Addicted to Stoners Stone/Stone build


Gashes

 

Posted

Ok...ive played numerous tanks...and brutes. My favorite is my Stone/Stone brute...purple sets...etc...etc...etc about a 2 billion build over a year ago.

Thus being said I was making a stone/stone tank (I have my fire/fire and SD/Fire) because to be quit frank nothing gives me more pleasure than standing in the middle of a gazzillion mobs and reading a newspaper while my mud pots kill them ( or tremor on auto with mud pots)

That being said...here is my stone/stone build...yes God knows I know its going to be stoooooooopid expensive...but It gives me something to strive for.

Now my experience comes from playing brutes...I love my stone./stone brute. I love tanking...and if I have a kin or two I am a unstoppable juggernaut! WOOT

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Presence
Power Pool: Teleportation
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), Ksmt-ToHit+(31)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(46)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), RechRdx-I(46)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/Rchg(34)
Level 6: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Oblit-%Dam(9), Armgdn-Dam%(45)
Level 8: Rooted -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(11), Mrcl-Heal/Rchg(43)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40), RechRdx-I(43)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(17), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(31)
Level 18: Health -- Numna-Regen/Rcvry+(A)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Acc/Rchg(23), P'Shift-EndMod/Rchg(23)
Level 22: Provoke -- Mocking-Taunt/Rng(A), Mocking-Taunt(25), Mocking-Taunt/Rchg(25), Mocking-Rchg(31), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(45)
Level 24: Intimidate -- Abys-Acc/Fear/Rchg(A), Abys-Acc/Rchg(34), Abys-Dam%(45), Abys-Acc/EndRdx(50), Abys-EndRdx/Fear(50)
Level 26: Fault -- Amaze-EndRdx/Stun(A), Amaze-Stun(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-ToHitDeb%(29), FrcFbk-Rechg%(46)
Level 28: Recall Friend -- Empty(A)
Level 30: Teleport -- EndRdx-I(A)
Level 32: Granite Armor -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), DefBuff-I(34)
Level 35: Tremor -- Armgdn-Dmg/EndRdx(A), Armgdn-Dmg(36), Armgdn-Dmg/Rchg(36), Armgdn-Acc/Dmg/Rchg(36), Armgdn-Acc/Rchg(37), FrcFbk-Rechg%(37)
Level 38: Seismic Smash -- Hectmb-Dmg/EndRdx(A), Hectmb-Dmg(39), Hectmb-Dmg/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Acc/Rchg(40)
Level 41: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 44: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 47: Hurl Boulder -- Apoc-Dmg/EndRdx(A), Apoc-Dmg(48), Apoc-Dam%(48), Apoc-Acc/Dmg/Rchg(48), Apoc-Acc/Rchg(50)
Level 49: Focused Accuracy -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

Arent we a prolific poster? :P

That said, I'm not sure what your aiming for. Granite is underslotted (your better off with 3 res/3 def IO's).

Why a recharge in focused acc? I'd put an end reduction in there.

Now tank != brute. You wont have the benefit of fury as foes pound on you. Your much tougher than a brute, but you still have a -30% damage and no fury to overcome it.

and you played fire/fire and sd/fire, so I know your a damage junkie.

obviously you think granite is 'good enough'.

Btw, I checked your regen with the +regen IO in health, and replaced it with a lvl 50 heal IO. you lost 3% total (yep, only 3%). From your slotting of health and rooted, regen isnt a priority.

So, my recommendation: 2 res, 1 res/end, 2 def, 1 def/end IO's in granite (ED max, and you get some extra endurance reduction) (or 2 def, 1 def/+rech IO) ;-) I'd take a slot out of stamina (2.5% damage isnt worth the loss of defense). Plus, you took the 3% res/def IO, but didnt fully slot granite.


Your attacks are great, the +recharge lend themselves well to being balanced

in EE, you can replace the heal/end with a heal/rech. You max out recharge, for a small loss in hp.

if it was me, I'd take out the army %fire IO in mudpots, put it in fault (replace the damage IO), and put in a scirroco %damage in mudpots. Look at mids, due to ED, you should get more damage over time (due to the proc, for a slight damage decrease).

if you want max recharge, drop presence pool (unless its a theme thing). take taunt (same IO's), and pick up crystal armor. Stick a single def/7.5% rech IO in it. You saved 4 slots, and gained 1.25% more recharge (I assume price is no object).

