Critique my Bs/Wp build


BrokenPrey

 

Posted

I orginally built my character off of "Arm strong's" Bs/Wp guide, and I've loved it pve. However, I'm starting to experience pvp & i'm noticing my performance is lacking. My accuracy was low, and my defenses are even worse. I constantly get RttC detoggled & constantly get hit with status effects & kb/knockup. I'm looking to improve my character for pvp purposes. Any advices suggestions or comments good or bad?

Thanks

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Blitzkrieg Balgari: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Hack -- Mako-Acc/EndRdx/Rchg:39(A), Mako-Acc/Dmg/EndRdx/Rchg:39(3), Mako-Dmg/Rchg:39(3), C'ngImp-Dmg/EndRdx/Rchg:39(23), C'ngImp-Dmg/EndRdx:39(23), C'ngImp-Dmg/Rchg:39(37)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:39(5), TtmC'tng-ResDam/EndRdx:39(5), S'fstPrt-ResKB:30(43)
Level 2: Slice -- M'Strk-Acc/Dmg/EndRdx:39(A), M'Strk-Dmg/EndRdx/Rchg:39(7), M'Strk-Acc/Dmg:39(7), M'Strk-Acc/EndRdx:39(40), M'Strk-Dmg/EndRdx:39(42), M'Strk-Dmg/Rchg:39(42)
Level 4: Fast Healing -- Numna-Heal:39(A), Numna-Heal/EndRdx:39(11), Mrcl-Heal:39(11), Mrcl-Heal/EndRdx:39(40)
Level 6: Build Up -- RechRdx-I:40(A), RechRdx-I:40(9), ToHit-I:40(9)
Level 8: Parry -- Mako-Dmg/EndRdx:39(A), Mako-Acc/Dmg:39(13), F'dSmite-Acc/Dmg/Rchg:39(13), F'dSmite-Acc/Dmg:39(37), C'ngImp-Dmg/EndRdx:39(39), DefBuff(40)
Level 10: Indomitable Will -- RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(15), LkGmblr-Def:39(15), LkGmblr-EndRdx/Rchg:39(37)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 14: Super Jump -- Jump-I:40(A)
Level 16: Rise to the Challenge -- Mrcl-Heal:39(A), Numna-Heal/Rchg:39(17), Mrcl-Heal/EndRdx:39(17), Numna-Heal/EndRdx:39(43)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg/EndRdx:39(A), M'Strk-Acc/Dmg:39(19), M'Strk-Dmg/EndRdx/Rchg:39(19), M'Strk-Dmg/EndRdx:39(43), M'Strk-Dmg/Rchg:39(45), M'Strk-Acc/EndRdx:39(45)
Level 20: Quick Recovery -- EndMod-I:20(A), EndMod-I:40(21), EndMod-I:40(21), Empty(46)
Level 22: Swift -- Empty(A)
Level 24: Health -- Numna-Regen/Rcvry+:39(A), RgnTis-Regen+:30(25), Mrcl-Rcvry+:39(25), Mrcl-Heal:39(46)
Level 26: Disembowel -- Mako-Acc/EndRdx/Rchg:39(A), Mako-Acc/Dmg/EndRdx/Rchg:39(27), Mako-Dmg/Rchg:39(27), C'ngImp-Dmg/EndRdx/Rchg:39(29), C'ngImp-Dmg/EndRdx:39(29), C'ngImp-Dmg/Rchg:39(31)
Level 28: Stamina -- EndMod-I:40(A), EndMod-I:40(31), EndMod-I:40(31)
Level 30: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 32: Head Splitter -- M'Strk-Acc/Dmg:39(A), M'Strk-Dmg/EndRdx:39(33), M'Strk-Dmg/Rchg:39(33), M'Strk-Acc/EndRdx:39(33), M'Strk-Acc/Dmg/EndRdx:39(34), M'Strk-Dmg/EndRdx/Rchg:39(34)
Level 35: Heightened Senses -- RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(36), LkGmblr-Def/EndRdx/Rchg:39(36), LkGmblr-Rchg+:39(50)
Level 38: Mind Over Body -- TtmC'tng-ResDam:39(A), TtmC'tng-ResDam/EndRdx:39(39), RctvArm-ResDam:39(39), RctvArm-ResDam/EndRdx:39(46)
Level 41: Assault -- EndRdx(A), EndRdx(42)
Level 44: Tactics -- EndRdx(A), AdjTgt-ToHit:39(45)
Level 47: Strength of Will -- TtmC'tng-ResDam:39(A), TtmC'tng-ResDam/EndRdx:39(48), RctvArm-ResDam:39(48), RctvArm-ResDam/EndRdx:39(48)
Level 49: Super Speed -- Run-I:40(A), Run-I:40(50), Run-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Energy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+8.62% Defense(Melee) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+3% Defense(Ranged) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+8.62% Defense(AoE) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+7.5% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+70.3 HP (5.25%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+10.3 second Knockback (Mag -4) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+10.3 second Knockup (Mag -4) to Self [Non-resistable] [Ignores Enhancements &amp; Buffs][*]+MezResist(Immobilize) (Mag 22.6%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) (Mag 11.6%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+MezResist(Stun) (Mag 4.95%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+9% (0.15 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+44% (2.46 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements &amp; Buffs]
Effect does not stack from same caster[/list]


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Posted

[ QUOTE ]
my defenses are even worse. I constantly get RttC detoggled &amp; constantly get hit with status effects &amp; kb/knockup.

[/ QUOTE ]

Sorry to tell you that is /WP in the new PvP. Everyone gets Mezz and that will detoggled your best power which is RttC. Most PvP players will tell you to stay away from /WP for PvP.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

if i decied to make a new scrapper w/ a different secondary, what secondary does well in pvp?


 

Posted

no-one has any comments or suggestions? 0_o


 

Posted

I've got a 50 kat/regen scrapper. I made him even before I made my bs/wp scraper. I was going to roll a bs/regen (have one lvl 29 haha) but when I read "arm strongs" guide, I decided to do a bs/wp build instead.

I don't understand though why RttC gets detoggled when all my other toggles don't.


 

Posted

[ QUOTE ]

I don't understand though why RttC gets detoggled when all my other toggles don't.

[/ QUOTE ]

When you get Mezz in PvE or PvP all of your offence of toggles will detoggled. So that would be RttC for /WP, Blazing Aura for /Fire and Against all odds for /SD to name a few.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

oh, so RttC is considered an offensive toggle?, That makes sense then....So, /regen for example wouldn't have that issue, because integration isn't considered an offensive toggle, right?


 

Posted

[ QUOTE ]
oh, so RttC is considered an offensive toggle?, That makes sense then....So, /regen for example wouldn't have that issue, because integration isn't considered an offensive toggle, right?

[/ QUOTE ]

Yes integration would not detoggle because it only affecting your self, it is just like Mind Over Body and Indomitable Will.

/Regen is good because of all of the clicky it has like Reconstruction, Dull Pain, Instant Healing(I don't know if this power is good in PvP) and Moment Of Glory.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps