Fire/Fire Slotting Ideas...
Reading the advice and experience of others on this board, I chose to optimize for melee defense. Soft-capped melee is pretty sweet.
Soft capped def is good to go with but it is not easy to do and is not always the best to do. You also want to get ok recharge in your build too. Now I would say aim for 20%+ melee def it is not a high number but it is good def and will help out alot. Here is a simple build that does not cost a lot of inf. It as good melee def and ok recharge and it is a good way to go with your slotting.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(17), TtmC'tng-EndRdx(17)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Swift -- Run-I(A)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(40)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(29)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23)
Level 24: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dam%(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(29)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Weave -- RedFtn-EndRdx(A), RedFtn-Def(43), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def/Rchg(48)
Level 41: Rise of the Phoenix -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(46), Stpfy-EndRdx/Stun(50)
Level 44: Burn -- M'Strk-Acc/Dmg(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
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I know what you're thinking... LOOK SOMEONE ELSE WHO CAN'T SLOT FOR THEMSELVES... I've tried, many times, and failed... many... many times... I love Fire/Fire... the damage is delicious... but I think IO's would make it that much better... so I want to know... if anyone has any ideas on what to slot for a basic fire/fire build. (P.S. I know I have a "..." problem)