Fire/Fire Slotting Ideas...


BrokenPrey

 

Posted

I know what you're thinking... LOOK SOMEONE ELSE WHO CAN'T SLOT FOR THEMSELVES... I've tried, many times, and failed... many... many times... I love Fire/Fire... the damage is delicious... but I think IO's would make it that much better... so I want to know... if anyone has any ideas on what to slot for a basic fire/fire build. (P.S. I know I have a "..." problem)


 

Posted

Reading the advice and experience of others on this board, I chose to optimize for melee defense. Soft-capped melee is pretty sweet.


 

Posted

Soft capped def is good to go with but it is not easy to do and is not always the best to do. You also want to get ok recharge in your build too. Now I would say aim for 20%+ melee def it is not a high number but it is good def and will help out alot. Here is a simple build that does not cost a lot of inf. It as good melee def and ok recharge and it is a good way to go with your slotting.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Level 50 Mutation Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(7), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(13)
Level 1: Fire Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(15), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(17), TtmC'tng-EndRdx(17)
Level 2: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 4: Healing Flames -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/EndRdx/Rchg(11), Dct'dW-EndRdx/Rchg(40), Dct'dW-Heal/Rchg(42), Dct'dW-Heal(42), Dct'dW-Rchg(42)
Level 6: Combat Jumping -- Krma-ResKB(A)
Level 8: Swift -- Run-I(A)
Level 10: Temperature Protection -- S'fstPrt-ResDam/Def+(A)
Level 12: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(37), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(39), TtmC'tng-EndRdx/Rchg(39), TtmC'tng-ResDam/EndRdx/Rchg(39), TtmC'tng-ResDam(40), TtmC'tng-EndRdx(40)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(19), Oblit-Dmg/Rchg(19), Oblit-Acc/Dmg/Rchg(21), Oblit-Acc/Dmg/EndRdx/Rchg(21), Oblit-%Dam(29)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(23), Efficacy-EndMod/Rchg(23)
Level 24: Blazing Aura -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(25), M'Strk-Acc/Dmg/EndRdx(25), Sciroc-Dam%(27), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(29)
Level 26: Incinerate -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45), C'ngImp-Acc/Dmg/EndRdx(45), C'ngImp-Dmg/EndRdx/Rchg(45)
Level 28: Boxing -- Acc-I(A)
Level 30: Tough -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(31), TtmC'tng-EndRdx/Rchg(31), TtmC'tng-ResDam(31), TtmC'tng-EndRdx(34), TtmC'tng-ResDam/EndRdx/Rchg(36)
Level 32: Greater Fire Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(33), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
Level 35: Fiery Embrace -- RechRdx-I(A), RechRdx-I(46)
Level 38: Weave -- RedFtn-EndRdx(A), RedFtn-Def(43), RedFtn-Def/EndRdx(46), RedFtn-Def/EndRdx/Rchg(48), RedFtn-Def/Rchg(48)
Level 41: Rise of the Phoenix -- Stpfy-Acc/EndRdx(A), Stpfy-Acc/Rchg(46), Stpfy-EndRdx/Stun(50)
Level 44: Burn -- M'Strk-Acc/Dmg(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit

<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
|MxDz;1394;670;1340;HEX;|
|78DAA593DB4E13511486F79429851EA90885723E16281DA8A 7005E1815498C541B3|
|15E280787B28526B56DDA124F1762A2262A5EF800DE797C04 E3ABF020261EEA5AEB|
|DF6D62BC7402FF37F3EFB5E6DF7B359379B01C54EAE09CB2C 2170B6EB5BAB596ABB|
|8E5B2AEB465F66B6E2D5F2A2A9F522ADEB0B732BAA0B5B392 D79587B8EF6B2E2DEB|
|BBBA586D2C9EDFAFB8D1CBC53D5DD1C59AD3B809664BA582B 3AADD72BEB88B87957|
|CADA8ABD59079D8DDABD1925F9ED6CA5AEF442F95F339E742 698702DD6A8DDEDD43|
|3B9AA6FF67BC35B9EA5E758B9050ADB7056DEBC086C0BF290 86E094E709765BA66E|
|826AD824941781648093A1C604EF0DC679AA8CB429607591E 64D9C8B291D58AAC53|
|D4D562BA5AAEC88BFC57058955C17406B8066405DDD4E5C50 E95F73B614079C9F21|
|9CB97525C759AAC7663B5C72CAE7A4156C01C2DF0DEC35563 1F808F82F14FC067E0|
|8B20465D216C52858EC43A4356C4BC2882194D62469398D12 46694C08C1298D14BE|
|A8A9AD3467FC88B8EFD047E098EFF06EA827E1E4D5AF9A8AB D39CA3735C8ED64656|
|172C4FD7A11477BF05DE084E5241CCEC2F56909E9E7B404DE 6157F0C3C12B3FFBEE|
|01575F59AFDF5DE116BC605B605B3396007D0028BBAFACC78 FAE262B5903560E207|
|309E418C6710E319C45C463097310CEB35750D99F821C40F2 37E18F1C3881F41FC0|
|8E217A96B1459D66852AC1460D3CA0456EC898844CC840529 BF602E0404044B543E|
|8578CFD453D43D11A40F040B549034074D962562942CC7F43 8489D03D2C01AFD84F|
|328B0E6FF5AE9B79B1F27FDD1A556FF71B276F3A352963843 76F3E3FCAFEB6BB091|
|D57EDD4F7A8325CB7293659D65836593C565D966C9B1D4BF3 5BB230BBCA14596259|
|6B32C875CE40B900458822C2196304B84A583A593A59B25CE F28EA5FE073A72F336|
|-------------------------------------------------------------------|</pre><hr />


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps