AR/MM build critque...
...and here is the end game build i'm working towards:
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Burst
- [*] (A) Accuracy IO[*] (3) Decimation - Accuracy/Damage[*] (7) Damage Increase IO[*] (15) Damage Increase IO[*] (37) Decimation - Chance of Build Up[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Subdual
- [*] (A) Accuracy IO[*] (25) Immobilisation Duration IO[/list]Level 2: Slug
- [*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (7) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Recharge[*] (25) Thunderstrike - Accuracy/Damage/Endurance[*] (37) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Buckshot
- [*] (A) Positron's Blast - Accuracy/Damage[*] (5) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[*] (36) Air Burst - Damage/Range[/list]Level 6: Hasten
- [*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Beanbag
- [*] (A) Razzle Dazzle - Accuracy/Recharge[*] (9) Razzle Dazzle - Endurance/Stun[*] (9) Razzle Dazzle - Accuracy/Endurance[*] (39) Razzle Dazzle - Stun/Range[*] (39) Razzle Dazzle - Accuracy/Stun/Recharge[*] (39) Razzle Dazzle - Chance of Immobilize[/list]Level 10: Psychic Scream
- [*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[*] (36) Air Burst - Damage/Range[/list]Level 12: Swift
- [*] (A) Run Speed IO[/list]Level 14: Super Speed
- [*] (A) Run Speed IO[/list]Level 16: Hurdle
- [*] (A) Jumping IO[/list]Level 18: Flamethrower
- [*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (23) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[*] (36) Air Burst - Damage/Range[/list]Level 20: Stamina
- [*] (A) Endurance Modification IO[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Concentration
- [*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 24: Assault
- [*] (A) Endurance Reduction IO[/list]Level 26: Ignite
- [*] (A) Damage Increase IO[*] (27) Damage Increase IO[*] (27) Detonation - Damage/Recharge[*] (34) Recharge Reduction IO[/list]Level 28: World of Confusion
- [*] (A) Coercive Persuasion - Confused[*] (29) Coercive Persuasion - Confused/Recharge[*] (29) Coercive Persuasion - Accuracy/Confused/Recharge[*] (40) Coercive Persuasion - Accuracy/Recharge[*] (40) Coercive Persuasion - Confused/Endurance[*] (40) Coercive Persuasion - Contagious Confusion[/list]Level 30: Drain Psyche
- [*] (A) Performance Shifter - EndMod/Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Accuracy/Recharge[*] (43) Performance Shifter - Accuracy/Recharge[*] (43) Efficacy Adaptor - EndMod/Recharge[/list]Level 32: Full Auto
- [*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Chance of Damage(Energy)[*] (34) Positron's Blast - Damage/Range[*] (34) Air Burst - Damage/Recharge[/list]Level 35: Combat Jumping
- [*] (A) Kismet - Accuracy +6%[/list]Level 38: Psychic Shockwave
- [*] (A) Razzle Dazzle - Accuracy/Recharge[*] (42) Razzle Dazzle - Endurance/Stun[*] (42) Razzle Dazzle - Accuracy/Endurance[*] (42) Razzle Dazzle - Stun/Range[*] (46) Razzle Dazzle - Accuracy/Stun/Recharge[*] (46) Razzle Dazzle - Chance of Immobilize[/list]Level 41: Personal Force Field
- [*] (A) Recharge Reduction IO[/list]Level 44: Temp Invulnerability
- [*] (A) Steadfast Protection - Resistance/+Def 3%[*] (50) Steadfast Protection - Knockback Protection[/list]Level 47: Force of Nature
- [*] (A) Resist Damage IO[*] (48) Resist Damage IO[*] (48) Recharge Reduction IO[*] (48) Recharge Reduction IO[*] (50) Aegis - Resistance/Recharge[*] (50) Aegis - Psionic/Status Resistance[/list]Level 49: Tactics
- [*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl
- [*] (A) Accuracy IO[/list]Level 1: Sprint
- [*] (A) Run Speed IO[/list]Level 2: Rest
- [*] (A) Recharge Reduction IO[/list]Level 1: Defiance
I prefer to keep this character at range as much as possible, only using Drain Psyche as needed... as such I'd rather focus on the four cones than the PBAoE of Psychic Shockwave. I slotted it as I did purely for the IO benefits.
