AR/DEV build...suggestions...rants...raves...
Guess AR sucks that bad
Well first, let me direct you to a thread I started for help with my Ar/Dev
Ar/Dev Slotting
Playstyle will have a lot to do with my suggestions, so keep that in mind, and my pvp is 0%...
I would drop medicine and take combat jumping for the D. Defense and range from target along with inspirs and knockback aoe atks keep me plenty alive... If you are running outta health, run away... This will also give you another power choice.
If you are going to pvp, then I assume you should take burst because of Defiance 2.0 (correct me if I am wrong on that)...
As for Epic power pool... what I tell all blasters is that until you have fired the LRM Rocket... you cannot make an informed decision on your epic pool...
I had Gun Drone... and imo all it is, is a fun toy (unless it has a pvp use?)
why Air Superiority? as a Blaster you are always 2 shots from death, why would you want to melee... The only melee weapon I use is the Ghost Axe, and that is only when the mob is a sliver from death and the tank is holding him for me
Thats why Im asking...LOL...I havnt played a high level blaster in a very long time...so Im guessing
It just seems kind of all over the place on IOs and set bonuses. You've slotted some IOs, some hugely expensive, that don't seem to help you a lot. What are your primary goals on set bonuses?
Does 4-slotting Tempered Readiness in Caltrops really get you much? The defense from 6 Gaussian's is nice, stacked with other defense, but I don't really see much else. 6-slotting Positron's in Full Auto gets you Toxic resistance for that 6th slot, at the expense of little recharge in the power.
If you could find another slot for Buckshot and Flamethrower for some range, it would help equalize the cones.
I think Smoke Grenade causes aggro if that proc goes off.
Tried to remake your build, following the cold APP, focusing a bit more into ranged def. First attempt at Mids.
Code:[/color]| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1395;688;1376;HEX;|
|78DAA5934B4F135114C7EF9496026D290569CBBBADD2D2020 38D1B1F8946F1118C1|
|802C84A6D0A1D71CCA46D3A839195C447DCB872E30A5FF1B9 F0FD8A71E9F333E8C6|
|EFE1633CF7FC6FD1C48D8993F4FFBB73EE39E79E393D77EAF 49EA010AB3B85169AB|
|08AB65DD84DEA1835FFA1A2B35C2B5AC22F84E855C6C24CB1 BC6494F45DB65D5CB6|
|9CC28C79DC3262F5CDD9E56AB55273F4FDC5D292E1D891C9F 209A366941DBDBE689|
|9AE542C7DB66A18A5202FF7994ED9B0ED10BF4C192573D12C 1B117E9B2C9F326D73|
|C1B44C6725B2B76A2EEA1315AB5498E2A356E25454967E83A 2FEB83EB146C80BCF5|
|586F71AA3E93AA3E50663E34DC699DF514274B3294DAAA944 DA3F275A256D50510D|
|0F34DE79C8D8F408780C3C61649E02E4EF4394D7F78C13353 E075E30822F81570CF|
|99D7E55AD1FD5A6E8BD19264FF3309B5A816EA0911C021A62 024328994C21C468A1|
|CF1E8EF9C2F0D34E18CE9EF00E5AF489B679AEB4ED3043E68 CA8822328B81D05B7A|
|3E0280A8EA2E026CAD7A1F2755CE623365C0112EC7096B453 B5ADF316EFC46F3372|
|7718237719A3F780FB8C73E41F531F10431FE29B19E749BB7 0A0D695441FFA19174|
|87BD4493DDF384DEF77E00772FF648CB98C3CBA9713B20788 EA7BCBA6FE77C07BE0|
|0323F911F8C418251D505D1A409712E852025D4AA04B4974A 98FBA94527F51EA002|
|D32E2E2FA44BBBE410C611A4398C610A63184190C610643B8 441338A4A286308459|
|0C61164398C510E63084390CE157BAF5C36A8486A3FCA78FC 48038E324A5D595838|
|E39189B05E61803F401E3CA611C0E7938E4E1D0EBFDE39AB9 F488837F59A6BDEBF7|
|4E686C497AEB57D1FDAFE775B07E56F34C0BE99C946929F35 28E48392AE59894A29|
|405298B52DC37EBD1E12DB2A0AD52B649D92EE59274F20748 0252825242525AA584|
|A5B449E9901295D22D654D8AFB0B366A080F|
|-------------------------------------------------------------------|
[ QUOTE ]
I think Smoke Grenade causes aggro if that proc goes off.
[/ QUOTE ]
This is true. I slotted the -recharge proc in Smoke Grenade and thought I was a genius, until I realized that it made Smoke Grenade draw aggro, and that it almost always goes off on at least one mob.
Ive had an AR\DEV build since i7. It was my first 50, and I love it. It is NOT the best blaster out there as far as raw DPS, but I think it can be one of the most fun, if you like to use strategy.
If you no like think, make Energy or Fire blaster. Raawrrr....
Typical Disclaimer: This is based on my experience, preference, playstyle. Still Generally all this will hold true for
nearly all playstyles using this combo. Actual user mileage may vary.
