Can I get an opinion?
Are you purposely going for a budget IO build? There's some very strange slotting (and the lack of uniques/purples) that makes me wonder. However, whichever way you slice it, there's some stuff that I would dearly like to comment on.
You've got Dark Consumption, Consume and Stamina. Honestly, you could easily do with just DC and Consume. Stamina is just overkill. Concerning those powers, you're really over slotting them. You'd get better real effect by simply slotting them with Obliteration, especially since you'd actually get some melee defense, which you'll be want a good bit of.
You really didn't slot your resistance powers as high as you could have (50% rather than the general 56+% aimed for by most) and went for a lot of knockback protection (16 mag) when 8 will do you fine.
Your attacks are slotted... strangely. None of your attacks recharge fast enough to actually use the MG>Smite>Siphon>Smite attack chain, even with Hasten up, and you seem to have a fondness for largely pointless procs (Theft of Essence is overkill considering the end recovery you're packing with DC and Consume).
Here's a rebuild that should do you much better:
You don't need Stamina because, with Consume available every ~55 seconds and Dark Consumption available every ~54, you're packing more than 6.09 possible end/sec (110 end every 54.644 and 53.588 seconds plus 2.03 base). Considering how accurate Dark Consumption and Consume are (and the fact that they're available so quickly), you shouldn't have any problem getting the 4 and 5 targets, respectively, to max out your endurance every period.
Your attacks recharge fast enough to get the, generally considered, all important gapless MG>Smite>Siphon>Smite attack string going. Blazing Aura is in there because it's a great spot for an IO set, you've got the endurance to burn, and it's actually a great AoE damage contributor. Fiery Embrace has a 37% uptime and Soul Drain (more importantly) has an 80% uptime.
This build has substantially more defense (27.3 melee, 28.6 ranged, and 23% AoE without turning on Stealth for the extra 2.17% to all), universally better resistances, and recharge and movement debuff resistance. The only "losses" are to hit points (96 hit points) and regeneration (4.72 hp sec) both of which are largely ignorable considering the significantly higher levels of defense achieved and the fact that Healing Flames provides a possible 50.26 hp/sec and Siphon Life provides 20.67 hp/sec in the recommended attack string.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Concealment
Hero Profile:
Level 1: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(3), Mako-Dmg/Rchg(3), Mako-Acc/EndRdx/Rchg(5), Mako-Acc/Dmg/EndRdx/Rchg(5), Mako-Dam%(7)
Level 1: Fire Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(7), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 2: Shadow Maul -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(11), Armgdn-Acc/Rchg(11), Armgdn-Dmg/EndRdx(13), Armgdn-Dam%(13)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(15), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(17), Dct'dW-Rchg(17)
Level 6: Blazing Aura -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(21), Sciroc-Acc/Dmg/EndRdx(21), Sciroc-Dam%(23)
Level 8: Siphon Life -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(23), T'Death-Dmg/Rchg(25), T'Death-Acc/Dmg/EndRdx(25), T'Death-Dmg/EndRdx/Rchg(27), T'Death-Dam%(27)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(31), Zephyr-Travel/EndRdx(31), Zephyr-ResKB(31)
Level 12: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(29)
Level 16: Plasma Shield -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(34), RctvArm-ResDam/EndRdx/Rchg(34), RctvArm-ResDam(36)
Level 18: Dark Consumption -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
Level 20: Consume -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(40), RechRdx-I(42)
Level 24: Boxing -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(46), Stpfy-Acc/EndRdx(48), Stpfy-Stun/Rng(50), Stpfy-Acc/Stun/Rchg(50), Stpfy-KB%(50)
Level 26: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 28: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-ResDam(45)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(46)
Level 32: Midnight Grasp -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(33), Hectmb-Acc/Rchg(33), Hectmb-Dmg/EndRdx(33), Hectmb-Dam%(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48), Zephyr-ResKB(48)
Level 41: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 44: Stealth -- LkGmblr-Rchg+(A)
Level 47: Rise of the Phoenix -- RechRdx-I(A)
Level 49: Invisibility -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
yeah actually i was going for around 150-250mil if possible, the build you rewrote is a very expensive build to me. i appretiate it but i would never be able to afford it. plus i whipped it up in 15 minutes when i was very tired. as for the endurance part of it, i have played a few of endurance monsters, broadsword/dark armor scrap, and a fire/axe tanker, and recently a fire/kin controller. so i tried to see if i could squeeze in as much endurance boosts and recovery i could get. thanks a bunch for the feedback, ill try to rework the build for budget purposes.
