I have a SS/shield at 50 and has a 500 mill build, softcapped (with one ally) and 50 recharge bonus w/o hasten. All I can say is, he is a DEATH MACHINE.
The thing that annoys me is RAGE. Rage is something that annoys me beyond belief. It's like being held..which I HATE. It isnt so bad alone, but when you double stack it...its so current...and it annoys me to the point that I try not to use it anymore. After I stopped using rage I figured...I may as well be elec melee. Rage hate may sound weird to some of you...but all I can say is I hate it. So I made my elec/shield and he's at level 41.
I know from experience that shields is way to squishy for my tastes...until you IO it for defense. After you hit high defense, recharge is pretty awesome because when you have SHield charge AND Lightning Rod, you want them up ASAP.
Anyways, here's the build I have planned. Not buying purps (excluding a couple procs). Not buying PVP IO's either.
Please, Have I made any mistakes? Any changes to make it even the slightest bit better? (w/o costing too much more inf).
Sonik Blitz: Level 50 Magic Brute Primary Power Set: Electrical Melee Secondary Power Set: Shield Defense Power Pool: Speed Power Pool: Fitness Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Mu Mastery
Villain Profile: Level 1: Havoc Punch <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (23) Mako's Bite - Accuracy/Damage[*] (31) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (7) Steadfast Protection - Resistance/+Def 3%[*] (7) Steadfast Protection - Resistance/Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (5) Luck of the Gambler - Defense[*] (5) Gift of the Ancients - Defense/Endurance[*] (50) Gift of the Ancients - Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Impervium Armor - Resistance[*] (11) Impervium Armor - Resistance/Endurance[*] (17) Miracle - Heal[*] (34) Miracle - Heal/Endurance[*] (37) Miracle - Heal/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Thunder Strike <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (13) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (13) Obliteration - Damage[*] (15) Obliteration - Accuracy/Recharge[*] (15) Obliteration - Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Numina's Convalescence - Heal[*] (43) Miracle - +Recovery[/list]Level 18: Chain Induction <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Accuracy/Damage[*] (27) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[/list]Level 22: Build Up <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (23) Adjusted Targeting - To Hit Buff[*] (25) Adjusted Targeting - To Hit Buff/Recharge[*] (25) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]Level 24: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (27) Aegis - Resistance[*] (31) Aegis - Resistance/Endurance/Recharge[*] (39) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[/list]Level 30: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Damage[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Luck of the Gambler - Recharge Speed[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 41: Mu Lightning <ul type="square">[*] (A) Entropic Chaos - Chance of Heal Self[*] (42) Entropic Chaos - Accuracy/Damage[*] (42) Entropic Chaos - Damage/Endurance[*] (42) Entropic Chaos - Damage/Recharge[*] (43) Entropic Chaos - Damage/Endurance/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Chance of Damage(Energy)[*] (48) Ragnarok - Chance for Knockdown[/list]Level 47: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[/list]Level 49: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------ Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]8.62% Defense(Smashing)[*]8.62% Defense(Lethal)[*]12.4% Defense(Fire)[*]12.4% Defense(Cold)[*]9.56% Defense(Energy)[*]9.56% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]16.1% Defense(Ranged)[*]17.1% Defense(AoE)[*]2.25% Max End[*]52% Enhancement(Accuracy)[*]75% Enhancement(RechargeTime)[*]5% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 2.75%[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 5.5%[*]MezResist(Stun) 6.6%[*]11% (0.18 End/sec) Recovery[*]62% (3.88 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]
I have a SS/shield at 50 and has a 500 mill build, softcapped (with one ally) and 50 recharge bonus w/o hasten. All I can say is, he is a DEATH MACHINE.
The thing that annoys me is RAGE. Rage is something that annoys me beyond belief. It's like being held..which I HATE. It isnt so bad alone, but when you double stack it...its so current...and it annoys me to the point that I try not to use it anymore. After I stopped using rage I figured...I may as well be elec melee. Rage hate may sound weird to some of you...but all I can say is I hate it. So I made my elec/shield and he's at level 41.
I know from experience that shields is way to squishy for my tastes...until you IO it for defense. After you hit high defense, recharge is pretty awesome because when you have SHield charge AND Lightning Rod, you want them up ASAP.
Anyways, here's the build I have planned. Not buying purps (excluding a couple procs). Not buying PVP IO's either.
Please, Have I made any mistakes? Any changes to make it even the slightest bit better? (w/o costing too much more inf).