Suggestions rather than posting a build:
>If PvP'ing, You must decide which zone is the lowest you are going to play in most often, and focus your build from there.
>Recharge is key to dps, pve or pvp. You can get over %100 recharge by level 25 if youre willing to spend the money, and
are willing to be patient. Yes, you *can* do this without Hasten. Look for the 5 cheapest purple sets and pick powers
accordingly. Slot as many LoTG +Global Rech as you can, from powers that slot Def. There are other little tricks you can use as well.
>Stealth is only %0.00000000001 less important than recharge speed. Throw ANY level stealth proc from Celerity or Unbounded leap into sprint. Putting it in Sprint makes it available at any level, and it adds 300ft to CD's 389.
>Devices: You MUST have Targeting Drone and Cloaking Device, period. Youll want your travel power, TD, and CD, in
your build before your PvP zone level of choice. In TD, either use Adjusted Targeting or Gaussians, and get that chance
for buildup Proc. I personally recommend the Increased Perception proc as well if PvP'ing. LoTG in CD.
Webnade in PvP can save you from melee pain when flying, and I highly recommend Hover and Flight, pve or pvp. Webnade anywhere else can help you tie down annoying bosses who run or help you get away when in trouble. Has an awesome neg fly effect even if you dont immoblize target.
Tazer is melee. Youre an AR\DEV blaster. Tazer bad. Use as a mule for a purple set. Can be useful but only when forced
to french kiss the enemy against your will. It will add some spice to your brief relationship but runaway right after, and dont call them the next morning.
Caltrops can help you from being Stalker bait in PVP. It has its uses in pve but makes you an aggro magnet to anything
with a ranged attack. Good for blocking doorways and stuff for a few seconds. Stacks nicely if you have the recharge and
used with webnade. You can stack this over your head if you stand near a vertical object, with practice, to prevent being
AS'd from Above.
Timebomb is overly situational. Use only as a mule for some io set if you have no other choice.
Tripmines. Very Situational, but fun. Shines most when you have tons of recharge. Slot for Damage\Acc, then stack 5-7
on the same spot for boss kills. Throw caltrops down to slow mobs when crossing over or timebomb wont detonate in time.
You have about 4 minutes before it will self destruct. Plant a field of them along mobs projected path, caltrops. Slug to
pull mob then break LoS. Watch the screenshaking fun ensue. Not for use on teams with no patience. Wonderful to use
when playing with a tank who knows how to use them. Used with Tpfoe and caltrops, makes for interesting pvp fun.
Gun Drone. Highly situational. Aggros easily. Can be used as an aggro magnet. End cost is WAY to high compared to pet
duration. Easily destroyed. I liked being able to set it in doorway when it was stationary to tank for me. Flip a coin to
decide whether to get it or not.
>Assault Rifle: You must get Burst and Slug. 6 slot both.
Burst has great rech, and reduces target def. Slot 3 Hami Dmg\Rng and 3 procs, with one proc being a chance to hold.
Slug is like snipe-light. Long range high damage and chance for knockdown. These are your mainstays in pvp and with high
recharge, youll be a terror.
Shotgun. Short range Cone KB. Useful for a "get the hell away from me" power. Unless you have a reason not to, skip it
for..
M30 grenade is part of your AOE Trinity of Death. . Range and KB and AOE. Lots of fun and good dmg. This is my "get the hell away from me" power. Slot a Purple set in this.
Snipe. Out of order but no less important. This youll need in PvP or PVE. It has 3 accuracy checks, so youll need all the
to-hit buffs you can lay on. Chance for knockdown. Worth it though. Many ways to slot it. I once had enough range to
snipe things I could barely see. With enough stealth, mobs lose aggro before they get close enough to see you. With Slug,
snipe is great for pulling that one guy in the mob when used with care. Must Have.
FlameThrower. Awecome for close range to med range cones of death. Slotted to have close to the same rang as Full auto,
is part of your AOE Trinity of Death. In Pvp dont bother, skip it.
Ignite. Used to be awesome, now the animation times make it marginally good for the duration it lasts. with that in mind, I say skip it now.
Full auto is the final part of your AOE Trinity of Death. Add a bit of range to this to get the best use of its cone, but you wont regret it. Pve it is a true tier 9, but doesnt leave you drained of end, and can rech decently. In Pvp dont bother, skip it.
Other Pools:
Fitness. Swift gets 1-2 fly speed common IO's.
Heatlh Miracle + recovery, Miracle heal, Numina +Regen/Recovery, Numina heal, and if you can find one, a Panacea +hp/end proc. Regenerative Tissue +regen is an *almost* must have but as a blaster youll need end a hair more than regen. Still if you can fit it in, slot it.
Stamina 2 common io's, a performance shifter end mod and a preformance shifter change for end.