One question comes to mind - as Subdual does nothing to slow KB, would I be better off omitting Slug from my single target attack chains when I'm trying to use Subdual + Ignite, or would my DPS suffer too much? Basically, which method of attack is better: Burst -> Subdual -> Ignite or Burst -> Slug -> Subdual?
FWIW, my positional defense ends up being 12% / 16% / 12% Melee/Ranged/Aoe... without the PvP +Def IO. Not stupendous, but not nothing either...
Couple of questions
Why endurance mod sets in Drain Psyche ?
Do you really enjoy the Chance ofs ? They add very little to the damage and occupy a slot. This is especially so for otherwise high damage attacks.
You also seem to have powers where you havent bothered to slot sets even though they could take them, is there any reason for this ?
Subdual has always been for me a key power for keeping enemies at range. You have it very sparingly slotted.
You don't have any of the universal travel sets slotted. For 1 additional slot blessing will buy the same level of ranged defense that an entire thunderstrike set will.
[ QUOTE ]
Couple of questions
Why endurance mod sets in Drain Psyche ?
Do you really enjoy the Chance ofs ? They add very little to the damage and occupy a slot. This is especially so for otherwise high damage attacks.
You also seem to have powers where you havent bothered to slot sets even though they could take them, is there any reason for this ?
Subdual has always been for me a key power for keeping enemies at range. You have it very sparingly slotted.
You don't have any of the universal travel sets slotted. For 1 additional slot blessing will buy the same level of ranged defense that an entire thunderstrike set will.
[/ QUOTE ]
How do you suggest I slot Drain Psyche? Truth be told I initially took it at 24 and by 30, I've only used it once or twice, but my thought was to be able to replenish my endurance bar whenever rather than waiting for an ideal number of foes - is that incorrect?
The 'chance of's were chosen to give me the fifth 'Posi Blast' IO and because I tend to believe that those procs are more effective in AoE attacks than anywhere else.
Slots are a little tight, but I was seriously considering reworking the build to include a universal travel set or two - not that they are that easy (or cheap) to get a hold of.
So... suggestions?
DP: usually a little accuracy, health and recharge
The procs are most effective in low damage attacks all yours are in very high damage attacks.
and on the UT side blessing is expensive but so is that steadfast you have slotted.
I have a build for an AR/EM ill post it when I find it so you can use it for Ideas. Mine is a bit pricey though.
[ QUOTE ]
DP: usually a little accuracy, health and recharge
The procs are most effective in low damage attacks all yours are in very high damage attacks.
and on the UT side blessing is expensive but so is that steadfast you have slotted.
I have a build for an AR/EM ill post it when I find it so you can use it for Ideas. Mine is a bit pricey though.
[/ QUOTE ]
Procs as I understand it are most effective the more opportunities they have to go off... its not 'low damage attacks' that set them up nicely, its the fast recharge of low-damage attacks that give them the most chances to go off.
AoE attacks hit multiple foes, giving the attack that many more chances to go off (or, if they go off based on the attack rather than the hit, that many more foes to be affected by the proc when it pops).
You've suggested that I slot Subdual more... and now to find slots to add in the Blessings... can you suggest where I should remove those slots from?
Don't drop Slug, I would find a power to drop tho (you got too many :P)
Assault, Tactic's, and Temp Invul all need end reduction in the 80%+ range in my opinion.
I don't like Razzle Dazzle...its giving nice globals, but at what cost? I would slot Beanbag with a single Acc OR 3-5 Stupify's..well if yer gonna 5 slot Stupify then you might as well take the 6th slot for ranged defense..
I would slot Psychic Shockwave with damage
and, I wouldn't even use Subdual unless something is running away, but thats just me
Personally, I would not slot for ANY defense on a blaster unless your focused on a single type. Most people go for Range def IF they go for it at all.
perma jump is ---> /up 1
[ QUOTE ]
Don't drop Slug, I would find a power to drop tho (you got too many :P)
Assault, Tactic's, and Temp Invul all need end reduction in the 80%+ range in my opinion.
I don't like Razzle Dazzle...its giving nice globals, but at what cost? I would slot Beanbag with a single Acc OR 3-5 Stupify's..well if yer gonna 5 slot Stupify then you might as well take the 6th slot for ranged defense..
