My QoL suggestions (05/16)


Memphis_Bill

 

Posted

•Auto-Rez anyone whom returns from an Arena match or AE mission that has been defeated. Its mostly inconvenient for people whom have died returning from an arena match, but for AE it just plain doesn't make sense O_o (Unless your virtual reality gives you a nightmare and send you into a coma)

•During the "preperation" period before a match, around where the player spawn points start, make some "practice dummies" appear, that are affected so that one could recieve buffs from them, or build fury/dom off them, etc (ala WS eclipse, anything that requires mulitple people. As well as maybe having the option to have random defeated corpses that don't dissapear until used in an arena map. (complicated I know) And have the practice dummies dissapear when the 30 second preparation timer is up and the match starts.

•Go over some of the lower level, and in general fairly useless in comparison IO sets that exist (though never get used) and gives them decent bonuses, remove all debt/xp and mez resist bonuses (or buff the mez ones up some), and add stuff like small ToHit bonuses, def debuff/tohit buff resistance, range, etc etc, so some sets that are currently pretty measly people will actually start going for.

•Allow communication in an arena match, why was this even added in the first place, if i didnt want to be spammed by my SG/the arena/help channels, etc I'd turn off that tab <_<


 

Posted

[ QUOTE ]
•Auto-Rez anyone whom returns from an Arena match or AE mission that has been defeated. Its mostly inconvenient for people whom have died returning from an arena match, but for AE it just plain doesn't make sense O_o (Unless your virtual reality gives you a nightmare and send you into a coma)

[/ QUOTE ]

Auto-rez or just send to the hospital (which is right nearby, of course.) Essentially the same thing. Just a question of if they can or not, I think.

[ QUOTE ]

•During the "preperation" period before a match, around where the player spawn points start, make some "practice dummies" appear, that are affected so that one could recieve buffs from them, or build fury/dom off them, etc (ala WS eclipse, anything that requires mulitple people. As well as maybe having the option to have random defeated corpses that don't dissapear until used in an arena map. (complicated I know)

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Ehhh... Part of me wants to say "sure, makes sense, and would help," part of me wants to say "That'd be ridiculously overpowered at times." (Team with, say, a pair of kins, say, all who hit FS just before a match starts? Ow.)

I'll throw that under "balance concerns."
[ QUOTE ]

•Go over some of the lower level, and in general fairly useless in comparison IO sets that exist (though never get used) and gives them decent bonuses, remove all debt/xp and mez resist bonuses (or buff the mez ones up some), and add stuff like small ToHit bonuses, def debuff/tohit buff resistance, range, etc etc, so some items that are currently pretty measly people will actually start going for.

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Lower level? Why do my upper levels want 1.5% debt reduction? Or even less than 1%? >.< Some of them just need going over in general.