Fortunata build critique


Evilmeister

 

Posted

Hey everyone,
working on my Fortunata build. Focusing on the fast-animating attacks and trying to get to softcap for melee/range. This is what I've come up with so far, and I've got some of the set bonuses together. With the build half-done the only issue seems to be endurance cost for attacks, since I haven't got all those sets quite yet. Fighting eight +2 (easy) bosses drained me, but the defences seemed to hold up.

Any advice on things to change/take into consideration would be great.

Villain Plan by Mids' Villain Designer 1,401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Easymode: Level 50 Natural Arachnos Widow
Primary Power Set: Fortunata Training
Secondary Power Set: Fortunata Teamwork
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Telekinetic Blast -- Thundr-Acc/Dmg:33(A), Thundr-Dmg/EndRdx:33(3), Thundr-Dmg/Rchg:33(3), Thundr-Acc/Dmg/Rchg:33(5), Thundr-Acc/Dmg/EndRdx:33(5), Thundr-Dmg/EndRdx/Rchg:33(7)
Level 1: Combat Training: Defensive -- LkGmblr-Def/EndRdx:33(A), LkGmblr-Def/Rchg:33(7), LkGmblr-Def:33(9), LkGmblr-Def/EndRdx/Rchg:33(9), Ksmt-ToHit+:30(50)
Level 2: Strike -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(15), KntkC'bat-Dmg/Rchg:33(17), KntkC'bat-Dmg/EndRdx/Rchg:33(17), C'ngImp-Acc/Dmg/EndRdx:50(19), C'ngImp-Dmg/EndRdx/Rchg:50(19)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx:33(A), RedFtn-Def/Rchg:33(11), RedFtn-EndRdx/Rchg:33(11), RedFtn-Def/EndRdx/Rchg:33(13), RedFtn-Def:33(13), RedFtn-EndRdx:33(15)
Level 6: Combat Jumping -- LkGmblr-Def/EndRdx:33(A), LkGmblr-Def/Rchg:33(21), LkGmblr-Def:33(21), LkGmblr-Def/EndRdx/Rchg:33(23)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(23), KntkC'bat-Dmg/Rchg:33(25), KntkC'bat-Dmg/EndRdx/Rchg:33(25), C'ngImp-Acc/Dmg/EndRdx:50(27), C'ngImp-Dmg/EndRdx/Rchg:50(27)
Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(29), S'fstPrt-ResDam/Def+:30(29)
Level 12: Aim -- RechRdx-I:50(A), RechRdx-I:50(31)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Dominate -- Decim-Acc/Dmg:33(A), Decim-Dmg/EndRdx:33(31), Decim-Dmg/Rchg:33(31), Decim-Acc/EndRdx/Rchg:33(33), Decim-Acc/Dmg/Rchg:33(33), Thundr-Dmg/EndRdx/Rchg:33(33)
Level 18: Lunge -- KntkC'bat-Acc/Dmg:33(A), KntkC'bat-Dmg/EndRdx:33(34), KntkC'bat-Dmg/Rchg:33(34), KntkC'bat-Dmg/EndRdx/Rchg:33(36), C'ngImp-Acc/Dmg/EndRdx:50(36), C'ngImp-Dmg/EndRdx/Rchg:50(36)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(34)
Level 24: Foresight -- LkGmblr-Def/EndRdx:33(A), LkGmblr-Def/Rchg:33(37), LkGmblr-Def:33(37), LkGmblr-Def/EndRdx/Rchg:33(37)
Level 26: Mind Link -- HO:Membr(A), HO:Membr(39)
Level 28: Hasten -- RechRdx-I:50(A), RechRdx-I:50(39)
Level 30: Super Speed -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(39), Zephyr-ResKB:33(40)
Level 32: Mask Presence -- RedFtn-Def/EndRdx:33(A), RedFtn-Def/Rchg:33(40), RedFtn-EndRdx/Rchg:33(40), RedFtn-Def/EndRdx/Rchg:33(43), RedFtn-Def:33(45), RedFtn-EndRdx:33(45)
Level 35: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(45)
Level 38: Tactical Training: Leadership -- GSFC-ToHit:33(A), GSFC-ToHit/Rchg:33(46), GSFC-ToHit/Rchg/EndRdx:33(46), GSFC-Rchg/EndRdx:33(46), GSFC-ToHit/EndRdx:33(48), GSFC-Build%:33(48)
Level 41: Confuse -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(42), CoPers-Acc/Conf/Rchg:50(42), CoPers-Acc/Rchg:50(42), CoPers-Conf/EndRdx:50(43), CoPers-Conf%:50(43)
Level 44: Tactical Training: Vengeance -- HO:Membr(A)
Level 47: Gloom -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(48), Cloud-ToHitDeb/EndRdx/Rchg:30(50), Cloud-Acc/EndRdx/Rchg:30(50)
Level 49: Super Jump -- HO:Micro(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Conditioning
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[u]Set Bonus Totals:[u]<ul type="square">[*]10,5% DamageBuff(Smashing)[*]10,5% DamageBuff(Lethal)[*]10,5% DamageBuff(Fire)[*]10,5% DamageBuff(Cold)[*]10,5% DamageBuff(Energy)[*]10,5% DamageBuff(Negative)[*]10,5% DamageBuff(Toxic)[*]10,5% DamageBuff(Psionic)[*]15,5% Defense(Smashing)[*]15,5% Defense(Lethal)[*]5,81% Defense(Fire)[*]5,81% Defense(Cold)[*]14,6% Defense(Energy)[*]14,6% Defense(Negative)[*]3% Defense(Psionic)[*]11,1% Defense(Melee)[*]22,4% Defense(Ranged)[*]8,63% Defense(AoE)[*]4,5% Max End[*]32,5% Enhancement(RechargeTime)[*]4% Enhancement(Confused)[*]34% Enhancement(Accuracy)[*]9% FlySpeed[*]116,5 HP (10,9%) HitPoints[*]9% JumpHeight[*]9% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Confused) 2,5%[*]MezResist(Held) 2,5%[*]MezResist(Immobilize) 24,5%[*]MezResist(Sleep) 2,5%[*]MezResist(Stun) 2,5%[*]MezResist(Terrorized) 2,5%[*]8,5% (0,15 End/sec) Recovery[*]30% (1,61 HP/sec) Regeneration[*]2,52% Resistance(Fire)[*]2,52% Resistance(Cold)[*]9% RunSpeed[/list]