Dark Shroud slotting question
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Now not having a parser I may just be missing it but do these enhancements actually work in Death Shroud?
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Procs in toggles and passive powers only check once every 10 seconds for all affected targets. Essentially, you'll be doing significantly less damage than you thought you should be.
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Procs in toggles and passive powers only check once every 10 seconds for all affected targets. Essentially, you'll be doing significantly less damage than you thought you should be.
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I knew I didn't think my cunning plan all the way through. On the plus side I did find a 4 Multi-strike/2 Eradication (neither of the +chance for damage variety) frankenslotting I like better than just the straight 6 Mutli's. Thanks for the quick reply.
A proc in a damage aura generally does about 16% of ED capped damage, or one damage SO's worth. At least that's been my experience when keeping track w/Herostats. So after you ED cap your damage aura for damage & end redux, and have enough acc to hit consistently, it's a very good idea to add a proc or two. For almost all PBAoE powers, I just 6-slot Obliteration, but for damage auras, I usually go:
Scir: D/E, A/D/E, lethal proc
Multi Strike: D/E, A/D/E
Eradication: energy proc
That's almost ED capped at 50, though you can swap out the Multi Strike A/D/E for a Cleaving Blow D/E and cap your dam & end redux, but I like having higher acc. I pick the Eradication proc to mix up damage types. In Death Shroud, this would get you neg, lethal & energy types. You even pick up a bit of +regen and neg resist bonuses.
An Offensive Guide to Ice Melee
Thanks for the heads up and a nice slotting option, Dave.
I was going to just quickly slot this power with 6-slot multistrike but got to fooling around with MIDS (as one is wont to do). I noticed I could drop the DAM/RECH enhancement with little penalty and replace with anything of my choice. I opted for the +Chance for Energy Damage from Eradication thinking 20% chance per pulse per target even if prorated is a lot of extra damage.
Now not having a parser I may just be missing it but do these enhancements actually work in Death Shroud? Is it possibly on an internal cool down that makes it fire a lot less often than it should? I couldn't seem to see it firing off.