Any suggestions for a lvl50 MA/SR?
Just a quick note anything level 50 or above will drop purples, I believe. No need to hunt level 54 Rikti unless you're enjoying it.
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I was primarily focused on Melee, Ranged, and AoE def, but noticed my psi is pretty high too, is this something I should reslot for to get capped? Will this help in RWZ?
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No - the game takes the highest of the valid defense types. So, for example, if you get attacked with a ranged psi attack the game first looks at whether your "ranged" or "psi" defense is higher, and then does the rest of its calculations based on the higher of the two.
If your ranged, melee, and AoE are all high, you don't need to worry about typed (i.e. "type of damage") defense.
Also, don't assume the procs are the best thing for sixth slot in a given attack. Especially if you can't afford any LoTG +recharges, you may be better served with a different enhancer that does more to help the recharge time of the attack. That way you'll spend more time firing your better attacks - even if each one does slightly less average damage.
[EDIT: For example, consider how things would work if you took one less attack power than you currently have, and spent the freed-up slots on adding a recharge enhancer to Hasten and getting another +recharge set slotted somewhere. Would you still have a complete (no gaps) attack chain? If so, drop your weakest-DPS attack]
[EDIT again: E.g., how often do you really use Tenebrous Tentatcles? If you dropped it, you could have another Red Fortune set in Agile plus another Recharge enhancer in Hasten]
If you're min-maxing, procs generally are slotted only on the highest-recharge powers in very-high-recharge builds, as that's the only place they help more than just throwing in a Dam/Rech enhancer from another set.
Great advice, thanks!
I have done some shuffling around, Mids shows a great improvement! I am going to try it on the test server.
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... No need to hunt level 54 Rikti unless you're enjoying it.
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I am! This made me ask myself why am I doing this, if not for pruple drops? I think I am after the toughest oppents I can readily find. I dont like facing opponents I can't or 'shouldn't be able to' defeat. These lvl54s seem like a logical stepping stone.
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If you're min-maxing, procs generally are slotted only on the highest-recharge powers in very-high-recharge builds, as that's the only place they help more than just throwing in a Dam/Rech enhancer from another set.
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I am not sure what you mean by this.
Do you mean slotting a 'Chance for' is better than a double in the long run?
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how often do you use Tenebrous Tentatcles?
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Quite often. It seems to do ok damage, its a 'kind of' of AoE, has a -to hit. Laser Beam Eyes was very appealing with the -Def, and the to hit Buff from Focused Accuracy. I am not sure about conserve Power, and Torrent is right out. Those were the other options I was thinking of.
To be quite honest, the Martial Arts attacks are not that appealing. I like Storm Kick, and Crane Kick is great, the knockback is a bit of a mixed blessing. Thunder Kick *looks* good, but does not seem to do much damage. Eagle Claw seems to take forever to connect. What choices do I have?!?
your also missing eagles Claw from your build which does superior damage, might be worth it to put it into your build
Storm Kick, Crippling Axe Kick, Crane Kick are the big three to chain. Crane Kick can be used last and will serve a finisher on minions; it won't matter on AVs or monsters; on LTs and bosses you can aim them at walls or just run forward a tad, or withhold it from your chain until it'll finish them.
I personally like EC even despite the long animation. I throw it into my own attack mix a lot.
Storm Kick is your best damage per time unit -- and, strictly considering damage over animation time, one of the best attacks available to Scrappers. If you want to hunt big game, you should use SK as much as possible. You know those "Touch my awesome button" videos? Storm Kick is your awesome button -- touch it every time you see it recharged!
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
I do use Storm Kick as much as possible, its fast and does great damage. I am missing out on Crippling Axe Kick huh. I had thought about that, and the numbers look appealing. I had tried it previously and was a bit turned off .. maybe the animation!? I was probably just being vain.
I have only been playing this game for a few months. I have also never played any MMoG's before so this is all a bit new to me. So please bear with me if I ask some odd questions.
This attack chain can be as few as 3 attacks? I currenly use 4, Storm Kick, Crane Kick, Dark Blast, and TT. A previous poster seemed to think TT might not be worth it, it is looking more and more like this is the case.
