Major Jounin bug?
I still remember when Castle was trying to force pets to cycle every attack at melee range, Jounins would not cycle any attack if they use Golden Dragon fly at 10' range. It makes sense because all the other melee attacks only had 5' range at that time.
Looks like Jounins still need more work.
And I thought Castle reverted the changes on Oni? Oni still doesn't open the battle with Breath of Fire when I goto him. He used to open the battle with BoF all the time which is so much better.
Why do I feel every time they make one step forward on Ninjas and then two steps backward?
I mean I think they have improved Necro pretty well but Ninja still needs some work especially on Jounins.
I mean I would like to test Jounins if they lose poison dart. I wonder how an all melee-Jounin performs. It will be a major dps upgrade for sure but where can they get -regen from?
I think the dev should either get rid of Poison Dart all together or make it a much stronger attack or give Jounins a second range attack just like Grave Knights (dark blast and gloom).
I am voting for getting rid of Poison Dart all together or make Jounins' AI like Bruiser. One Hurl and then run in for melee.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
There's a nasty AI bug that creeps up when NPCs - including MM pets - don't have a ranged attack. So some form or ranged attack will stay.
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There's a nasty AI bug that creeps up when NPCs - including MM pets - don't have a ranged attack. So some form or ranged attack will stay.
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Then double Poison Dart's damage so it at least critical better during Hidden.
Right now I think Jounins are very messed up.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.
I haven't really played my Ninja after they've introduced "team upgrade".
I made a new Ninja/Pain this weekend with my twin bro and we've discovered some major bugs with jounin.
We are only lvl 18 but this is a pretty serious bug. I've done quite a few tests on Ninjas before but nothing is as serious as this.
Apparently if you upgrade Jounin and he uses Soaring Dragon, he would ONLY cycle Soaring Dragon. It was my bro who noticed this first as he has never played a MM and he was curious about what the black ninja can do. Then I paid more attention to him and many times Jounin would only wait for Soaring Dragon to recharge and use it. He does not cycle the first two weak attacks. Has anyone noticed this?
Then I did another test. I command him to attack without upgrade. He cycles the first 2 attacks (but still doesn't cycle Poison Dart once sword is drawn). I then put upgrade on him and for 20s, he still doesn't use Soaring Dragon!
I consider this a major bug. Has anyone of you reported this behavior? I haven't tested Jounins with both upgrades yet but I think it is pretty serious at lvl 18.
By the way, Genins behave really well. They cycle kicks and throwing stars all the time.
Now Jounin seems to be gimped. I goto him but his AI for cycling katana attacks is very weak.
What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.