Here is is:
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Sonik Blitz: Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Havoc Punch <ul type="square">[*] (A) Mako's Bite - Chance of Damage(Lethal)[*] (9) Mako's Bite - Accuracy/Damage/Endurance/Recharge[*] (23) Mako's Bite - Accuracy/Damage[*] (31) Mako's Bite - Damage/Endurance[*] (39) Mako's Bite - Damage/Recharge[*] (40) Mako's Bite - Accuracy/Endurance/Recharge[/list]Level 1: Deflection <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (3) Luck of the Gambler - Defense[*] (3) Luck of the Gambler - Defense/Endurance[*] (7) Steadfast Protection - Resistance/+Def 3%[*] (7) Steadfast Protection - Resistance/Endurance[/list]Level 2: Battle Agility <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (5) Luck of the Gambler - Defense[*] (5) Gift of the Ancients - Defense/Endurance[*] (50) Gift of the Ancients - Endurance/Recharge[/list]Level 4: True Grit <ul type="square">[*] (A) Impervium Armor - Resistance[*] (11) Impervium Armor - Resistance/Endurance[*] (17) Miracle - Heal[*] (34) Miracle - Heal/Endurance[*] (37) Miracle - Heal/Recharge[/list]Level 6: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 8: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 10: Active Defense <ul type="square">[*] (A) Recharge Reduction IO[/list]Level 12: Thunder Strike <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (13) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (13) Obliteration - Damage[*] (15) Obliteration - Accuracy/Recharge[*] (15) Obliteration - Damage/Recharge[*] (29) Obliteration - Accuracy/Damage/Recharge[/list]Level 14: Super Speed <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Blessing of the Zephyr - Knockback Reduction (4 points)[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[/list]Level 16: Health <ul type="square">[*] (A) Numina's Convalescence - +Regeneration/+Recovery[*] (17) Numina's Convalescence - Heal[*] (43) Miracle - +Recovery[/list]Level 18: Chain Induction <ul type="square">[*] (A) Crushing Impact - Damage/Endurance/Recharge[*] (19) Crushing Impact - Accuracy/Damage/Endurance[*] (19) Crushing Impact - Accuracy/Damage[*] (27) Crushing Impact - Damage/Recharge[*] (39) Crushing Impact - Accuracy/Damage/Recharge[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - Chance for +End[*] (21) Performance Shifter - EndMod[*] (21) Performance Shifter - EndMod/Recharge[/list]Level 22: Build Up <ul type="square">[*] (A) Adjusted Targeting - Recharge[*] (23) Adjusted Targeting - To Hit Buff[*] (25) Adjusted Targeting - To Hit Buff/Recharge[*] (25) Adjusted Targeting - Endurance/Recharge[*] (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge[/list]Level 24: Kick <ul type="square">[*] (A) Accuracy IO[/list]Level 26: Tough <ul type="square">[*] (A) Aegis - Psionic/Status Resistance[*] (27) Aegis - Resistance[*] (31) Aegis - Resistance/Endurance/Recharge[*] (39) Aegis - Resistance/Endurance[*] (43) Aegis - Resistance/Recharge[/list]Level 28: Weave <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (29) Luck of the Gambler - Defense[/list]Level 30: Against All Odds <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 32: Lightning Rod <ul type="square">[*] (A) Obliteration - Chance for Smashing Damage[*] (33) Obliteration - Accuracy/Damage/Recharge[*] (33) Obliteration - Accuracy/Recharge[*] (33) Obliteration - Damage/Recharge[*] (34) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (34) Obliteration - Damage[/list]Level 35: Shield Charge <ul type="square">[*] (A) Obliteration - Damage[*] (36) Obliteration - Accuracy/Recharge[*] (36) Obliteration - Damage/Recharge[*] (36) Obliteration - Accuracy/Damage/Recharge[*] (37) Obliteration - Accuracy/Damage/Endurance/Recharge[*] (37) Obliteration - Chance for Smashing Damage[/list]Level 38: Combat Jumping <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (40) Luck of the Gambler - Recharge Speed[*] (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (48) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]Level 41: Mu Lightning <ul type="square">[*] (A) Entropic Chaos - Chance of Heal Self[*] (42) Entropic Chaos - Accuracy/Damage[*] (42) Entropic Chaos - Damage/Endurance[*] (42) Entropic Chaos - Damage/Recharge[*] (43) Entropic Chaos - Damage/Endurance/Recharge[/list]Level 44: Ball Lightning <ul type="square">[*] (A) Positron's Blast - Damage/Endurance[*] (45) Positron's Blast - Accuracy/Damage[*] (45) Positron's Blast - Accuracy/Damage/Endurance[*] (45) Positron's Blast - Damage/Recharge[*] (46) Positron's Blast - Chance of Damage(Energy)[*] (48) Ragnarok - Chance for Knockdown[/list]Level 47: Phalanx Fighting <ul type="square">[*] (A) Luck of the Gambler - Recharge Speed[*] (48) Luck of the Gambler - Defense[/list]Level 49: Super Jump <ul type="square">[*] (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range[*] (50) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance[*] (50) Blessing of the Zephyr - Knockback Reduction (4 points)[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]14% DamageBuff(Smashing)[*]14% DamageBuff(Lethal)[*]14% DamageBuff(Fire)[*]14% DamageBuff(Cold)[*]14% DamageBuff(Energy)[*]14% DamageBuff(Negative)[*]14% DamageBuff(Toxic)[*]14% DamageBuff(Psionic)[*]8.62% Defense(Smashing)[*]8.62% Defense(Lethal)[*]12.4% Defense(Fire)[*]12.4% Defense(Cold)[*]9.56% Defense(Energy)[*]9.56% Defense(Negative)[*]3% Defense(Psionic)[*]14.3% Defense(Melee)[*]16.1% Defense(Ranged)[*]17.1% Defense(AoE)[*]2.25% Max End[*]52% Enhancement(Accuracy)[*]75% Enhancement(RechargeTime)[*]5% FlySpeed[*]112.4 HP (7.5%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]Knockback (Mag -12)[*]Knockup (Mag -12)[*]MezResist(Confused) 2.75%[*]MezResist(Held) 3.3%[*]MezResist(Immobilize) 5.5%[*]MezResist(Stun) 6.6%[*]11% (0.18 End/sec) Recovery[*]62% (3.88 HP/sec) Regeneration[*]1.58% Resistance(Fire)[*]1.58% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]2.25% Resistance(Psionic)[*]10% RunSpeed[*]2.5% XPDebtProtection[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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Tear it up!