-DF
[ QUOTE ]
yeah actually i was going for around 150-250mil if possible, the build you rewrote is a very expensive build to me. i appretiate it but i would never be able to afford it. plus i whipped it up in 15 minutes when i was very tired. as for the endurance part of it, i have played a few of endurance monsters, broadsword/dark armor scrap, and a fire/axe tanker, and recently a fire/kin controller. so i tried to see if i could squeeze in as much endurance boosts and recovery i could get. thanks a bunch for the feedback, ill try to rework the build for budget purposes.
-DF
[/ QUOTE ]
The important thing to remember is that Dark Consumption and Consume, assuming you actually use them effectively (re: hit 4 and 5 targets, respectively, with them every time) are significantly more powerful than Stamina. With only basic slotting (re: 3 rech SOs), Dark Consumption and Consume provide 1.07 and 1.06 end/sec each. Contrast that with Stamina providing only .81 end/sec and requiring both a power pool choice and 2 prerequisite powers.
I would reduce your KB protection to 2 IO's (8 kb pro.), so you might drop the zephyr from Combat Jumping cause those are expensive.
The Cloud Sence's proc can be very expensive also, but those could be replaced with the Mako proc if need be.
I would drop the slots from SJ and put them in yer shields or Soul Drain
I wouldn't drop stamina (unless influence was no object). I could see reducing the slotting in your recovery power's tho..
perma jump is ---> /up 1
Ok i just recently rolled a Dark Melee/Fire Aura scrapper about a week ago and ive got him to about 37 right now. I wrote up a build for him for once hes 50 and I was wondering what all you forum buffs and build junkies think.
Heres the build, posted as long version to make it easier to read.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Shihkaka: Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Smite <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[*] (5) Crushing Impact - Damage/Endurance/Recharge[*] (7) Cloud Senses - Chance for Negative Energy Damage[/list]Level 1: Fire Shield <ul type="square">[*] (A) Impervium Armor - Resistance[*] (7) Impervium Armor - Resistance/Endurance[*] (9) Impervium Armor - Resistance/Recharge[*] (9) Steadfast Protection - Knockback Protection[/list]Level 2: Shadow Maul <ul type="square">[*] (A) Multi Strike - Accuracy/Damage[*] (11) Multi Strike - Damage/Endurance[*] (11) Multi Strike - Accuracy/Endurance[*] (13) Multi Strike - Accuracy/Damage/Endurance[*] (13) Multi Strike - Damage/Endurance/Recharge[/list]Level 4: Healing Flames <ul type="square">[*] (A) Doctored Wounds - Heal/Endurance[*] (15) Doctored Wounds - Heal/Recharge[*] (15) Doctored Wounds - Heal/Endurance/Recharge[*] (17) Doctored Wounds - Heal[*] (17) Doctored Wounds - Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (19) Recharge Reduction IO[*] (19) Recharge Reduction IO[/list]Level 8: Siphon Life <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (21) Crushing Impact - Damage/Endurance[*] (21) Crushing Impact - Accuracy/Damage/Recharge[*] (23) Crushing Impact - Accuracy/Damage/Endurance[*] (23) Crushing Impact - Damage/Endurance/Recharge[*] (25) Theft of Essence - Chance for +Endurance[/list]Level 10: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 12: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46) Karma - Knockback Protection[/list]Level 14: Health <ul type="square">[*] (A) Healing IO[/list]Level 16: Plasma Shield <ul type="square">[*] (A) Impervium Armor - Resistance[*] (25) Impervium Armor - Resistance/Endurance[*] (27) Impervium Armor - Resistance/Recharge[*] (27) Steadfast Protection - Knockback Protection[/list]Level 18: Dark Consumption <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (34) Efficacy Adaptor - EndMod/Recharge[*] (34) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (34) Efficacy Adaptor - Accuracy/Recharge[*] (36) Efficacy Adaptor - EndMod/Accuracy[*] (36) Efficacy Adaptor - EndMod/Endurance[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (29) Performance Shifter - EndMod/Recharge[*] (29) Performance Shifter - EndMod/Accuracy[*] (31) Performance Shifter - Chance for +End[*] (50) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Consume <ul type="square">[*] (A) Efficacy Adaptor - EndMod[*] (31) Efficacy Adaptor - EndMod/Recharge[*] (31) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (33) Efficacy Adaptor - Accuracy/Recharge[*] (33) Efficacy Adaptor - EndMod/Accuracy[*] (33) Efficacy Adaptor - EndMod/Endurance[/list]Level 24: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Soul Drain <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[/list]Level 28: Tough <ul type="square">[*] (A) Impervium Armor - Resistance[*] (39) Impervium Armor - Resistance/Endurance[*] (39) Impervium Armor - Resistance/Recharge[*] (39) Impervium Armor - Resistance/Endurance/Recharge[/list]Level 30: Weave <ul type="square">[*] (A) Gift of the Ancients - Defense/Endurance[*] (40) Gift of the Ancients - Defense/Recharge[*] (40) Gift of the Ancients - Defense[*] (40) Kismet - Defense/Endurance[*] (42) Kismet - Accuracy +6%[/list]Level 32: Midnight Grasp <ul type="square">[*] (A) Mako's Bite - Accuracy/Damage[*] (42) Mako's Bite - Damage/Endurance[*] (42) Mako's Bite - Damage/Recharge[*] (43) Mako's Bite - Accuracy/Endurance/Recharge[*] (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (48) Cloud Senses - Chance for Negative Energy Damage[/list]Level 35: Fiery Embrace <ul type="square">[*] (A) Recharge Reduction IO[*] (43) Recharge Reduction IO[*] (45) Recharge Reduction IO[/list]Level 38: Rise of the Phoenix <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 41: Petrifying Gaze <ul type="square">[*] (A) Accuracy IO[/list]Level 44: Dark Blast <ul type="square">[*] (A) Thunderstrike - Accuracy/Damage[*] (45) Thunderstrike - Damage/Endurance[*] (45) Thunderstrike - Accuracy/Damage/Recharge[*] (46) Thunderstrike - Accuracy/Damage/Endurance[*] (46) Thunderstrike - Damage/Endurance/Recharge[/list]Level 47: Super Speed <ul type="square">[*] (A) Celerity - Endurance[*] (48) Celerity - RunSpeed[*] (48) Celerity - +Stealth[/list]Level 49: Super Jump <ul type="square">[*] (A) Springfoot - Jumping[*] (50) Springfoot - Endurance[*] (50) Springfoot - Endurance/Jumping[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]13% DamageBuff(Smashing)[*]13% DamageBuff(Lethal)[*]13% DamageBuff(Fire)[*]13% DamageBuff(Cold)[*]13% DamageBuff(Energy)[*]13% DamageBuff(Negative)[*]13% DamageBuff(Toxic)[*]13% DamageBuff(Psionic)[*]0.94% Defense(Fire)[*]0.94% Defense(Cold)[*]2.5% Defense(Energy)[*]2.5% Defense(Negative)[*]5.63% Defense(Psionic)[*]1.25% Defense(Ranged)[*]1.88% Defense(AoE)[*]2.25% Max End[*]25% Enhancement(RechargeTime)[*]21% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]14% FlySpeed[*]160.6 HP (12%) HitPoints[*]16% JumpHeight[*]16% JumpSpeed[*]Knockback (Mag -16)[*]Knockup (Mag -16)[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 9.9%[*]MezResist(Sleep) 1.65%[*]MezResist(Stun) 1.65%[*]MezResist(Terrorized) 2.2%[*]21% (0.35 End/sec) Recovery[*]20% (1.12 HP/sec) Regeneration[*]4.71% Resistance(Fire)[*]2.21% Resistance(Cold)[*]14% RunSpeed[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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