NinjaVampyre: Level 50 Magic Scrapper Primary Power Set: Claws Secondary Power Set: Regeneration Power Pool: Speed Power Pool: Fitness Power Pool: Leadership Power Pool: Leaping Ancillary Pool: Darkness Mastery
Ok, I know you're all going to jump on me bout too high this or that or inferior slotting, but my question is a simple one.
If I took a slot out of Fast Healing and throw it in reconstruction, for a Glad Armor +3% def to all, and if I re-slot Mog to: LoTG 7.5%, Stead Fast +3% Def/Res all, 2 Recharge Io's. Would the extra 6% def to all be worth it?
I'ld be losing 40.2HP, 28%regen (bout 3 hp/s), and 9% global acc. On the other hand I'ld be at 11.6% Def to all.
I know these are small numbers in both directions, but wondering which would be more benifical.
Oh and the open slot in health is for the Panace Proc. I'm still working on creating it for my version of mids. Also the Panacea IO's that are listed only give the PvE buffs. Still working on how to get them lil buggers to switch to PvP when I click the tab.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
NinjaVampyre: Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Regeneration
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Strike <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage[*] (3) Crushing Impact - Damage/Endurance[*] (3) Crushing Impact - Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Recharge[*] (5) Crushing Impact - Accuracy/Damage/Endurance[/list]Level 1: Fast Healing <ul type="square">[*] (A) Numina's Convalescence - Heal/Endurance[*] (27) Numina's Convalescence - Heal[*] (31) Numina's Convalescence - Heal/Recharge[/list]Level 2: Reconstruction <ul type="square">[*] (A) Panacea - Healing[*] (7) Panacea - Healing/Endurance[*] (29) Panacea - Endurance/Recharge[*] (29) Panacea - Healing/Recharge[*] (31) Panacea - Healing/Endurance/Recharge[/list]Level 4: Slash <ul type="square">[*] (A) Hecatomb - Chance of Damage(Negative)[*] (7) Hecatomb - Damage/Endurance[*] (9) Hecatomb - Accuracy/Recharge[*] (9) Hecatomb - Accuracy/Damage/Recharge[*] (11) Hecatomb - Damage/Recharge[*] (11) HamiO:Nucleolus Exposure[/list]Level 6: Quick Recovery <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (27) Performance Shifter - EndMod[*] (42) Performance Shifter - EndMod/Recharge[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (33) Recharge Reduction IO[*] (34) Recharge Reduction IO[/list]Level 10: Dull Pain <ul type="square">[*] (A) Panacea - Healing[*] (17) Panacea - Healing/Endurance[*] (19) Panacea - Endurance/Recharge[*] (19) Panacea - Healing/Recharge[*] (21) Panacea - Healing/Endurance/Recharge[/list]Level 12: Follow Up <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance[*] (13) Crushing Impact - Accuracy/Damage/Recharge[*] (13) Crushing Impact - Damage/Recharge[*] (15) Crushing Impact - Damage/Endurance[*] (15) Crushing Impact - Accuracy/Damage[*] (17) HamiO:Nucleolus Exposure[/list]Level 14: Super Speed <ul type="square">[*] (A) HamiO:Microfilament Exposure[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Regenerative Tissue - +Regeneration[*] (21) Numina's Convalescence - +Regeneration/+Recovery[*] (23) Numina's Convalescence - Heal[*] (31) Empty[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod[*] (23) Performance Shifter - Chance for +End[*] (33) Performance Shifter - EndMod/Recharge[/list]Level 22: Integration <ul type="square">[*] (A) Numina's Convalescence - Heal/Recharge[*] (25) Numina's Convalescence - Heal[*] (25) Numina's Convalescence - Heal/Endurance[/list]Level 24: Focus <ul type="square">[*] (A) Apocalypse - Chance of Damage(Negative)[*] (33) Apocalypse - Damage[*] (37) Apocalypse - Damage/Recharge[*] (39) Apocalypse - Accuracy/Damage/Recharge[*] (39) Apocalypse - Damage/Endurance[*] (39) Devastation - Chance of Hold[/list]Level 26: Maneuvers <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 28: Eviscerate <ul type="square">[*] (A) Armageddon - Chance for Fire Damage[*] (34) Armageddon - Accuracy/Recharge[*] (34) Armageddon - Accuracy/Damage/Recharge[*] (36) Armageddon - Damage/Recharge[*] (36) Armageddon - Damage[*] (36) Scirocco's Dervish - Chance of Damage(Lethal)[/list]Level 30: Instant Healing <ul type="square">[*] (A) Panacea - Healing[*] (40) Panacea - Healing/Endurance[*] (40) Panacea - Endurance/Recharge[*] (42) Panacea - Healing/Recharge[*] (42) Panacea - Healing/Endurance/Recharge[/list]Level 32: Tactics <ul type="square">[*] (A) HamiO:Cytoskeleton Exposure[*] (37) HamiO:Cytoskeleton Exposure[*] (37) HamiO:Cytoskeleton Exposure[/list]Level 35: Vengeance <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Luck of the Gambler - Defense[*] (40) Luck of the Gambler - Recharge Speed[*] (43) Luck of the Gambler - Defense/Endurance[*] (43) Luck of the Gambler - Defense/Endurance/Recharge[*] (43) Kismet - Accuracy +6%[/list]Level 41: Moment of Glory <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (45) Luck of the Gambler - Defense[*] (45) Luck of the Gambler - Defense/Recharge[*] (45) Luck of the Gambler - Defense/Endurance/Recharge[/list]Level 44: Torrent <ul type="square">[*] (A) Ragnarok - Damage/Endurance[*] (46) Ragnarok - Damage[*] (46) Ragnarok - Damage/Recharge[*] (46) Ragnarok - Accuracy/Damage/Recharge[*] (48) Ragnarok - Accuracy/Recharge[*] (50) Knockback Distance IO[/list]Level 47: Petrifying Gaze <ul type="square">[*] (A) Unbreakable Constraint - Chance for Smashing Damage[*] (48) Unbreakable Constraint - Hold[*] (48) Unbreakable Constraint - Hold/Recharge[*] (50) Unbreakable Constraint - Accuracy/Hold/Recharge[*] (50) Unbreakable Constraint - Accuracy/Recharge[/list]Level 49: Confront <ul type="square">[*] (A) Perfect Zinger - Taunt[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Damage Increase IO[/list]Level 1: Sprint <ul type="square">[*] (A) Celerity - +Stealth[/list]Level 2: Rest <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 1: Critical Hit
Ok, I know you're all going to jump on me bout too high this or that or inferior slotting, but my question is a simple one.
If I took a slot out of Fast Healing and throw it in reconstruction, for a Glad Armor +3% def to all, and if I re-slot Mog to: LoTG 7.5%, Stead Fast +3% Def/Res all, 2 Recharge Io's. Would the extra 6% def to all be worth it?
I'ld be losing 40.2HP, 28%regen (bout 3 hp/s), and 9% global acc. On the other hand I'ld be at 11.6% Def to all.
I know these are small numbers in both directions, but wondering which would be more benifical.
Oh and the open slot in health is for the Panace Proc. I'm still working on creating it for my version of mids. Also the Panacea IO's that are listed only give the PvE buffs. Still working on how to get them lil buggers to switch to PvP when I click the tab.