Leadership. Assault with 2 end red. Tactics use Adjusted Targeting or Gaussians, and get that chance for buildup Proc if
you havent already. Vengeance use a mule for a LoTG +Global Rech. Yes maneuvers can give you a slight def boost but uses
to much end. Vengeance mules the LoTG proc and costs nothing, and give a bigger boost when used on a team. Defense is almost irrelevant in pvp atm, dmg resistance is king.
Flight youll need Hover and Fly. Hover is fantastic in pvp, so add 3 flight ios, or even 2 ios from a flight set, and a LoTG
+Global Rech. Flight gets 2 common flight io's, but slot as you see fit. Irefer flight as a travel power, even though its dissed hard for its slowness. I like it as its the lazy mans travel power that gives unlimited vertical and horizontal movement and is easy to control.
Speed. Hasten only if youre not getting all your recharge from set bonuses, or plan to use SS as a travel power. Im not a
big a fan of hasten as I used to be, but its a cheap way to get %70 recharge. Easy to get perma hasten with a little time
and money. SS is nice, and has some stealth that stacks with CD and stealth procs. SS and SJ suffer from Travel
suppression more heavily in some pvp zones (like RV) than other zones. Youre an AR\Dev blaster, you dont want to be in
the middle of a ground based pvp fight. You are death from range, and personally I think Death from Above at Range is
one of the safest places to be.
Epic pools.
Here its kinda of a matter of preference. A PvP Optimzed build for this blaster looks waaaayy different than a PvE one.
Good thing you have an alt build(bad for your wallet though). The muntions set fits themtically, and Cryo freeze ray holds a cheap purple set.
Surveillance is a new toy im playing with and lowers the def of a target and lets you see some neat info on them. Try it
on Recluse sometime and prepare to get eye strain from bulging eyes.
For RV pvp, anything that slows an opponent is king. Again remember youre a squishy blaster and range is your friend.
Slot\choose accordingly.
Pinnacle: Sgt. Major - L50 ARDevicesElec Blaster ,Sgt. Medic - L50 IllusionEmpathy Controller, PootyButt - L50 DarkDP Defender Skunk
Virtue: Rockford Pennington - L50 StoneSS Tank, L50 WPSS Tank, L40 ElecDM Tank, L37 DADM Tank, L50 EmpRad Def, Zoom Jr - L50 FireDev Blaster
So...havnt played a Ar/Dev in a very very long time.... was messing with MIDS...how is this for pVe (90%)...pVp?
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Flight
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Slug -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg(9), Dev'n-Dmg/Rchg(9), Dev'n-Dmg/EndRdx(36), Dev'n-Acc/Dmg/Rchg(36)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Buckshot -- Det'tn-Acc/Dmg/EndRdx(A), Det'tn-Dmg/EndRdx(3), Det'tn-Acc/Dmg(3), Det'tn-Dmg/Rchg(19), Det'tn-Dmg/Rng(37)
Level 4: Caltrops -- ImpSwft-Dam%(A), TmpRdns-Acc/Slow(5), TmpRdns-Dmg/Slow(5), TmpRdns-EndRdx/Rchg/Slow(17), TmpRdns-Rng/Slow(43)
Level 6: M30 Grenade -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(7), Posi-Dmg/Rchg(7), Posi-Dmg/EndRdx(19), Posi-Dmg/Rng(40)
Level 8: Swift -- Run-I(A)
Level 10: Targeting Drone -- GSFC-Build%(A), GSFC-ToHit(11), GSFC-ToHit/Rchg/EndRdx(11), GSFC-Rchg/EndRdx(15), GSFC-ToHit/Rchg(17), GSFC-ToHit/EndRdx(37)
Level 12: Air Superiority -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dam%(13)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(45)
Level 16: Super Speed -- Clrty-Stlth(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(45)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod(23), P'Shift-EndMod/Acc/Rchg(23)
Level 22: Cloaking Device -- EndRdx-I(A), EndRdx-I(43)
Level 24: Flamethrower -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(25), Posi-Dmg/EndRdx(25), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(29)
Level 26: Aid Other -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Smoke Grenade -- DarkWD-Slow%(A), DarkWD-ToHitDeb/EndRdx(34), DarkWD-ToHitDeb(37)
Level 30: Trip Mine -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(31), Sciroc-Dmg/EndRdx(31), Sciroc-Dmg/Rchg(31), Sciroc-Acc/Rchg(40)
Level 32: Full Auto -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(33), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(34), Posi-Dam%(34)
Level 35: Aid Self -- Heal-I(A), Heal-I(36), RechRdx-I(42), IntRdx-I(42), IntRdx-I(43)
Level 38: Gun Drone -- Thundr-Acc/Dmg/EndRdx(A), Thundr-Acc/Dmg(39), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40)
Level 41: Snow Storm -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(42)
Level 44: Hoarfrost -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(45), Dct'dW-Heal/Rchg(46), Dct'dW-EndRdx/Rchg(46), Dct'dW-Heal/EndRdx/Rchg(46)
Level 47: Hibernate -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal/Rchg(50)
Level 49: Fly -- Flight-I(A), Flight-I(50), Flight-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Code:[/color]