Critique my Bs/Wp build
[ QUOTE ]
my defenses are even worse. I constantly get RttC detoggled & constantly get hit with status effects & kb/knockup.
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Sorry to tell you that is /WP in the new PvP. Everyone gets Mezz and that will detoggled your best power which is RttC. Most PvP players will tell you to stay away from /WP for PvP.
if i decied to make a new scrapper w/ a different secondary, what secondary does well in pvp?
no-one has any comments or suggestions? 0_o
Well for PvP I have heard good things about /regen
I've got a 50 kat/regen scrapper. I made him even before I made my bs/wp scraper. I was going to roll a bs/regen (have one lvl 29 haha) but when I read "arm strongs" guide, I decided to do a bs/wp build instead.
I don't understand though why RttC gets detoggled when all my other toggles don't.
[ QUOTE ]
I don't understand though why RttC gets detoggled when all my other toggles don't.
[/ QUOTE ]
When you get Mezz in PvE or PvP all of your offence of toggles will detoggled. So that would be RttC for /WP, Blazing Aura for /Fire and Against all odds for /SD to name a few.
oh, so RttC is considered an offensive toggle?, That makes sense then....So, /regen for example wouldn't have that issue, because integration isn't considered an offensive toggle, right?
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oh, so RttC is considered an offensive toggle?, That makes sense then....So, /regen for example wouldn't have that issue, because integration isn't considered an offensive toggle, right?
[/ QUOTE ]
Yes integration would not detoggle because it only affecting your self, it is just like Mind Over Body and Indomitable Will.
/Regen is good because of all of the clicky it has like Reconstruction, Dull Pain, Instant Healing(I don't know if this power is good in PvP) and Moment Of Glory.
I orginally built my character off of "Arm strong's" Bs/Wp guide, and I've loved it pve. However, I'm starting to experience pvp & i'm noticing my performance is lacking. My accuracy was low, and my defenses are even worse. I constantly get RttC detoggled & constantly get hit with status effects & kb/knockup. I'm looking to improve my character for pvp purposes. Any advices suggestions or comments good or bad?
Thanks
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Blitzkrieg Balgari: Level 50 Natural Scrapper
Primary Power Set: Broad Sword
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Hero Profile:
Level 1: Hack -- Mako-Acc/EndRdx/Rchg:39(A), Mako-Acc/Dmg/EndRdx/Rchg:39(3), Mako-Dmg/Rchg:39(3), C'ngImp-Dmg/EndRdx/Rchg:39(23), C'ngImp-Dmg/EndRdx:39(23), C'ngImp-Dmg/Rchg:39(37)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+:30(A), TtmC'tng-ResDam:39(5), TtmC'tng-ResDam/EndRdx:39(5), S'fstPrt-ResKB:30(43)
Level 2: Slice -- M'Strk-Acc/Dmg/EndRdx:39(A), M'Strk-Dmg/EndRdx/Rchg:39(7), M'Strk-Acc/Dmg:39(7), M'Strk-Acc/EndRdx:39(40), M'Strk-Dmg/EndRdx:39(42), M'Strk-Dmg/Rchg:39(42)
Level 4: Fast Healing -- Numna-Heal:39(A), Numna-Heal/EndRdx:39(11), Mrcl-Heal:39(11), Mrcl-Heal/EndRdx:39(40)
Level 6: Build Up -- RechRdx-I:40(A), RechRdx-I:40(9), ToHit-I:40(9)
Level 8: Parry -- Mako-Dmg/EndRdx:39(A), Mako-Acc/Dmg:39(13), F'dSmite-Acc/Dmg/Rchg:39(13), F'dSmite-Acc/Dmg:39(37), C'ngImp-Dmg/EndRdx:39(39), DefBuff(40)
Level 10: Indomitable Will -- RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(15), LkGmblr-Def:39(15), LkGmblr-EndRdx/Rchg:39(37)