I would slot Psychic Shockwave with damage
and, I wouldn't even use Subdual unless something is running away, but thats just me
Personally, I would not slot for ANY defense on a blaster unless your focused on a single type. Most people go for Range def IF they go for it at all.
[/ QUOTE ]
I don't really count Psychic Shockwave as a power and don't slot it for one (even though I am aware of how good it is... I just find my playstyle doesn't result in it being used very much).
I also don't really plan on running either Tactics or Temp Invul unless there is a specific reason for it... the only toggles I'll have on all the time will be Assault (on teams of 5+), CJ and WoC...
To reflect the suggestions offered, though, I've reworked the endgame build a bit. Among other things, it now offers 7%/28%/21% defense against Melee/Ranged/AoE and will cost even MORE
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Burst
- [*] (A) Accuracy IO[*] (3) Decimation - Accuracy/Damage[*] (7) Damage Increase IO[*] (15) Damage Increase IO[*] (37) Decimation - Chance of Build Up[*] (37) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Subdual
- [*] (A) Accuracy IO[*] (25) Immobilisation Duration IO[/list]Level 2: Slug
- [*] (A) Thunderstrike - Accuracy/Damage[*] (3) Thunderstrike - Damage/Endurance[*] (7) Thunderstrike - Damage/Recharge[*] (15) Thunderstrike - Accuracy/Damage/Recharge[*] (25) Thunderstrike - Accuracy/Damage/Endurance[*] (37) Thunderstrike - Damage/Endurance/Recharge[/list]Level 4: Buckshot
- [*] (A) Positron's Blast - Accuracy/Damage[*] (5) Positron's Blast - Damage/Endurance[*] (5) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[/list]Level 6: Hasten
- [*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (17) Recharge Reduction IO[/list]Level 8: Beanbag
- [*] (A) Stupefy - Accuracy/Recharge[*] (9) Stupefy - Endurance/Stun[*] (9) Stupefy - Accuracy/Endurance[*] (39) Stupefy - Stun/Range[*] (39) Stupefy - Accuracy/Stun/Recharge[*] (39) Stupefy - Chance of Knockback[/list]Level 10: Psychic Scream
- [*] (A) Positron's Blast - Accuracy/Damage[*] (11) Positron's Blast - Damage/Endurance[*] (11) Positron's Blast - Damage/Recharge[*] (13) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[/list]Level 12: Swift
- [*] (A) Run Speed IO[/list]Level 14: Super Speed
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (36) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 16: Hurdle
- [*] (A) Jumping IO[/list]Level 18: Flamethrower
- [*] (A) Positron's Blast - Accuracy/Damage[*] (19) Positron's Blast - Damage/Endurance[*] (19) Positron's Blast - Damage/Recharge[*] (23) Positron's Blast - Chance of Damage(Energy)[*] (31) Positron's Blast - Damage/Range[/list]Level 20: Stamina
- [*] (A) Endurance Modification IO[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - Chance for +End[/list]Level 22: Concentration
- [*] (A) Gaussian's Synchronized Fire-Control - To Hit Buff[*] (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - Recharge/Endurance[*] (45) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance[*] (46) Gaussian's Synchronized Fire-Control - Chance for Build Up[/list]Level 24: Assault
- [*] (A) Endurance Reduction IO[/list]Level 26: Ignite
- [*] (A) Damage Increase IO[*] (27) Damage Increase IO[*] (27) Detonation - Damage/Recharge[*] (34) Recharge Reduction IO[/list]Level 28: World of Confusion
- [*] (A) Coercive Persuasion - Confused[*] (29) Coercive Persuasion - Confused/Recharge[*] (29) Coercive Persuasion - Accuracy/Confused/Recharge[*] (40) Coercive Persuasion - Accuracy/Recharge[*] (40) Coercive Persuasion - Confused/Endurance[*] (40) Coercive Persuasion - Contagious Confusion[/list]Level 30: Drain Psyche
- [*] (A) Performance Shifter - EndMod/Accuracy/Recharge[*] (34) Performance Shifter - EndMod[*] (36) Performance Shifter - EndMod/Recharge[*] (43) Performance Shifter - EndMod/Accuracy[*] (43) Performance Shifter - Accuracy/Recharge[*] (43) Performance Shifter - Chance for +End[/list]Level 32: Full Auto
