Hi folx. I made this arc a while back. It was my sophomore effort, and I quite enjoy it, though it hasn't had any exposure, so I've only received 5 ratings. I'm hoping that a few more people will try it. I'll post the relevant details below.
Arc Name: Rise of the Equalizers
Arc ID: 76453
Faction: Custom (the aforementioned Equalizers)
Creator Global/Forum Name: @Happy KillMore
Difficulty Level: challenging
Synopsis: A heretofore unknown group who believes in the dominance of technology is bent on wiping out all sources of extra-normal mutation and all magic use. (NOTE: This is meant to be a challenge. The group has some tough members and the last mission has 7 EBs in one outdoor area.) --Taken straight from the in-game descriptor.
Estimated Time to Play: 1+ hours
If I were to self-critique, I'd say that there's one outdoor mission with 3 hostage rescues, and not everyone enjoys those (so I picked a smallish outdoor map). Also, I stuck 2 ambushes on one boss as he gets damaged; they're hard and can be overwhelming if the team blows through those two ambush points. Finally, the last mission can be tedious with having to hunt down 7 EBs; did I mention that some of them fly?
Hopefully, I'm being overly harsh. We shall see though, once a few reviews crop up here, which is my hope. Please tell me the truth, but be kind in doing so. I expect that people who play it without a large (5+) team will find it difficult or annoying, but it shouldn't be too bad with a big enough (coordinated) team.
P.S. Don't pay too much attention to the Knockoff Ninjas arc that I have published; it wasn't a serious attempt and only remains because I got some good ratings on it.
Hi folx. I made this arc a while back. It was my sophomore effort, and I quite enjoy it, though it hasn't had any exposure, so I've only received 5 ratings. I'm hoping that a few more people will try it. I'll post the relevant details below.
Arc Name: Rise of the Equalizers
Arc ID: 76453
Faction: Custom (the aforementioned Equalizers)
Creator Global/Forum Name: @Happy KillMore
Difficulty Level: challenging
Synopsis: A heretofore unknown group who believes in the dominance of technology is bent on wiping out all sources of extra-normal mutation and all magic use. (NOTE: This is meant to be a challenge. The group has some tough members and the last mission has 7 EBs in one outdoor area.) --Taken straight from the in-game descriptor.
Estimated Time to Play: 1+ hours
If I were to self-critique, I'd say that there's one outdoor mission with 3 hostage rescues, and not everyone enjoys those (so I picked a smallish outdoor map). Also, I stuck 2 ambushes on one boss as he gets damaged; they're hard and can be overwhelming if the team blows through those two ambush points. Finally, the last mission can be tedious with having to hunt down 7 EBs; did I mention that some of them fly?
Hopefully, I'm being overly harsh. We shall see though, once a few reviews crop up here, which is my hope. Please tell me the truth, but be kind in doing so. I expect that people who play it without a large (5+) team will find it difficult or annoying, but it shouldn't be too bad with a big enough (coordinated) team.
P.S. Don't pay too much attention to the Knockoff Ninjas arc that I have published; it wasn't a serious attempt and only remains because I got some good ratings on it.