Mind/Elec, think this will do the trick?


once_solo

 

Posted

Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Wang: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Electricity Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Levitate <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (3) Devastation - Accuracy/Damage[*] (3) Devastation - Damage/Recharge[*] (5) Devastation - Accuracy/Damage/Recharge[*] (5) Explosive Strike - Chance for Smashing Damage[*] (7) Range IO[/list]Level 1: Charged Bolts <ul type="square">[*] (A) Devastation - Accuracy/Damage/Endurance/Recharge[*] (7) Devastation - Accuracy/Damage[*] (9) Devastation - Damage/Recharge[*] (11) Devastation - Accuracy/Damage/Recharge[*] (13) Apocalypse - Chance of Damage(Negative)[*] (13) Range IO[/list]Level 2: Dominate <ul type="square">[*] (A) Devastation - Accuracy/Damage[*] (15) Devastation - Damage/Recharge[*] (15) Devastation - Accuracy/Damage/Recharge[*] (17) Devastation - Accuracy/Damage/Endurance/Recharge[*] (17) Unbreakable Constraint - Chance for Smashing Damage[*] (19) Range IO[/list]Level 4: Lightning Bolt <ul type="square">[*] (A) Devastation - Damage/Recharge[*] (19) Devastation - Accuracy/Damage/Recharge[*] (21) Devastation - Accuracy/Damage/Endurance/Recharge[*] (21) Devastation - Accuracy/Damage[*] (23) Empty[*] (23) Range IO[/list]Level 6: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (11) Karma - Knockback Protection[/list]Level 12: Assault <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46) Celerity - +Stealth[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (40) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (42) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (42) Rectified Reticle - Increased Perception[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (45) Miracle - +Recovery[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (34) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Recharge[*] (36) Performance Shifter - EndMod/Accuracy[*] (36) Performance Shifter - EndMod/Accuracy/Recharge[/list]Level 22: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (45) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 24: Zapp <ul type="square">[*] (A) Sting of the Manticore - Chance of Damage(Toxic)[*] (25) Sting of the Manticore - Accuracy/Damage[*] (25) Sting of the Manticore - Accuracy/Interrupt/Range[*] (27) Sting of the Manticore - Damage/Endurance[*] (27) Sting of the Manticore - Damage/Endurance/Recharge[*] (29) Range IO[/list]Level 26: Tactics <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (29) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[/list]Level 28: Acrobatics <ul type="square">[*] (A) Knockback Distance IO[/list]Level 30: Confuse <ul type="square">[*] (A) Coercive Persuasion - Confused/Endurance[*] (31) Coercive Persuasion - Contagious Confusion[*] (31) Coercive Persuasion - Confused/Recharge[*] (31) Coercive Persuasion - Accuracy/Confused/Recharge[*] (33) Coercive Persuasion - Accuracy/Recharge[/list]Level 32: Telekinesis <ul type="square">[*] (A) Endurance Reduction IO[*] (33) Endurance Reduction IO[/list]Level 35: Thunder Strike <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (43) Obliteration - Accuracy/Recharge[*] (43) Obliteration - Accuracy/Damage/Recharge[*] (43) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (45) Obliteration - Damage[/list]Level 38: Voltaic Sentinel <ul type="square">[*] (A) Soulbound Allegiance - Damage[*] (39) Soulbound Allegiance - Damage/Recharge[*] (39) Soulbound Allegiance - Accuracy/Recharge[*] (39) Soulbound Allegiance - Accuracy/Damage/Recharge[/list]Level 41: Water Spout <ul type="square">[*] (A) Undermined Defenses - Recharge[*] (42) Undermined Defenses - Defense Debuff/Recharge[/list]Level 44: Hibernate <ul type="square">[*] (A) Recharge Reduction IO[*] (50) Recharge Reduction IO[*] (50) Healing IO[/list]Level 47: Shark Skin <ul type="square">[*] (A) Steadfast Protection - Knockback Protection[*] (48) Titanium Coating - Resistance[*] (48) Titanium Coating - Resistance/Endurance[*] (48) Titanium Coating - Resistance/Recharge[/list]Level 49: Vengeance <ul type="square">[*] (A) Karma - Knockback Protection[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]32.5% DamageBuff(Smashing)[*]32.5% DamageBuff(Lethal)[*]32.5% DamageBuff(Fire)[*]32.5% DamageBuff(Cold)[*]32.5% DamageBuff(Energy)[*]32.5% DamageBuff(Negative)[*]32.5% DamageBuff(Toxic)[*]32.5% DamageBuff(Psionic)[*]3.13% Defense(Fire)[*]3.13% Defense(Cold)[*]4.06% Defense(Energy)[*]4.06% Defense(Negative)[*]8.13% Defense(Ranged)[*]6.25% Defense(AoE)[*]4% Enhancement(Confused)[*]9% Enhancement(Accuracy)[*]22.5% Enhancement(RechargeTime)[*]15% FlySpeed[*]194.6 HP (19.1%) HitPoints[*]15% JumpHeight[*]15% JumpSpeed[*]Knockback (Mag -24)[*]Knockup (Mag -24)[*]MezResist(Sleep) 2.2%[*]MezResist(Stun) 2.2%[*]20% Perception[*]11.5% (0.19 End/sec) Recovery[*]76% (3.23 HP/sec) Regeneration[*]15% RunSpeed[/list]






Is it solid? I had some excess power picks so I chose Voltaic sentinal for the Soulbound bonus, Mass confusion for moar confuse bonus, took vengeance because once again I had nothing better to pick.

This build solid? Help me out here peeps.

Also: Normally I would have 2 pvp IO's on my 4 ranged attacks for a total of 22.5 range bonus, but I'd rather just stick a range IO in there for my wallet's sake.

Help me out here people this toon is almost 50!

edit: help me out with my psy/em build in this section too!


 

Posted

i would take slots out of ss and sj since you arent going to build for +def set bonuses. either go for the little +hp from the run/jump sets or just use a micro in ss and dont worry about sj since you should be in cj always anyway. or move the slots into cj for kismet/lotg/jump. also, the slotting on acro/assault will hurt your end noticeably.

also, you could slot hibernate for more +hp using numinas instead of commons... as a matter of fact you could drop alot of your common range ios for centrioles and switch up your devas pieces to get more acc/rech/endrdx etc..

dont slot zap for range, in that 6th slot(if anything) use interrupt reduction.

confuse is useless ime, even as a mule for purples it feels like a waste. but i can understand that being personal preference. id just take another from leadership instead and put a -kb io in it.

waterspout, lulzy as it is, could come in handy if you put 2 achilles in it instead of undermined def. sacrificing .5% damage boost all of the time for a nice spike of -res some of the time.

finally, double proc thunderstrike with the purp proc, just trust me on that one .

nice build otherwise, gl with it.


 

Posted

Thanks, I thought nobody would help me with this!

I have waterspout because its either that or Bile Spray, and I figured I might get some use out of waterspout. Also, I had ALOT of power picks left over, so once again i took confuse and veng for that reason.

I will probably post build 2.0 tomorow, thanks again.


 

Posted

Oh and in Assault, it was supposed to be an ENd Reduct not a recharge reduct lol