solo heavy fire/storm build needed


Grimlek

 

Posted

I need a good build for soloing with my fire storm troller. thanks in advance.


 

Posted

and maybe some hunting tips ? i am in the hollows right now and am lvl 16. i am having some issue with my build alittle and wonder if I am doing it right.


 

Posted

I have a couple but they are out of date and my play style is non-typical. I'll post them with explanations after I clean them up.


-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson

 

Posted

Most fire/storm builds are solo friendly.

And all are FUN friendly!


@Mental Maden @Maden Mental
"....you are now tackle free for life."-ShoNuff

 

Posted

I think the problem for me is I come from a fire/ice tanker background and I have end issues out the wazzu with fire/storm so much so that its a total grind to get to the lvl I need to get stamina. Also while I can lock things in place decently If i pull more than say 3 my lvl sometimes the range damage will get me or I come really close to running out of end. I will post my build tonight so that someone can give me some advice. as it is now the xp flow is so slow that lvls seem way to far off.


 

Posted

This is all just my opinion, but I do it this way and the ride to 22 isn't all that bad...

It will help to take Air Superiority and/or Jump Kick from the flight and leaping pools for extra damage. Slot Ring of Fire, Char, and the pool attacks for accuracy, end reduction and damage. Open with Ring of Fire and/or Char to set up containment, which will increase the damage you will get from the other attacks.

This will help you chew through targets a bit better until you get to stamina. At that point (level 22-24 usually), it's worth doing the respec trial or burning a respec and dropping some of those powers to take Hot Feet and Fire Cages so you can do more AoE damage.

Those powers will drain you of endurance very fast before stamina, so I usually put them off until after that point (Hot Feet especially).

Hope that helps


 

Posted

this is my current build if i remember correctly
+---------------------------------------------
+ Built with SuckerPunch's Online Planner
+ http://www.cohplanner.com
+---------------------------------------------
Name: N/A
Level: 18
Archetype: Controller
Primary: Fire Control
Secondary: Storm Summoning
+---------------------------------------------
01 => Gale ==> Empty(1)
01 => Char ==> Acc(1),Dam(3),Dam(3),Hold(5),Hold(5),EndCost(7)
02 => Fire Cages ==> Acc(2),Dam(7),EndCost(9),Empty(17)
04 => Ring of Fire ==> Acc(4),Dam(15)
06 => Air Superiority ==> Empty(6)
08 => Hot Feet ==> Dam(8),Dam(9),Acc(11),Dam(11),EndCost(13),EndCost(13)
10 => Steamy Mist ==> Empty(10)
12 => Flashfire ==> Rech(12),DisDur(15)
14 => Fly ==> Empty(14)
16 => Freezing Rain ==> Rech(16),EndCost(17)
+---------------------------------------------
01 => Sprint ==> Empty(1)
01 => Brawl ==> Empty(1)
02 => Rest ==> Empty(1)


 

Posted

Those powers look ok. I personally, again, don't like taking or using Hot Feet before stamina, but everyone will be different. Some of those slots would really help out Flashfire.
Edit: Flashfire and AS could both use slots and especially accuracy, which would help quite a bit.

Other than that, you need to start taking pre-reqs for stamina asap. With that build it'll be 22 before you get stamina.


 

Posted

yeah i just noticed that , I did have a free respecc due to character being old but i used it. Do you think if I re-made the character with fire/kin or fire/rad it would be easier for me to lvl?

p.s. that icefire guy in hollows keeps beating my ace.


 

Posted

fire/storm is supposed to be a very powerful combo, but blooms late. fire/kin will bloom late as well.

I have a fire/rad and radiation gets quite a few good powers early.

That being said, if fire/storm fits your concept I'm sure it's worth sticking it out. Maybe someone who has a fire/storm could give you more specific advice. After stamina and SOs, I would expect it to get a lot easier.


 

Posted

Ok here ya go. This is my hurricaneless Fire/Storm/Stone. I rely on stacking stuns for control (Flashfires, double stacked T-Clap, Fissures) and most of the damage comes from hot feet, imps, and bonfire.

All cleaned up and shows how I'm currently built. Fire/storm can level just fine solo early as long as you don't rush or try and take on more mobs than you can handle at once. Hot feet is the key its the Highest DPE power that you have. 6 Slot it early for accuracy and end red. Add damage in later via frankenslotting.

The below photos are in Dark Astoria. The controller is a previous version of the level 50 that I copied over to test sometime ago. This is a level 29 version of that controller.

What you see in the first photo is mobs that were stunned by flash fires, then immobilized with fire cages, the controller moved into melee range, then dropped freezing rain and bonfire on them.

Second photo is a few seconds later. All that is left is a piece of a storm shaman and a minion on the left that I missed twice with cages. These get finished off by alternating char and ring of fire while I stay in hot feet range but out of melee range.

Before
After

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Fire_Storm: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Fitness
Power Pool: Medicine
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/Rchg(3), Dev'n-Dmg/EndRdx(5)
Level 1: Gale -- Acc-I(A)
Level 2: Fire Cages -- TotHntr-Acc/EndRdx(A), Enf'dOp-Acc/EndRdx(23), DblAc-Acc/EndRdx(25)
Level 4: Ring of Fire -- Dev'n-Acc/Dmg/EndRdx/Rchg(A), Dev'n-Acc/Dmg/Rchg(5), Dev'n-Dmg/Rchg(46), Dev'n-Dmg/EndRdx(50)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hot Feet -- TmpRdns-Acc/EndRdx(A), TmpRdns-Acc/Dmg/Slow(9), P'ngTtl-Acc/EndRdx(9), P'ngTtl-Dmg/Slow(11), C'ngBlow-Acc/Dmg(11), C'ngBlow-Dmg/EndRdx(46)
Level 10: Hurdle -- Jump-I(A)
Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Stun/Rng(37), Stpfy-Acc/Stun/Rchg(40), Rope-Acc/Rchg(40)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 16: Freezing Rain -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(25), Achilles-ResDeb%(37)
Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
Level 20: Stamina -- EndMod-I(A), P'Shift-EndMod(21), P'Shift-End%(21)
Level 22: Steamy Mist -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(23)
Level 24: Stimulant -- EndRdx-I(A)
Level 26: Bonfire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(27), Posi-Dmg/Rchg(27), Posi-Dmg/Rng(29), Posi-Acc/Dmg/EndRdx(29)
Level 28: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(43), Dct'dW-Heal/EndRdx/Rchg(46)
Level 30: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(31), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31), Stpfy-Acc/Stun/Rchg(34), Rope-Acc/Rchg(37)
Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(34), BldM'dt-Dmg(34)
Level 35: Tornado -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(36), BldM'dt-Acc/EndRdx(36), BldM'dt-Acc/Dmg/EndRdx(36), BldM'dt-Acc(40), BldM'dt-Dmg(43)
Level 38: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-EndRdx/Rchg/Hold(39), BasGaze-Acc/Hold(39), BasGaze-Acc/Rchg(39)
Level 41: Fissure -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Acc/Dmg/EndRdx(43)
Level 44: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(45), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 47: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(48), LkGmblr-Def/EndRdx(48), LkGmblr-Def/EndRdx/Rchg(48)
Level 49: Earth's Embrace -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(50), Mrcl-Heal/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment



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-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson