Invuln/DM final tweaks.


abnormal_joe

 

Posted

It's about that time for my Invuln/DM low 40s decent bnkroll to play with and a burning desire to IO him out prior to facing all the late game baddies.
I've made an attempt to apply the principles from Call_Me_Awesome's excellent invun guide. I just want to make sure I did not miss any tricks before I lay out the cash and burn the respec. Any suggestions are welcome.


Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(11), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(25)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/Dmg(43)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), F'dSmite-Acc/Dmg(43)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Acc/Rchg(34)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(11), Aegis-ResDam/Rchg(13), Aegis-EndRdx/Rchg(21), Aegis-ResDam/EndRdx/Rchg(25)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(46), Mrcl-Heal/Rchg(50)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15), Zephyr-ResKB(15)
Level 14: Health -- Mrcl-Rcvry+(A)
Level 16: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg(17), C'ngImp-Dmg/Rchg(17), T'Death-Dmg/Rchg(31), RechRdx-I(40)
Level 18: Invincibility -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(19)
Level 20: Stamina -- P'Shift-End%(A)
Level 22: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(23), Zephyr-ResKB(23)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), C'ngBlow-Acc/Dmg(33), C'ngBlow-Dmg/Rchg(33), C'ngBlow-Acc/Rchg(33)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), Aegis-EndRdx/Rchg(37), Aegis-ResDam/EndRdx/Rchg(40)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(46)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(37)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), F'dSmite-Acc/Dmg(40)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(45), RctvArm-EndRdx/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders

 

Posted

A couple of thoughts...

First, I'm not sure that third Zephyr in CJ and SJ is worth slotting; I'd yank those slots and toss them into Stamina; you'll need them there.

Secondly, I've always found Hurdle to be far more useful than Swift, particularly with a jumper... it stacks for a highly noticeable increase in jump distance and speed.

I'd slot Dull Pain up a bit more as well.

Invincibility, once you're 47+, is best slotted with 3 Hami-O Cytoskeleton; that ED caps the def/tohit/endred. I add one common Taunt IO in a 4th slot.

You're WAY over the soft cap for S/L/F/C/E/N defense, I would rob a slot from TI, Uny & Res Elements and use them in Siphon Life. I'd also move Taunt quite a bit earlier in the build. You can easily sacrifice the defense; outside of a very few situations 50% is no better than 45%. Personally I would almost completely disregard the F/C defense; those are very rarely encountered damage types.

Your build will work; it offers good damage in your attacks with overkill defenses... I think a small amount of reshuffling will end up with a better overall build however.


COH has just been murdered by NCSoft. http://www.change.org/petitions/ncso...city-of-heroes

 

Posted

Good info here's the revisions. I kept swift because I really miss the run speed when I skip it.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Johhny Revised: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Dark Melee
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
Level 1: Temp Invulnerability -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(15), Aegis-ResDam/Rchg(15), Aegis-ResDam/EndRdx/Rchg(25), Aegis-EndRdx/Rchg(46)
Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg(40)
Level 2: Smite -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(13), F'dSmite-Acc/Dmg(40)
Level 4: Shadow Maul -- Erad-Dmg(A), Erad-Acc/Rchg(5), Erad-Dmg/Rchg(5), C'ngBlow-Acc/Dmg(31), C'ngBlow-Dmg/Rchg(31), C'ngBlow-Acc/Rchg(31)
Level 6: Swift -- Run-I(A)
Level 8: Unyielding -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(9), Aegis-ResDam/Rchg(9), Aegis-ResDam/EndRdx/Rchg(25), Aegis-EndRdx/Rchg(46)
Level 10: Dull Pain -- Numna-Heal/Rchg(A), Dct'dW-Heal/Rchg(11), Mrcl-Heal/Rchg(11), H'zdH-Heal/Rchg(46)
Level 12: Combat Jumping -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50)
Level 14: Health -- Heal-I(A)
Level 16: Siphon Life -- Mako-Acc/Dmg(A), C'ngImp-Acc/Dmg(17), Mako-Dmg/Rchg(17), C'ngImp-Dmg/Rchg(21), Heal-I(23), Heal-I(23)
Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(19), HO:Cyto(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21)
Level 22: Super Jump -- EndRdx-I(A)
Level 24: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A)
Level 26: Tough Hide -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27)
Level 28: Soul Drain -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(29), Erad-Acc/Dmg/Rchg(29), C'ngBlow-Acc/Dmg(43), C'ngBlow-Dmg/Rchg(43), C'ngBlow-Acc/Rchg(43)
Level 30: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-ResDam/Rchg(34), Aegis-ResDam/EndRdx/Rchg(34), Aegis-EndRdx/Rchg(37)
Level 32: Resist Energies -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(33), RctvArm-ResDam/EndRdx/Rchg(33), RctvArm-ResDam(33)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), C'ngBlow-Acc/Dmg(36), C'ngBlow-Dmg/Rchg(37), C'ngBlow-Acc/Rchg(37)
Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), F'dSmite-Acc/Dmg(40)
Level 41: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(45), RctvArm-ResDam/Rchg(45), RctvArm-ResDam/EndRdx/Rchg(45)
Level 47: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(48), Mocking-Taunt/Rchg/Rng(48), Mocking-Acc/Rchg(48), Mocking-Taunt/Rng(50)
Level 49: Weave -- DefBuff-I(A), DefBuff-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet


Taking It On the Chin I-16 Tanker Guide
Repeat Offenders