You can use those slots in rooted/health to max out regen (then you can be a real monster).

I'd drop FA for minerals armor, stick a single 7.5% recharge IO in it.

This would increase your defense, recharge (loose 6.25%, gain 3x7.5%), average damage output and regen.


Obviously you will live in granite. I suggest using your alt build for a more solo friendly build. You dont need granite for solo use.

EDIT: I plugged in my suggestions (for recharge), and your -2 second from perma-EE in granite form (hasten wont be perma though, thus EE wont be perma. hasten is 23 seconds from perma). With a single +hp accolade, you will be at hp max.

SL defense at 36.8%, energy/dark defense at 52%(!!) ...


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

What he/she said


 

Posted

<ul type="square"> [ QUOTE ]
Arent we a prolific poster? :P[/list]
<ul type="square"> Why yes...yes I am...its my curse...ADHD AND severe altitis..[/list]


<ul type="square"> [ QUOTE ]
Why a recharge in focused acc? I'd put an end reduction in there.[/list] <ul type="square"> Dee daaaa deee ...cause I didnt think of it. WARNING BRAINCRAMP IN PROGRESS[/list] <ul type="square"> [ QUOTE ]
Now tank != brute. You wont have the benefit of fury as foes pound on you. Your much tougher than a brute, but you still have a -30% damage and no fury to overcome it.[/list] <ul type="square"> and you played fire/fire and sd/fire, so I know your a damage junkie.[/list] <ul type="square"> obviously you think granite is 'good enough'.[/list] <ul type="square"> I LOVE GRANITE![/list] <ul type="square"> [ QUOTE ]
Btw, I checked your regen with the +regen IO in health, and replaced it with a lvl 50 heal IO. you lost 3% total (yep, only 3%). From your slotting of health and rooted, regen isnt a priority.[/list]<ul type="square"> Well color me stoopid...didnt think of that [/list] <ul type="square"> [ QUOTE ]
So, my recommendation: 2 res, 1 res/end, 2 def, 1 def/end IO's in granite (ED max, and you get some extra endurance reduction) (or 2 def, 1 def/+rech IO) ;-) I'd take a slot out of stamina (2.5% damage isnt worth the loss of defense). Plus, you took the 3% res/def IO, but didnt fully slot granite.[/list] <ul type="square"> Ill look into this..thanks [/list] <ul type="square"> [ QUOTE ]
Your attacks are great, the +recharge lend themselves well to being balanced[/list] <ul type="square"> Thanks [/list] <ul type="square"> [ QUOTE ]
in EE, you can replace the heal/end with a heal/rech. You max out recharge, for a small loss in hp.[/list] <ul type="square"> ahhh..huh..the heal/rech. is already in there..the only one not is the pure recharge[/list] <ul type="square"> [ QUOTE ]
if it was me, I'd take out the army %fire IO in mudpots, put it in fault (replace the damage IO), and put in a scirroco %damage in mudpots. Look at mids, due to ED, you should get more damage over time (due to the proc, for a slight damage decrease)[/list] <ul type="square"> HUH? I see the less damage...but if the proc fires for 33% of the time for more damage and sciocco first 20% of the time for less damge...wouldnt you get more damge with the fire one?[/list] <ul type="square"> [ QUOTE ]
if you want max recharge, drop presence pool (unless its a theme thing). take taunt (same IO's), and pick up crystal armor. Stick a single def/7.5% rech IO in it. You saved 4 slots, and gained 1.25% more recharge (I assume price is no object).[/list] <ul type="square"> Well I also get more Acc and Hit Points and a fear if I leave it...mmmm...have to think about that one...sounds interesting[/list] <ul type="square"> [ QUOTE ]
You can use those slots in rooted/health to max out regen (then you can be a real monster).[/list] <ul type="square"> I am a real monster anyways...my mommy told me so [/list] <ul type="square"> [ QUOTE ]
I'd drop FA for minerals armor, stick a single 7.5% recharge IO in it.[/list] <ul type="square"> Thats a good idea might do it[/list] <ul type="square"> [ QUOTE ]
This would increase your defense, recharge (loose 6.25%, gain 3x7.5%), average damage output and regen.[/list] <ul type="square"> Thats why I posted here..because I KNOW there are smarter people than I, out there [/list] <ul type="square"> [ QUOTE ]
Obviously you will live in granite. I suggest using your alt build for a more solo friendly build. You dont need granite for solo use.[/list] <ul type="square"> True...but god do I love Granite...even solo I just make my kid bring his kin with me )))[/list]