- [*] (A) Positron's Blast - Accuracy/Damage[*] (33) Positron's Blast - Damage/Endurance[*] (33) Positron's Blast - Damage/Recharge[*] (33) Positron's Blast - Chance of Damage(Energy)[*] (34) Positron's Blast - Damage/Range[/list]Level 35: Combat Jumping
- [*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 38: Psychic Shockwave
- [*] (A) Stupefy - Accuracy/Recharge[*] (42) Stupefy - Endurance/Stun[*] (42) Stupefy - Accuracy/Endurance[*] (42) Stupefy - Stun/Range[*] (46) Stupefy - Accuracy/Stun/Recharge[*] (46) Stupefy - Chance of Knockback[/list]Level 41: Personal Force Field
- [*] (A) Kismet - Accuracy +6%[/list]Level 44: Temp Invulnerability
- [*] (A) Steadfast Protection - Resistance/+Def 3%[/list]Level 47: Force of Nature
- [*] (A) Aegis - Resistance/Endurance[*] (48) Aegis - Endurance/Recharge[*] (48) Aegis - Resistance/Endurance/Recharge[*] (48) Aegis - Resistance[*] (50) Aegis - Resistance/Recharge[/list]Level 49: Tactics
- [*] (A) Endurance Reduction IO[/list]------------
Level 1: Brawl
- [*] (A) Accuracy IO[/list]Level 1: Sprint
- [*] (A) Run Speed IO[/list]Level 2: Rest
- [*] (A) Recharge Reduction IO[/list]Level 1: Defiance
[ QUOTE ]
[ QUOTE ]
DP: usually a little accuracy, health and recharge
The procs are most effective in low damage attacks all yours are in very high damage attacks.
and on the UT side blessing is expensive but so is that steadfast you have slotted.
I have a build for an AR/EM ill post it when I find it so you can use it for Ideas. Mine is a bit pricey though.
[/ QUOTE ]
Procs as I understand it are most effective the more opportunities they have to go off... its not 'low damage attacks' that set them up nicely, its the fast recharge of low-damage attacks that give them the most chances to go off.
AoE attacks hit multiple foes, giving the attack that many more chances to go off (or, if they go off based on the attack rather than the hit, that many more foes to be affected by the proc when it pops).
You've suggested that I slot Subdual more... and now to find slots to add in the Blessings... can you suggest where I should remove those slots from?
[/ QUOTE ]
Found this when I was looking for my AR/EM. I was playing around with the idea of ranged defense for my AR/MM. I went with damage and recharge instead.
The build below gives you 42% ranged defense, 81% acc, and 52 % global recharge, drain psyche is slotted with an accurate heal set so its still usable when you exemp down
If you take a few seconds to move the slots around, you can see that the procs in psi scream and full auto add 10% or less damage
Subdual is one power that would benefit from procs greatly here the others you could just take assault instead of one the defense powers and get the same benefit
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Burst -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 1: Subdual -- TotHntr-Dam%(A), TotHntr-Immob/Acc(3), TotHntr-EndRdx/Immob(3), TotHntr-Acc/EndRdx(5), TotHntr-Acc/Rchg(5), TotHntr-Acc/Immob/Rchg(7)
Level 2: Slug -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(13), Thundr-Dmg/Rchg(13), Thundr-Acc/Dmg/Rchg(15), Thundr-Acc/Dmg/EndRdx(15), Thundr-Dmg/EndRdx/Rchg(17)
Level 4: Telekinetic Thrust -- ExStrk-Dmg/KB(A), ExStrk-Acc/KB(17), ExStrk-Dam%(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 8: M30 Grenade -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(34), Posi-Dmg/Rchg(34), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39)
Level 10: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(29), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(31)
Level 12: Beanbag -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(45), Stpfy-Stun/Rng(46), Stpfy-Acc/Stun/Rchg(46), Stpfy-KB%(46)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(19)
Level 16: Concentration -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(50), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 18: Sniper Rifle -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(21), Thundr-Dmg/Rchg(21), Thundr-Acc/Dmg/Rchg(23), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(27)
Level 20: Swift -- Run-I(A)
Level 22: Health -- Heal-I(A), Heal-I(23)
Level 24: Stamina -- EndMod-I(A), EndMod-I(25)
Level 26: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(27)
Level 28: Drain Psyche -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(40), Nictus-Acc/Heal(42), Nictus-Acc/EndRdx/Heal/HP/Regen(42)
Level 30: Flamethrower -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(43), Posi-Dmg/Rng(43), Posi-Acc/Dmg/EndRdx(43)
Level 32: Full Auto -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Acc/Rchg(33), Ragnrk-Dmg/EndRdx(34)
Level 35: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(36), CoPers-Acc/Conf/Rchg(36), CoPers-Acc/Rchg(36), CoPers-Conf/EndRdx(37), CoPers-Conf%(37)
Level 38: Psychic Shockwave -- Erad-Dmg/Rchg(A), Erad-Acc/Dmg/Rchg(40), Erad-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Flash Freeze -- RechRdx-I(A)
Level 44: Frozen Armor -- S'fstPrt-ResDam/Def+(A), Ksmt-ToHit+(45), HO:Cyto(48)
Level 47: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(48)
Level 49: Hibernate -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A), Empty(29)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Greetings Blaster guru's
I have tried a number of blasters and right now am running two - a soloable Fire/Ice and a deliberately more team-friendly AR/MM. The way I've got the build set up I'm using 4 cone attacks for large groups and 4 single-target attacks for 'hard targets'... with very little in the way of mitigation (again, primarily for teaming).
Listed below is my 'standard' build - basically how I'm going to build and slot using mostly SO's or their generic IO counterparts... then after that is my 'end game' build, or what I'll be working towards as cash becomes available. Any advice would be appreciated.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Blaster
Primary Power Set: Assault Rifle
Secondary Power Set: Mental Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Force Mastery
Hero Profile:
Level 1: Burst -- Acc(A), Dmg(3), Dmg(7), Dmg(15), DefDeb(37), Acc(37)
Level 1: Subdual -- Acc(A), Immob(25)
Level 2: Slug -- Acc(A), Dmg(3), Dmg(7), Dmg(15), RechRdx(25), Acc(37)
Level 4: Buckshot -- Acc(A), Dmg(5), Dmg(5), Dmg(13), RechRdx(31), Acc(36)
Level 6: Hasten -- RechRdx(A), RechRdx(17), RechRdx(17)
Level 8: Beanbag -- Acc(A), Acc(9), Dsrnt(9), Dsrnt(39), RechRdx(39), RechRdx(39)
Level 10: Psychic Scream -- Acc(A), Dmg(11), Dmg(11), Dmg(13), RechRdx(31), Acc(36)
Level 12: Swift -- Run(A)
Level 14: Super Speed -- Run(A)
Level 16: Hurdle -- Jump(A)
Level 18: Flamethrower -- Acc(A), Dmg(19), Dmg(19), Dmg(23), RechRdx(31), EndRdx(36)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Concentration -- RechRdx(A), RechRdx(23)
Level 24: Assault -- EndRdx(A)
Level 26: Ignite -- Dmg(A), Dmg(27), Dmg(27), RechRdx(34)
Level 28: World of Confusion -- Acc(A), Conf(29), Conf(29), Acc(40), Dmg(40), Dmg(40)
Level 30: Drain Psyche -- Acc(A), Acc(43), RechRdx(43), RechRdx(43), EndMod(46), Heal(50)
Level 32: Full Auto -- Acc(A), Dmg(33), Dmg(33), Dmg(33), RechRdx(34), RechRdx(34)
Level 35: Combat Jumping -- DefBuff(A)
Level 38: Psychic Shockwave -- Acc(A), Acc(42), Dmg(42), Dmg(42), Dmg(46), RechRdx(46)
Level 41: Personal Force Field -- RechRdx(A)
Level 44: Temp Invulnerability -- EndRdx(A), ResDam(45), ResDam(45), ResDam(45)
Level 47: Force of Nature -- ResDam(A), RechRdx(48), ResDam(48), RechRdx(48), ResDam(50), RechRdx(50)
Level 49: Tactics -- EndRdx(A)
------------
Level 1: Brawl -- Acc(A)
Level 1: Sprint -- Run(A)
Level 2: Rest -- RechRdx(A)
Level 1: Defiance
Generally, the Assault will only be toggled on while on teams of 5-8, and Tactics only situationally (to help counter stealthy foes).