Looking for Build Advice (Number Crunching)
You might be surprised at how much damage fire controllers can do. I suspect 2 of you could indeed kill an archvillain assuming you had enough A) Defence, and B) patience.
On a more direct note, the build above seems to have a lot of non-set IOs, and mot of the sets it has are fairly low end. Are you making a conscious choice not to try for the more ludicrously expensive loot, or are you open to high end builds and thats just the stuff you have lying around for the moment?
I'm open to a high end build within reason. I can't afford to purple out these two toons by any means. The powers that only have common IOs are to max whatever needs to be enhanced in that power (that I won't get from outside buffs all the time), like damage or defense/resistance. The set IOs I have there now are primarily there because the bonuses gave me some melee, ranged, or AoE defense, but I might benefit from more expensive sets I didn't consider the first time through.
I guess I'm not sure what to go for in a high-end build. I need soft-capped defense, primarily. I will have plenty of accuracy with two tactics and fortitude. Plenty of recharge with Adrenaline Boost and near-perma Hasten (although more recharge is always better I guess). Gobs of endurance recovery and regen with both AB and both RAs (which, staggered will be perma also).
I do want to find a way set IOs can improve this build and I am thinking defense and +damage or any ways to fit more single target or AoE damage. Boxing (double damage while contained) is my main single target damage power right now, so I was hoping the procs would help in that regard, since it's up every second or two and can be spammed.
So, yeah, I'm actually looking for a way to spend more money in this build, but not really sure what I could improve on.
6-Slot Char & RoF for damage. Take and slot Fire Blast. Make sure your ranged def is 45% with Fort on. AVs will be toast.
An Offensive Guide to Ice Melee
Greetings,
My wife and I have finally made 38 on our Fire/Emp duo and I thought it was about time to look into an end-game build. I am thinking AV hunting is probably not possible from a DPS standpoint, even as a duo. Not really a problem, as we enjoy teaming more than anything, and that is where these toons seem to excel. Destroying 8-man spawns.
Survivability is not an issue now, but I would like to make it better. We are sitting at 36.6% defense-to-all in our current build, but with sets it shouldn't be that hard to soft-cap.
The build I've been working on just seems sloppy to me. I know in my head I don't need to slot for certain things, like accuracy, recharge, or endurance reduction. We will always have Adrenaline Boost, Fortitude, Recovery and Regeneration Aura on each other at all times, as well as double tactics and maneuvers. So, I'm not sure where I might be wasting slots.
If anyone here can make some suggestions on how I can make better use of any of these slots, please do. I don't want to spend all of my influence on these builds (since there are two of us), but we could probably spend up to 500mil each if we needed to.
Thanks in advance.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Incend: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Empathy
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Char -- Range-I(A)
Level 1: Healing Aura -- Heal-I(A), Heal-I(3), Heal-I(34)
Level 2: Fire Cages -- TotHntr-Acc/Rchg(A), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(5), TotHntr-Immob/Acc(5), TotHntr-Acc/Immob/Rchg(7), TotHntr-Dam%(46)
Level 4: Ring of Fire -- Immob-I(A)
Level 6: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(45), T'Death-Dmg/EndRdx/Rchg(46), T'Death-Dam%(46)
Level 8: Maneuvers -- DefBuff-I(A), DefBuff-I(9), DefBuff-I(9)
Level 10: Hot Feet -- Dmg-I(A), Dmg-I(11), Dmg-I(11), Sciroc-Dam%(15), ImpSwft-Dam%(40), Armgdn-Dam%(43)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), DefBuff-I(13), Krma-ResKB(25)
Level 14: Super Jump -- Jump-I(A)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
Level 18: Flashfire -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(19), RzDz-Acc/EndRdx(19), RzDz-Stun/Rng(25), RzDz-Acc/Stun/Rchg(34), RzDz-Immob%(37)
Level 20: Fortitude -- DefBuff-I(A), DefBuff-I(21), DefBuff-I(21), RechRdx-I(48), RechRdx-I(48), RechRdx-I(48)
Level 22: Tough -- ResDam-I(A), ResDam-I(23), ResDam-I(23), S'fstPrt-ResDam/Def+(50)
Level 24: Clear Mind -- Range-I(A)
Level 26: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 32: Fire Imps -- Dmg-I(A), Dmg-I(33), Dmg-I(33), EdctM'r-PetDef(33), C'Arms-+Def(Pets)(34)
Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), Heal-I(36), Heal-I(37), Heal-I(37)
Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39), EndMod-I(39), Heal-I(40), Heal-I(40)
Level 41: Fire Ball -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rchg(42), Det'tn-Dmg/Rng(42), Det'tn-Acc/Dmg/EndRdx(42), Det'tn-Dmg/EndRdx/Rng(43), Posi-Dam%(43)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45), ResDam-I(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Resurrect -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]5% DamageBuff(Smashing)[*]5% DamageBuff(Lethal)[*]5% DamageBuff(Fire)[*]5% DamageBuff(Cold)[*]5% DamageBuff(Energy)[*]5% DamageBuff(Negative)[*]5% DamageBuff(Toxic)[*]5% DamageBuff(Psionic)[*]10% Defense[*]7.38% Defense(Smashing)[*]7.38% Defense(Lethal)[*]6.44% Defense(Fire)[*]6.44% Defense(Cold)[*]5.81% Defense(Energy)[*]5.81% Defense(Negative)[*]3% Defense(Psionic)[*]11.8% Defense(Melee)[*]8.63% Defense(Ranged)[*]9.88% Defense(AoE)[*]2% Enhancement(Stun)[*]5% Enhancement(Immobilize)[*]9% Enhancement(Accuracy)[*]5% FlySpeed[*]68.7 HP (6.75%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -4)[*]Knockup (Mag -4)[*]MezResist(Held) 5.5%[*]MezResist(Immobilize) 2.75%[*]MezResist(Sleep) 1.65%[*]4.5% (0.08 End/sec) Recovery[*]1.88% Resistance(Energy)[*]5% RunSpeed[*]1% XPDebtProtection[/list]
Edit: Resurrect is not a keeper if there might be something better I could take in it's place.