DM/SD


AVKiller

 

Posted

this is my final build I'm lvl 50 now have taken down 17 AV's solo a few with insp end thing. Let me know what you think.

Level 50 Magic Scrapper
Primary Power Set: Dark Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting

Hero Profile:
------------
Level 1: Smite T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(36), T'Death-Dmg/Rchg:40(36), T'Death-Acc/Dmg/EndRdx:40(36), T'Death-Dmg/EndRdx/Rchg:40(37), T'Death-Dam%:40(37)
Level 1: Deflection LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx/Rchg:50(34), S'fstPrt-ResDam/EndRdx:30(34), S'fstPrt-ResDam/Def+:30(34)
Level 2: Battle Agility RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(3), RedFtn-EndRdx/Rchg:50(3), RedFtn-EndRdx:50(13), RedFtn-Def/EndRdx/Rchg:50(31), RedFtn-Def:50(31)
Level 4: True Grit Numna-Regen/Rcvry+:50(A), Numna-Heal:50(5), Numna-Heal/EndRdx:50(5), RgnTis-Regen+:30(9), RgnTis-Heal/EndRdx:30(9), RgnTis-Heal/Rchg:30(23)
Level 6: Hasten RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Hurdle Jump-I:50(A)
Level 10: Siphon Life T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(11), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(13), T'Death-Dmg/EndRdx/Rchg:40(21), T'Death-Dam%:40(23)
Level 12: Active Defense RechRdx-I:50(A)
Level 14: Super Speed Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
Level 16: Health Numna-Heal:50(A), Numna-Heal/EndRdx:50(17), Numna-Heal/Rchg:50(17), Mrcl-Rcvry+:40(21)
Level 18: Combat Jumping Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(19), Zephyr-ResKB:50(19), LkGmblr-Rchg+:50(25)
Level 20: Stamina P'Shift-End%:50(A), P'Shift-EndMod/Acc:50(25), P'Shift-EndMod/Rchg:50(33)
Level 22: Against All Odds EndRdx-I:50(A)
Level 24: Phalanx Fighting LkGmblr-Rchg+:50(A)
Level 26: Soul Drain GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(29), GSFC-ToHit/EndRdx:50(29), GSFC-Build%:50(31)
Level 28: Boxing Amaze-Stun/Rchg:50(A), Amaze-Acc/Stun/Rchg:50(42), Amaze-EndRdx/Stun:50(45), Amaze-ToHitDeb%:50(50), Amaze-Acc/Rchg:50(50)
Level 30: Tough Aegis-ResDam:50(A), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam/EndRdx/Rchg:50(42)
Level 32: Midnight Grasp Hectmb-Dmg/Rchg:50(A), Hectmb-Acc/Dmg/Rchg:50(37), Hectmb-Acc/Rchg:50(39), Hectmb-Dmg/EndRdx:50(39), Hectmb-Dam%:50(40), Mako-Acc/Dmg/EndRdx/Rchg:30(40)
Level 35: Shield Charge Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(42), Armgdn-Acc/Dmg/Rchg:50(43), Armgdn-Acc/Rchg:50(43), Armgdn-Dam%:50(43)
Level 38: Weave LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-EndRdx/Rchg:50(45), LkGmblr-Def:50(45)
Level 41: One with the Shield Heal-I:30(A)
Level 44: Dark Consumption Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(46), Oblit-Acc/Dmg/Rchg:50(46), Oblit-Acc/Dmg/EndRdx/Rchg:50(48), Oblit-%Dam:50(48)
Level 47: Super Jump Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(48), Zephyr-ResKB:50(50)
Level 49: Grant Cover LkGmblr-Rchg+:50(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Critical Hit
------------
Set Bonus Totals:
12.5% DamageBuff(Smashing)
12.5% DamageBuff(Lethal)
12.5% DamageBuff(Fire)
12.5% DamageBuff(Cold)
12.5% DamageBuff(Energy)
12.5% DamageBuff(Negative)
12.5% DamageBuff(Toxic)
12.5% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
12.1% Defense(Fire)
12.1% Defense(Cold)
10.2% Defense(Energy)
10.2% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
17.4% Defense(Ranged)
16.4% Defense(AoE)
77.5% Enhancement(RechargeTime)
72% Enhancement(Accuracy)
10% FlySpeed
190.8 HP (14.2%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Held) 5.5%
MezResist(Immobilize) 7.7%
MezResist(Stun) 2.2%
16% (0.27 End/sec) Recovery
44% (2.46 HP/sec) Regeneration
8.82% Resistance(Fire)
8.82% Resistance(Cold)
19% RunSpeed



------------
Set Bonuses:
Touch of Death
(Smite)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Luck of the Gambler
(Deflection)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Steadfast Protection
(Deflection)
1.5% (0.03 End/sec) Recovery
3% Defense(All)

Red Fortune
(Battle Agility)
MezResist(Immobilize) 2.2%
1.26% Resistance(Fire,Cold)
2% DamageBuff(All)
5% Enhancement(RechargeTime)
2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)

Numina's Convalescence
(True Grit)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints

Regenerative Tissue
(True Grit)
4% RunSpeed
20.1 HP (1.5%) HitPoints

Touch of Death
(Siphon Life)
MezResist(Immobilize) 2.75%
20.1 HP (1.5%) HitPoints
2.5% DamageBuff(All)
MezResist(Held) 2.75%
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Blessing of the Zephyr
(Super Speed)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)

Numina's Convalescence
(Health)
12% (0.67 HP/sec) Regeneration
25.1 HP (1.87%) HitPoints

Blessing of the Zephyr
(Combat Jumping)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)

Luck of the Gambler
(Combat Jumping)
7.5% Enhancement(RechargeTime)

Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints

Luck of the Gambler
(Phalanx Fighting)
7.5% Enhancement(RechargeTime)

Gaussian's Synchronized Fire-Control
(Soul Drain)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
25.1 HP (1.87%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)

Absolute Amazement
(Boxing)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Aegis
(Tough)
5% RunSpeed
3.13% Defense(Fire,Cold), 1.56% Defense(AoE)

Hecatomb
(Midnight Grasp)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Armageddon
(Shield Charge)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)

Luck of the Gambler
(Weave)
10% (0.56 HP/sec) Regeneration
15.1 HP (1.12%) HitPoints
9% Enhancement(Accuracy)
7.5% Enhancement(RechargeTime)

Obliteration
(Dark Consumption)
MezResist(Stun) 2.2%
3% DamageBuff(All)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)

Blessing of the Zephyr
(Super Jump)
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
Knockback Protection (Mag -4)

Luck of the Gambler
(Grant Cover)
7.5% Enhancement(RechargeTime)

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Posted

Reslot Siphon Life so you get some heal enhancers in there, that will increase your survivability quite a bit.

Your Soul Drain currently lacks accuracy (though your global accuracy is fairly high) and is low on recharge. Gaussian's is a great set with all six slotted, but I wouldn't sacrifice any usability of Soul Drain for it.