 

Posted


<ul type="square"> [ QUOTE ]
if it was me, I'd take out the army %fire IO in mudpots, put it in fault (replace the damage IO), and put in a scirroco %damage in mudpots. Look at mids, due to ED, you should get more damage over time (due to the proc, for a slight damage decrease)[/list] <ul type="square"> HUH? I see the less damage...but if the proc fires for 33% of the time for more damage and sciocco first 20% of the time for less damge...wouldnt you get more damge with the fire one?[/list]
sorry. I didnt mean your getting more damage per power.
by switching the Armageddon dam with Armageddon % fire, THAT power (fault) will do more damage, due to ED, over time.

mudpots, technically, will do less damage, as it lost a %fire IO for a %lethal (activates less, and does less damage). But here is why its a better deal. if you slot a proc in mudpots, it has a chance to go off every 10 seconds. In an attack, it has a chance to proc, per attack.

Thus, your %dam IO may 'chance to proc' BEFORE you get into an enemy group, does nothing, and then before 10 seconds is up, are all dead. Mostly because you used fault on them and killed them horribly.

So, for fault, it makes it better. For mudpots, it does get worse, but! you cant control when it procs, so your not loosing as much as you would think.

I hope that explained it better.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

OK I cant put the %dam proc in Fault...do you mean Tremor?


 

Posted

[ QUOTE ]
OK I cant put the %dam proc in Fault...do you mean Tremor?

[/ QUOTE ]

dont argue with a person on superdyne!

er yes, tremor. sorry, wasnt paying attention to the power.


50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

Puff Puff Pass...or would that be slurp slurp pass (superdyne?)


 

Posted

OK....is this what you meant? I seem to be coming up with differnt numbers....

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), DefBuff-I(31)
Level 1: Stone Fist -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(11), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(46)
Level 2: Earth's Embrace -- Dct'dW-Heal(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5), RechRdx-I(46)
Level 4: Heavy Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(15), C'ngImp-Dmg/EndRdx(15), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Dmg/Rchg(34)
Level 6: Mud Pots -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(7), Sciroc-Dmg/EndRdx(7), Sciroc-Dmg/Rchg(9), Oblit-%Dam(9), Sciroc-Dam%(45)
Level 8: Rooted -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(11), Mrcl-Heal/EndRdx/Rchg(34), Mrcl-Heal/Rchg(43), Heal-I(45)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(40), RechRdx-I(43)
Level 12: Swift -- Run-I(A)
Level 14: Super Speed -- Run-I(A)
Level 16: Build Up -- AdjTgt-ToHit/EndRdx(A), AdjTgt-ToHit(17), AdjTgt-ToHit/Rchg(17), AdjTgt-ToHit/EndRdx/Rchg(19), AdjTgt-EndRdx/Rchg(31)
Level 18: Health -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(23), Empty(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23)
Level 22: Taunt -- Mocking-Taunt/Rng(A), Mocking-Taunt(25), Mocking-Taunt/Rchg(25), Mocking-Rchg(31), Mocking-Taunt/Rchg/Rng(40), Mocking-Acc/Rchg(45)
Level 24: Crystal Armor -- LkGmblr-Rchg+(A)
Level 26: Fault -- Amaze-EndRdx/Stun(A), Amaze-Stun(27), Amaze-Stun/Rchg(27), Amaze-Acc/Stun/Rchg(29), Amaze-ToHitDeb%(29), FrcFbk-Rechg%(46)
Level 28: Recall Friend -- Empty(A)
Level 30: Teleport -- EndRdx-I(A)
Level 32: Granite Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(33), DefBuff-I(33), Aegis-ResDam(33), Aegis-ResDam/EndRdx(34), ResDam-I(50)
Level 35: Tremor -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Dam%(37), Armgdn-Dam%(37)
Level 38: Seismic Smash -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(39), Mako-Dmg/EndRdx(39), Mako-Dmg/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 41: Stone Mallet -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(42), C'ngImp-Dmg/Rchg(42), C'ngImp-Dmg/EndRdx(42), C'ngImp-Acc/Dmg/Rchg(43)
Level 44: Stone Skin -- S'fstPrt-ResDam/Def+(A)
Level 47: Hurl Boulder -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(48), Decim-Dmg/EndRdx(48), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(50)
Level 49: Minerals -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



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Posted

Thats because you cheated. You took out the purples.
I also replaced the def/end in granite with a def/+rech

Now, if you want to be sick, you can take out tough skin/hurl/minerals and add boxing/tough/weave (then you will softcap on defense, but loose about 17.5% recharge).

