I'm trying to balance a truly difficult end encounter with mostly custom enemies and wondering what everyone else is doing.
1. Learned the lesson of too much of one thing. Had an enemy group that was mostly Radiation. (blast and emission) Not having played many defense based melee characters lead me to forget that -100% or so def actually ruined the chances of specific characters being able to win while regen and res based characters were mostly unaffected.
2. Certain things keep failing in MA, like chained boss spawns. Sometimes boss one doesn't spawn, sometimes boss 2 doesn't spawn. Wish I knew why >.>
3. Abusing ambush-like situations. Defend Object is a great ambush-like situation without wasting one of the three ambushes you're allowed to use.
4. Finding maps that have a LOT of back spawns. The Crey Hero Lab was great for this and is sadly no more :/
The casinos are generally small enough to do this with as well, but offer limited objective placement.
I'm trying to balance a truly difficult end encounter with mostly custom enemies and wondering what everyone else is doing.
1. Learned the lesson of too much of one thing. Had an enemy group that was mostly Radiation. (blast and emission) Not having played many defense based melee characters lead me to forget that -100% or so def actually ruined the chances of specific characters being able to win while regen and res based characters were mostly unaffected.
2. Certain things keep failing in MA, like chained boss spawns. Sometimes boss one doesn't spawn, sometimes boss 2 doesn't spawn. Wish I knew why >.>
3. Abusing ambush-like situations. Defend Object is a great ambush-like situation without wasting one of the three ambushes you're allowed to use.
4. Finding maps that have a LOT of back spawns. The Crey Hero Lab was great for this and is sadly no more :/
The casinos are generally small enough to do this with as well, but offer limited objective placement.