Help with Inv/SS build


Alexander_Drako

 

Posted

Alright, this is my shot at the powers for my tanker. I still need to think on slots, but I want to get powers out of the way... also, I am missing one power, so any ideas are good.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Level 46 Mutation Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Pyre Mastery

Hero Profile:
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Level 1: Temp Invulnerability Empty(A)
Level 1: Jab Empty(A)
Level 2: Dull Pain Empty(A)
Level 4: Haymaker Empty(A)
Level 6: Hurdle Empty(A)
Level 8: Unyielding Empty(A)
Level 10: Hasten Empty(A)
Level 12: Combat Jumping Empty(A)
Level 14: Super Jump Empty(A)
Level 16: Taunt Empty(A)
Level 18: Invincibility Empty(A)
Level 20: Health Empty(A)
Level 22: Stamina Empty(A)
Level 24: Knockout Blow Empty(A)
Level 26: Tough Hide Empty(A)
Level 28: Rage Empty(A)
Level 30: Boxing Empty(A)
Level 32: Tough Empty(A)
Level 35: Weave Empty(A)
Level 38: Foot Stomp Empty(A)
Level 41: Char Empty(A)
Level 44: Fire Blast Empty(A)
Level 47: Fire Ball Empty(A)
Level 49: [Empty]
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Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Gauntlet
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Set Bonus Totals:



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Set Bonuses:


 

Posted

I'd probably recommend grabbing Resist Physical Damage to cap S/L resists (since it is the most common damage type).

Keep in mind that using Pyre on an Inv/SS build will make it every endurance intensive (even without running Tough and Weave at the time) so plan to slot a lot for IO recovery bonuses.

If you get caught short for slots I'd recommend not slotting Boxing and Char.

Otherwise looks good.