Should I consider not taking an epic pool? Or perhaps Focused Accuracy and Laser Beam Eyes? What are the thoughts on Aid Self? Will this power become more neccessary as I take on tougher opponents? Or is this power considered *manditory* for this type of character? (I have no ways of gaining Health or Endurance)
Big Game .. I like it. I do like a challenge. These 54 groups seem like a challenge that I can handle (or almost). I prefer to not take insp. If I start to rely on them to tackle a difficult group or single then there will come a time when I will run out. A power like Aid Self is something I could rely on (although the interruptable adds some risk).
I'll start by thanking the responders to my previous post about SR defenses, with your advice I put together the defense I have now, my thanks. But as this post says, a critique is appreciated.
I have been playing regularly for 3 months now and have a level 50 MA/SR scrapper. I feel this character is pretty tough, or at least as survivable as I had hoped. I am not sure about the offense.
So here I am at level 50, I dont have the best procs, but I do have some very nice ones. I have tried to balance my offense and defense, maybe with a bit of priority on my defense.
I selected the Darkness Ancillary pool as I thought the -to hit, alternate damage source, and ranged attack from Dark Blast would be very useful. I also thought the DoT from Tenebrous Tentacles might give me an edge on dps. What do you think?
He seems to have a problem with accuracy unfortunately. I have read that taking on lvl54 bosses in RWZ could result in a 'purple' drop, I have tried this with limited success (I especially notice a lot of misses here). I substituted a 5 set of LotG (no +rech ) for a Red Fortune, I am hoping this will help. I was primarily focused on Melee, Ranged, and AoE def, but noticed my psi is pretty high too, is this something I should reslot for to get capped? Will this help in RWZ?
I have read some comments about the 'limitations' of MA, is this true?? Am I missing something or things that would really improve my character?
Im up for renewal and would like to try another scrapper. suggestions?
Thank you in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Darkness Mastery
Hero Profile:
Level 1: Storm Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(3), Mako-Dmg/EndRdx(5), Mako-Acc/Dmg(5), C'ngImp-Dmg/EndRdx/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(11)
Level 1: Focused Fighting -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(19), RedFtn-Def/EndRdx/Rchg(23)
Level 2: Focused Senses -- RedFtn-Def(A), RedFtn-Def/EndRdx(7), RedFtn-Def/Rchg(23), RedFtn-EndRdx(31), RedFtn-Def/EndRdx/Rchg(34)
Level 4: Agile -- GftotA-Run+(A), GftotA-Def(25)
Level 6: Boxing -- Empty(A)
Level 8: Crane Kick -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/EndRdx(9), Mako-Acc/Dmg(11), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Acc/Dmg/EndRdx(13)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Swift -- Run-I(A)
Level 14: Health -- Numna-Heal(A), Numna-Heal/EndRdx(15), Numna-Heal/Rchg(15)
Level 16: Dodge -- GftotA-Run+(A), GftotA-Def(17)
Level 18: Combat Jumping -- GftotA-Run+(A), GftotA-Def(19)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(36)
Level 22: Quickness -- Run-I(A)
Level 24: Focus Chi -- GSFC-Build%(A), GSFC-ToHit/EndRdx(25), GSFC-Rchg/EndRdx(36), GSFC-ToHit(37), GSFC-ToHit/Rchg(37), GSFC-ToHit/Rchg/EndRdx(43)
Level 26: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-Psi/Status(27), Aegis-ResDam(27), Aegis-ResDam/EndRdx(31), Aegis-EndRdx/Rchg(33), Aegis-ResDam/EndRdx/Rchg(34)
Level 28: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(29), LkGmblr-Def/Rchg(29), LkGmblr-Def/EndRdx/Rchg(34), LkGmblr-EndRdx/Rchg(46)
Level 30: Thunder Kick -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(31), Mako-Acc/Dmg(37), Mako-Dmg/EndRdx(40), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(42)
Level 32: Dragon's Tail -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Dmg/Rchg(40), Oblit-Acc/Rchg(40), Oblit-Dmg(42)
Level 35: Lucky -- Ksmt-ToHit+(A), GftotA-Run+(36)
Level 38: Evasion -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def(39), RedFtn-Def/EndRdx(39), RedFtn-EndRdx(39), RedFtn-Def/Rchg(43)
Level 41: Torrent -- Posi-Dmg/Rng(A), Posi-Dmg/EndRdx(43)
Level 44: Dark Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Dmg/EndRdx(45), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Acc/Dmg/Rchg(46)
Level 47: Tenebrous Tentacles -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50), Det'tn-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit