotGs and other global recharge set bonuses.
5) Insufficient endurance management. Broadsword is hungry. It is hungry for your endurance, especially when you're spamming a strong DPS chain. Your build has a net endurance gain of only 2.08end/sec. Now, I haven't tried to determine your best DPS chain would be, but I strongly suspect it's going to eat up a lot more than 2.08end/sec. And you don't have Conserve Power, either. So, in a prolonged fight, you will likely run out of endurance. Numina and Miracle uniques would go a long way toward fixing this issue, but if you really want to solo AVs with no temps/inspriations, I recommend Conserve Power, too.
6) And yeah, you don't have Aid Self, which would be good if you're going to be fighting a single target for a long time. If you're just interested in normal PvE, you can do fine without it, since enemies will be dying and dropping inspirations. But even so, Aid Self would still be good to have, since there's no guarantee that enemies will drop greens or something you can use to make them.
Hope these suggestions help. GL with your sword'n'board build.
Ive tried putting membranes in Active defense and according to Mids I stay at 31.1% no matter what...IDK
I thought that having more than soft cap defense went towards any defense debuff that might hit you...am I wrong?
How much recharge do I need? I have 105% with hasten going...I could improve that ..but I would sacrifice defense...or should I do that and make up for it with parry?
I cant seem to fit conserve power in there...IDK Ill keep working on that...dont wanna give up too much for that
I got aid self..
see how this looks its early ...Im tired and a I have a cranky baby...soooooo
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Hero Profile:
Level 1: Hack -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Acc/Dmg(39), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResDam/EndRdx(19)
Level 2: Battle Agility -- S'dpty-Def(A), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx(3), S'dpty-EndRdx/Rchg(5), S'dpty-Def/EndRdx/Rchg(37)
Level 4: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(21), Achilles-ResDeb%(21)
Level 6: True Grit -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal(15), Mrcl-Heal/Rchg(43)
Level 8: Parry -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Dam%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Active Defense -- HO:Enzym(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(42)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/Rchg(29), EndRdx-I(34)
Level 30: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(40)
Level 32: Head Splitter -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(43)
Level 38: Weave -- LkGmblr-Rchg+(A), DefBuff-I(42)
Level 41: Stimulant -- Empty(A)
Level 44: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46)
Level 47: Aid Self -- Heal-I(A), IntRdx-I(48), Heal-I(48), IntRdx-I(50), RechRdx-I(50)
Level 49: Phalanx Fighting -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Who said you had to sacrifice Anything? In fact...let me do the hard part:
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See, nice and easy. Specially since I did that difficult process back when I wrote this.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
<qr>
First of all, Mids' doesn't calculate DDR properly for Shield Defense, so ignore what it says. It is wrong. In-game you will find that Membranes in AD do help, as does stacking AD, and running Grant Cover.
Secondly, John's build is pretty good, and a fair baseline for comparison. And since he likes to post it, it's a fine place to start.
Personally, I think Conserve Power is more valuable than OwtS for AV soloing, especially since recovery vs. attack chain endurance consumption isn't stellar in most BS/SD builds, John's being no exception. So that's one place where you could possibly make a change.
There are other places, too, but the fact that we're not all running around with identical builds is what makes us all beautiful snowflakes. It's also why I don't like to post mine.
Try to sort out what works for you.
So...is this good enough to kill most bosses/ebs/maybe av's?
Or do I need to sacrifice something to get Aid self...how much def is ok to lose for the sake of aid self?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Technology Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Hero Profile:
Level 1: Hack -- T'Death-Dam%(A), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(39), T'Death-Acc/Dmg(39), T'Death-Dmg/EndRdx(40), T'Death-Dmg/Rchg(40)
Level 1: Deflection -- DefBuff-I(A), DefBuff-I(5), DefBuff-I(17), S'fstPrt-ResDam/Def+(19), S'fstPrt-ResDam/EndRdx(19)
Level 2: Battle Agility -- S'dpty-Def(A), S'dpty-Def/Rchg(3), S'dpty-Def/EndRdx(3), S'dpty-EndRdx/Rchg(5), S'dpty-Def/EndRdx/Rchg(37)
Level 4: Slice -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(13), Oblit-%Dam(13), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(21)
Level 6: True Grit -- Mrcl-Heal/EndRdx/Rchg(A), Mrcl-EndRdx/Rchg(7), Mrcl-Heal/EndRdx(7), Mrcl-Heal(15), Mrcl-Heal/Rchg(43)
Level 8: Parry -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(9), Mako-Dmg/EndRdx(9), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(42), Mako-Dam%(50)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 12: Active Defense -- RechRdx-I(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-ResKB(43), Zephyr-Travel/EndRdx(46)
Level 16: Against All Odds -- EndRdx-I(A)
Level 18: Hurdle -- Empty(A)
Level 20: Health -- Numna-Regen/Rcvry+(A)
Level 22: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod(23), P'Shift-EndMod/Rchg(37)
Level 24: Whirling Sword -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(25), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-%Dam(42)
Level 26: Boxing -- Empty(A)
Level 28: Tough -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(29), RctvArm-ResDam/EndRdx(29), RctvArm-ResDam/Rchg(34)
Level 30: Disembowel -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(31), Mako-Dmg/EndRdx(31), Mako-Dmg/Rchg(31), Mako-Acc/EndRdx/Rchg(34), Mako-Dam%(40)
Level 32: Head Splitter -- Oblit-Acc/Dmg/Rchg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Rchg(33), Oblit-Dmg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(48)
Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Dmg(36), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-%Dam(42)
Level 38: Weave -- EndRdx-I(A), DefBuff-I(43)
Level 41: Phalanx Fighting -- LkGmblr-Rchg+(A)
Level 44: Build Up -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-ToHit(45), GSFC-ToHit/Rchg(45), GSFC-Rchg/EndRdx(46), GSFC-ToHit/Rchg/EndRdx(46)
Level 47: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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