Either way, your current regen is 61 hp/sec, recharge is 107% with granite... why hasten isnt perma in granite, I dont know, it should ...

Putting them back in, here you go:

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Stone Melee
Power Pool: Speed
Power Pool: Fitness
Power Pool: Teleportation

Hero Profile:
------------
Level 1: Rock Armor LkGmblr-Rchg+:50(A), DefBuff-I:50(31)
Level 1: Stone Fist C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(11), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(46)
Level 2: Earth's Embrace Dct'dW-Heal:50(A), Dct'dW-EndRdx/Rchg:50(3), Dct'dW-Rchg:50(3), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(5), RechRdx-I:50(46)
Level 4: Heavy Mallet C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(15), C'ngImp-Dmg/EndRdx:50(15), C'ngImp-Acc/Dmg/Rchg:50(19), C'ngImp-Dmg/Rchg:50(34)
Level 6: Mud Pots Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Dmg:50(7), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Oblit-%Dam:50(9), Sciroc-Dam%:50(45)
Level 8: Rooted Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(11), Mrcl-Heal/EndRdx/Rchg:40(34), RgnTis-Regen+:30(43), Heal-I:50(45)
Level 10: Hasten RechRdx-I:50(A), RechRdx-I:50(37), RechRdx-I:50(40), RechRdx-I:50(43)
Level 12: Swift Run-I:50(A)
Level 14: Super Speed Run-I:50(A)
Level 16: Build Up AdjTgt-ToHit/EndRdx:50(A), AdjTgt-ToHit:50(17), AdjTgt-ToHit/Rchg:50(17), AdjTgt-ToHit/EndRdx/Rchg:50(19), AdjTgt-EndRdx/Rchg:50(31)
Level 18: Health Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(23), Heal-I:35(50)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(23)
Level 22: Taunt Mocking-Taunt/Rng:50(A), Mocking-Taunt:50(25), Mocking-Taunt/Rchg:50(25), Mocking-Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(40), Mocking-Acc/Rchg:50(45)
Level 24: Crystal Armor LkGmblr-Rchg+:50(A)
Level 26: Fault Amaze-EndRdx/Stun:50(A), Amaze-Stun:50(27), Amaze-Stun/Rchg:50(27), Amaze-Acc/Stun/Rchg:50(29), Amaze-ToHitDeb%:50(29), FrcFbk-Rechg%:50(46)
Level 28: Recall Friend Empty(A)
Level 30: Teleport EndRdx-I:50(A)
Level 32: Granite Armor LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), DefBuff-I:40(33), Aegis-ResDam:50(33), Aegis-ResDam/EndRdx:50(34), ResDam-I:50(50)
Level 35: Tremor Armgdn-Acc/Rchg:50(A), Armgdn-Acc/Dmg/Rchg:50(36), Armgdn-Dmg/Rchg:50(36), Armgdn-Dmg/EndRdx:50(36), Sciroc-Dam%:50(37), Armgdn-Dam%:50(37)
Level 38: Seismic Smash Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(39), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dam%:50(40)
Level 41: Stone Mallet C'ngImp-Acc/Dmg/EndRdx:50(A), C'ngImp-Acc/Dmg:50(42), C'ngImp-Dmg/Rchg:50(42), C'ngImp-Dmg/EndRdx:50(42), C'ngImp-Acc/Dmg/Rchg:50(43)
Level 44: Stone Skin S'fstPrt-ResDam/Def+:30(A)
Level 47: Hurl Boulder Apoc-Dmg/EndRdx:50(A), Apoc-Dmg/Rchg:50(48), Apoc-Acc/Dmg/Rchg:50(48), Apoc-Dam%:50(48), Apoc-Acc/Rchg:50(50)
Level 49: Minerals LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint ULeap-Stlth:50(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet



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50 Tanks: Invul/ss, Fire/ice/fire, Ice/em, Stone/fire
WP/Stone, dark/dark, shld/mace

50 Other: WS, SS/dark/sc brute, BS/Regen/WM scrpr, fire/fire/force blaster, rad/kin corr, mind/rad ctrl, ill/storm cntrl

 

Posted

OH yeah..&gt;I took out the purples to do a chceap build adn work up to the purples :0 hehe sorry