Level 12: Combat Jumping -- Ksmt-ToHit+:30(A)
Level 14: Super Jump -- Jump-I:40(A)
Level 16: Rise to the Challenge -- Mrcl-Heal:39(A), Numna-Heal/Rchg:39(17), Mrcl-Heal/EndRdx:39(17), Numna-Heal/EndRdx:39(43)
Level 18: Whirling Sword -- M'Strk-Acc/Dmg/EndRdx:39(A), M'Strk-Acc/Dmg:39(19), M'Strk-Dmg/EndRdx/Rchg:39(19), M'Strk-Dmg/EndRdx:39(43), M'Strk-Dmg/Rchg:39(45), M'Strk-Acc/EndRdx:39(45)
Level 20: Quick Recovery -- EndMod-I:20(A), EndMod-I:40(21), EndMod-I:40(21), Empty(46)
Level 22: Swift -- Empty(A)
Level 24: Health -- Numna-Regen/Rcvry+:39(A), RgnTis-Regen+:30(25), Mrcl-Rcvry+:39(25), Mrcl-Heal:39(46)
Level 26: Disembowel -- Mako-Acc/EndRdx/Rchg:39(A), Mako-Acc/Dmg/EndRdx/Rchg:39(27), Mako-Dmg/Rchg:39(27), C'ngImp-Dmg/EndRdx/Rchg:39(29), C'ngImp-Dmg/EndRdx:39(29), C'ngImp-Dmg/Rchg:39(31)
Level 28: Stamina -- EndMod-I:40(A), EndMod-I:40(31), EndMod-I:40(31)
Level 30: Hasten -- RechRdx(A), RechRdx(34), RechRdx(36)
Level 32: Head Splitter -- M'Strk-Acc/Dmg:39(A), M'Strk-Dmg/EndRdx:39(33), M'Strk-Dmg/Rchg:39(33), M'Strk-Acc/EndRdx:39(33), M'Strk-Acc/Dmg/EndRdx:39(34), M'Strk-Dmg/EndRdx/Rchg:39(34)
Level 35: Heightened Senses -- RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(36), LkGmblr-Def/EndRdx/Rchg:39(36), LkGmblr-Rchg+:39(50)
Level 38: Mind Over Body -- TtmC'tng-ResDam:39(A), TtmC'tng-ResDam/EndRdx:39(39), RctvArm-ResDam:39(39), RctvArm-ResDam/EndRdx:39(46)
Level 41: Assault -- EndRdx(A), EndRdx(42)
Level 44: Tactics -- EndRdx(A), AdjTgt-ToHit:39(45)
Level 47: Strength of Will -- TtmC'tng-ResDam:39(A), TtmC'tng-ResDam/EndRdx:39(48), RctvArm-ResDam:39(48), RctvArm-ResDam/EndRdx:39(48)
Level 49: Super Speed -- Run-I:40(A), Run-I:40(50), Run-I:40(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Lethal) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Fire) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Cold) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Energy) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Negative) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Psionic) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+8.62% Defense(Melee) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+3% Defense(Ranged) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+8.62% Defense(AoE) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+7.5% Enhancement(RechargeTime) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+70.3 HP (5.25%) HitPoints to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+10.3 second Knockback (Mag -4) to Self [Non-resistable] [Ignores Enhancements & Buffs][*]+10.3 second Knockup (Mag -4) to Self [Non-resistable] [Ignores Enhancements & Buffs][*]+MezResist(Immobilize) (Mag 22.6%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Sleep) (Mag 11.6%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+MezResist(Stun) (Mag 4.95%) to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+9% (0.15 End/sec) Recovery to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+44% (2.46 HP/sec) Regeneration to Self for 10.3 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Fire) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[*]+2.84% Resistance(Cold) to Self for 10.8 seconds [Non-resistable] [Ignores Enhancements & Buffs]
Effect does not stack from same caster[/list]
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