If you've ever played the game "Star Wars: Battlefront 2" you may have noticed that in addition to the standard game modes like conquest and capture the flag, a select few maps had a special game mode simply called XL. Basically, this mode had no objectives other than to wipe out the opposing army. There would also be many more troopers than standard game modes. It was really fun. No rules, no things to collect, just shoot stuff. I would like to see something like this added to the Mission Architect.
It would be called Battle arena, and there could be a new room added just for this. What you would do is access the computer as if you were making a story arc, but instead, you would set up your own mini-war for yourself. Think something like the battle hot-spots in Sirens Call.
So, you would pick two opposing sides (within the same level-range) to fight each other. So for example, lets pick the Warriors vs the Freakshow. You would then pick which side you would fight for. You could also set certain battle parameters such as the location, number of units per side etc. Then, you would enter the big virtual world thingy (lol) that you use to access MA missions.
After you enter the map, you would spawn with your chosen side, lets say you joined the Warriors. A timer would count down, and after the timer went off, both sides would engage in an all out war! You would then fight until one side is completely defeated.
You would have unlimited respawns, but if your side is defeated, then the game will end when you are defeated, and thus you would lose. There wouldn't be any debt for dying in the battle arena, but at the same time there would be no XP/inf either. Instead, you would gain Architect tickets. Perhaps 1 for every unit you helped kill, and a bonus if your side wins.
You could also participate in this with a friend, for the ultimate battle, as two generals lead their respective armies into battle. Gladiators could be incorporated into this, having your own personal squad to aid you in battle. If a player defeated another player within this, no reputation would be awarded.
The reason for no XP/Inf is to prevent people from powerleveling off of this. I would see this a way to just have fun fighting hordes of enemies with your own army to assist you. You could possibly add more styles to this, like just an all out war, or waves of enemies.
So what do you think? Thoughts? Any ways you could improve this? I think this would be a really fun addition to the Mission Architect.
Arc ID: 348998 - Becoming a villain Arc ID: 373341 - To Save a Hero
If you've ever played the game "Star Wars: Battlefront 2" you may have noticed that in addition to the standard game modes like conquest and capture the flag, a select few maps had a special game mode simply called XL. Basically, this mode had no objectives other than to wipe out the opposing army. There would also be many more troopers than standard game modes. It was really fun. No rules, no things to collect, just shoot stuff. I would like to see something like this added to the Mission Architect.
It would be called Battle arena, and there could be a new room added just for this. What you would do is access the computer as if you were making a story arc, but instead, you would set up your own mini-war for yourself. Think something like the battle hot-spots in Sirens Call.
So, you would pick two opposing sides (within the same level-range) to fight each other. So for example, lets pick the Warriors vs the Freakshow. You would then pick which side you would fight for. You could also set certain battle parameters such as the location, number of units per side etc. Then, you would enter the big virtual world thingy (lol) that you use to access MA missions.
After you enter the map, you would spawn with your chosen side, lets say you joined the Warriors. A timer would count down, and after the timer went off, both sides would engage in an all out war! You would then fight until one side is completely defeated.
You would have unlimited respawns, but if your side is defeated, then the game will end when you are defeated, and thus you would lose. There wouldn't be any debt for dying in the battle arena, but at the same time there would be no XP/inf either. Instead, you would gain Architect tickets. Perhaps 1 for every unit you helped kill, and a bonus if your side wins.
You could also participate in this with a friend, for the ultimate battle, as two generals lead their respective armies into battle. Gladiators could be incorporated into this, having your own personal squad to aid you in battle. If a player defeated another player within this, no reputation would be awarded.
The reason for no XP/Inf is to prevent people from powerleveling off of this. I would see this a way to just have fun fighting hordes of enemies with your own army to assist you. You could possibly add more styles to this, like just an all out war, or waves of enemies.
So what do you think? Thoughts? Any ways you could improve this? I think this would be a really fun addition to the Mission Architect.
Arc ID: 348998 - Becoming a villain
Arc ID: 373341 - To Save a Hero
Got Inf?