Pacing problem when running with a weapon


Samuel_Tow

 

Posted

I would like to start by saying that this is an EXTREMELY minor bug, but its nevertheless pretty evident, because it's displayed all the time. Here's what it is:

A female character with a right-handed weapon out and movement speed buffs active will take her first couple of steps when she starts running slower than she should. This occurs EVERY time she starts running and is 100% reproducable. It's minor and occurs rarely, but is very evident when your character just happens to have those two conditions active constantly. The running speed itself does not slow, but the speed at which the model takes steps does, causing her to appear to "slide" along the ground as her run speed does not match her movement speed.

Context:

The character I have mostly observed this on is an as-of-this-post level 41 Broadsword/Invulnerability Scrapper, female and very tall. I don't have a slider location, but her height in her costume file is 21 out of 25 (-25 being the shortest and +25 being the tallest with 0 being "middle"), so call it four 9/10ths of the way to the right. Her current weapon of choice is the Legacy Broadsword, but this has manifested identically with the Rularuu Sword as well, so it appears to be weapon-model-independent. Others female weapon users of mine have also demonstrated this, but this one is so tall her slow running animation is more eye-catching. My movement speed buff of choice is plain old Sprint.

Further details:

To be precise, what appears to happen is that the character will initiate her running animation with the speed with which it would play if she didn't have any movement speed buffs, which is slower, so she takes the first couple of steps slower than she should. Furthermore, "the first couple of steps" is actually one full cycle of running animation - left leg to right leg to loop back. One loop is slow, and then the next loop called is normal speed, which remains true until I stop running, at which point running again shows the first cycle slowed down.

It's a minor bug, but it is quite evident, and it gives an interesting insight into how the system handles movement and perhaps part of the reason why we don't have walking - movement speed to movement animation speed synchronisation does not appear to be a simple matter.

*edit*
Fixed the stupid title.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.