Final tweaks for my stone/fire.
While I'm not saying at all that my way is the only way there are a few things that you have setup that I wouldn't dream of living without on my stone/fire. As a note ahead of time, I spend virtually all of my time not solo'ing in perma-granite... so keep that in mind with these suggestions and ignore if you spend more outside of it.
Hasten - I've never built a stoner that didn't have this just for sheer need against the rech.
3 slotted swift - Overkill? Maybe, but moving at normal or better speed is pretty important to me.
Stone Skin - Getting this caps your S/L resist while in granite.
A few things you have that I don't... and why.
Leadership - I never take this on a tank. I usually am to worried about guaranteeing agro with multiple attack chains that may or may not use a ton of end to worry about having more toggles.
Breath of Fire - Admittedly I've never even tried this spell on a tank, but it seems slightly less useful to me than the other aoe's in the set, and this is one I drop.
Greater Fire Sword - I usually pick either Incinerate or this... right now I'm going with Incinerate.
I don't have my build anywhere at the moment or I would show you, but basically I take Taunt, the Fighting Pool, Build Up, Hasten much earlier than you have them for the ones you have. I also pick up the Pyre Epic pool for some great additional aoe chains that seem to really help me hang on to everything.
Hopefully my ranting made some sense.
Different strokes I suppose. Here's why I made a few of those decisions.
Hasten:the build as is has +26%rech in granite I used to take this on every toon but the end crash and seesaw nature of the buff on a nonperma drove me nuts.
3 slotted swift: I debated slotting this more I might move the purple proc out of combustion to get the second slot. And of course I always log in the train station for the extra boost.
Stone skin: you might notice that I am resist capped to s/l with granite/tough as slotted. out of granite maneuvers/weave/rock armor has me @48%defense to those damage types.
Leadership:this was originally in the build to serve as IO mules for lotg and gota, I ended up settling on maneuvers to soft cap vs s/l/psi out of granite and assault to cancel out granite's -dmg debuff. Obviously I only run what I need, not all toggles all the time .
Breath of Fire: I'm not married to this one it stayed in thus far mainly for the set bonus. I suppose the question would be what would be better in the same slot?
Greater Fire Sword: Do I understand that you drop this in favor of one of the ST attacks from you epic then?
Taking It On the Chin I-16 Tanker Guide
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I always log out in the train station as well, but even so, more speed is never a bad thing for me and I don't particularly need the slots anywhere else. (Having hasten 3 slotted instead of the 6 you have for Breath of Fire, Greater FS among a few other extra slots in powers you have really helps with making the build less tight).
While true you can get the same with tough, I use both tough and stone skin as a great places to IO Mule. I think I have ageis for run speed and psi in both of them at the moment (although I never actually run tough) which leaves me free to slot granite strictly with def and res IO's. In addition since I never actually run tough (unless I'm outside of granite since I'm already capped in granite) my end problems are a little less.
Effectively the only toggles I run in granite are mud pots and weave.... and occasionally rooted if its a nasty fight (but this is extremely rare).
As far as attack chain...
hasten
teleport in
Build Up
Combustion
FSC
Melt Armor
Fireball
Taunt (if any were missed and just because at this point the rest of the group is now attacking and might pull a few).
Scorch/Incinerate until I recharge an aoe up which due to hasten doesn't take long even without a kin... with a kin I completely skip the single target attacks.
It's pretty difficult to pull off of me with that formula just because of all the aoe I'm throwing around.
Without granite (which is solo for me) I can basically do a very similar tactic only I'll usually use Incinerate first on whatever the toughest baddie is. My rech is so crazy without granite I hardly ever even worry about chains solo though, and pretty much just spam my heavy hitters as much as possible. Even then usually there's enough aoe I kill the hole pack pretty quickly.
In my build... I typically take Hasten where you take Breath of Fire. (sort of... my build is completely different, but basically thats the power swap I make).
As you said... different strokes. If it works for you more power, just figured I'd say what works for me.
This tank is currently at 46 and all slots are filled thus far. I have not noticed any problems with the build but second and third opinins have a way of improving on perfection.
Here's the build tear it to shreds, tell me what I did wrong.
I'm not made of gold plated influence but as you might notice I can afford the good stuff if I really want it.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Fiery Melee
Power Pool: Fitness
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Leadership
Hero Profile:
Level 1: Rock Armor -- LkGmblr-Rchg+(A), GftotA-Run+(3)
Level 1: Scorch -- Mocking-Taunt(A), Mocking-Taunt/Rchg(9), Mocking-Taunt/Rchg/Rng(37), Mocking-Acc/Rchg(40), Mocking-Taunt/Rng(40), Mocking-Rchg(42)
Level 2: Earth's Embrace -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Rchg(23)
Level 4: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(5), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(21), Armgdn-Dam%(48)
Level 6: Mud Pots -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-Acc/Dmg/Rchg(13), Oblit-Acc/Dmg/EndRdx/Rchg(21)
Level 8: Rooted -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(23)
Level 10: Swift -- Run-I(A)
Level 12: Recall Friend -- Winter-ResSlow(A)
Level 14: Teleport -- EndRdx-I(A)
Level 16: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rchg(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), RechRdx-I(48)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(46)
Level 22: Kick -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(25), KinCrsh-Rchg/KB(25), KinCrsh-Rechg/EndRdx(31), KinCrsh-Dmg/EndRdx/KB(34), KinCrsh-Acc/Dmg/KB(37)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- GftotA-Run+(A), LkGmblr-Rchg+(27), DefBuff-I(27), DefBuff-I(45)
Level 28: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(31), EndRdx-I(50)
Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(42), Mocking-Taunt/Rchg/Rng(43), Mocking-Acc/Rchg(43), Mocking-Taunt/Rng(43), Mocking-Rchg(45)
Level 32: Granite Armor -- LkGmblr-Rchg+(A), GftotA-Run+(33), DefBuff-I(33), DefBuff-I(33), ResDam-I(34), ResDam-I(34)
Level 35: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(36), KntkC'bat-Knock%(37), F'dSmite-Acc/Dmg(48)
Level 38: Greater Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), KntkC'bat-Knock%(40), F'dSmite-Acc/Dmg(46)
Level 41: Maneuvers -- GftotA-Run+(A), LkGmblr-Rchg+(42), DefBuff-I(45), DefBuff-I(46)
Level 44: Assault -- EndRdx-I(A)
Level 47: Build Up -- RechRdx-I(A), RechRdx-I(50)
Level 49: Minerals -- GftotA-Run+(A), LkGmblr-Rchg+(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
Taking It On the Chin I-16 Tanker Guide
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