Chance for -Recharge or Chance for +To Hit?
How slowly do you kill? Unless something stays a live for long enough to recycle attacks, the recharge slow isn't helping much.
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
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Right now I have a Willpower tanker with a Dark Watcher's Despair: Chance for Recharge Slow slotted in Touch of Fear.
I have the opportunity to slot a Siphon Insight: Chance for To Hit in the same power.
Which do you think is better?
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Wouldn't it be more useful in RTTC (either or both)?
Can Siphon Insight be slotted into RttC? I thought it needed to be slotted into attacks that needed a to-hit check, and I don't think RttC qualifies.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
You're correct (stupid accurate vs regular sets) ... Dark Watcher's Despair can be slotted into RTTC however.
I have the DWD: Chance for Slow slotted in RTTC on my WP Tanker but I couldn't really tell you the effectiveness of it (other than to say my WP Tanker does well?). I viewed it more as gravey (and to grab the set bonus).
Right now I have a Willpower tanker with a Dark Watcher's Despair: Chance for Recharge Slow slotted in Touch of Fear.
I have the opportunity to slot a Siphon Insight: Chance for To Hit in the same power.
Which do you think is better?
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison