< Legends Series > Arc 183150


American_Angel

 

Posted

This popular series now has a new chapter added.

Arc #183150
2 Missions
No AVs, 1 EB

All Levels able to play. Can be soloed, but better with 6 or more players.

In Legends #0, we met Lord Chronos, a being with the ability to manipulate time and alternate realities. Now Lord Chronos is back to wreak havok...can you halt his evil schemes before he succeeds? NOTE - This is a Task Force -

Comic Cover : www.cohLegends.com

This is my first attempt at making a mission less "deadly", and is sort of an experiement for future arcs.


 

Posted

Alright, I'll give this a go. The 'less "deadly"' tag caught my eye.

First off, a slight issue with your intro text, when it says:
"the determination there you step in and make a difference."
I think you meant to say:
"the determination there to step in and make a difference."

The premise is kinda weak, not a whole lot to motivate and pull in the player, but you didn't say this was SFMA, so what the hell, let's be heroes for heroing's sake.

Before we get to the mission proper, I soloed this with my tricked out melee fortunata, which I find is suitable for testing challenging arcs. Being extremely versatile, she can handle almost any challenge, and it prevents me from getting frustrated. I played on challenge rating 4, or Unyielding for you hero types.

Mission 1: Where to begin? The mission entrance text matches my sentiment, but you never figure out why you're in a graveyard, or how exactly the "Big Bad" is going to change history.

The all Lt. cast makes for a kind of dull showing, especially since you only have two of them, and their costumes are very plain. The Creature had no description. The two big no-no's here would be the Mummy's with status protection, and the Creatures with Aim. The only way that they could have been more difficult is if they had perception and confuse resistance.

The ally, Alley Cat, was a total righteous jerk, telling me I'm not a team player, and that I need to learn how to work together. All the while he's not respecting my play style(not dying), charging into mobs and face plants in a matter of moments. Ally's on aggressive is another no-no when the surrounding villain group is meant to be challenging. The ally Florah isn't much better, being set to aggressive as well. She's plant/kin, but I'd say, "Just because you have a speed boosting ally, doesn't make your challenge balanced."

The "Big Bad" is an EB/AV with PToD(false in advertising) and two control sets as his combo. He doesn't say a word in this first mission. No taunts, no unveiling of his plan. Nothing about his aim zombies. No clues on his defeat, no clues at mission complete. I get back to Florah, the contact, and she says he escaped... huh? No mention of this is made in mission...

Mission 2: The "Big Bad" is up to his old tricks(WHAT TRICKS?). The sentence structure here gets a little repetitive:
He's up to his old tricks again,
He's trying the same thing again,
and we have to travel back in time again.

More creatures and mummies, another graveyard. And with no extra explanation, it's a defeat all. That's a no-no in almost every critic's book.

The battle with Lightning Man and Alley Cat didn't spawn correctly. I'm guessing you wanted them fighting your aim zombies when the player arrives, but instead it's just 3 Lightning men. The Batman and Robin reference falls flat, as they get owned before I get enough time to throw down confuses on the aim zombies.

Florah actually ended up being a hindrance in this mission, as she almost got me killed by preemptively attacking the "Big Bad", was made ineffective by his PToD, and was promptly owned by his numerous pets. I managed to escape and came back for round two, fairing better on my own.
Even though the end boss is the same guy from the last mission, that's still two instances of the EB/AV in the arc(false in advertising).
This was the one time I really had to use inspirations in this arc was when the "Big Bad" summons the ambush at half life in mission two. I knew what to expect, so two purples, a big orange, and mindlink did the trick with little incident.
He actually said something in this mission, about how he's going to change time(how exactly?) to obtain all the power for himself(as a means to do what?). Queue mad laughter.

In summary, if this is your idea of 'less deadly', I'm not sure what audience you're targeting. I'd say, "Not everyone is a scrapper", but I'm not sure that casual scrappers can handle this. The only way I managed this without a defeat was through liberal use of confuse, getting your critters to waste their aim on their friends, and getting your EB/AV's pets to attack him while his PToD were down.

From the looks of your link, it looks like this arc is for your SG mates. I hope they understand what's going and appreciate your story more than I did. Best of luck.


 

Posted

Thank you for your insights...it's a learning process for me.

Working on a new, hopefully better arc. Maybe I'll have better luck with it.