Please try "White Collar Crime", Arc # 153323
I'll give it a try tomorrow evening.
I played through the first three missions this evening. I enjoyed them, the story kept me interested and the arc was fun.
I had some comments about the third mission:
1) I really don't like time limits.
2) the proliferation of different goon types was confusing, it looked like the police were helping the bad guys given how some of them looked.
3) the final battle was pretty hard. I solo'd with a MA/Shield scrapper and when the reaction team showed up I got creamed. I ended up loading up on skittles and going back to kill a few before I died, rinse and repeat. In addition some other badguys showed up and I am not sure from where, I thought I had cleared the area before moving on the boss.
Thanks very much for the feedback, I really appreciate it!
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1) I really don't like time limits.
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I can certainly take that out.
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2) the proliferation of different goon types was confusing, it looked like the police were helping the bad guys given how some of them looked.
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In Mission #3? There should only have been one custom villain. #4 is pretty much all custom villains, but #3 is almost all normal Crey. Was this #4 you were talking about? I tried to make the advanced Crey look similar (but more advanced) to the normal Crey operatives and tanks.
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3) the final battle was pretty hard. I solo'd with a MA/Shield scrapper and when the reaction team showed up I got creamed. I ended up loading up on skittles and going back to kill a few before I died, rinse and repeat. In addition some other badguys showed up and I am not sure from where, I thought I had cleared the area before moving on the boss.
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I'll try to tone it back a bit more. I tested it with my Katana/Regen scrapper and was able to do it on Unyielding, but only just. The sequence of events should have been:
- Fight Boss, get boss to 1/4 Health
- Boss calls in Response Team (Ambush)
- Defeat Boss and Response Team, Boss activates Self Destruct Console and activates destruct sequence
- Self Destruct Console appears along with some Crey attacking it, defend it long enough to disable it before the destruct code completes
Is that what you remember or was something misfiring?
Ok, I just took the timer off Mission #3. I also found that an ambush I thought I'd removed that triggered off the self-destruct console was actually still in there, so I'm pretty sure that's what happened. I took that out and toned down the final Boss group as well.
Thanks again for the feedback, hopefully it will be challenging without being overwhelming now.
Arc announcements are done over there.
Yes, noticed that and posted there after I'd already posted here, sorry about that.
Finished mission 4.
Your arc is well written, detailed (as in good descriptions on npcs and such), and fun. I recommend this arc.
That said, a few comments:
Void 2 was standing there shooting a sniper rifle at the furniture while he was being held captive.
Rescue Sgt Brady again? How lame is this guy to get captured twice in one arc?
I completed the mission without getting all the objectives when I dropped the boss, I still had a Void to rescue.
So, given what I saw in the "production values" of your mission, I'd be interested in your opinion of my mission.
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Finished mission 4.
Your arc is well written, detailed (as in good descriptions on npcs and such), and fun. I recommend this arc.
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Thank you very much for playing through it, I'm glad you enjoyed it and your feedback was helpful to me in fine tuning it.
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Void 2 was standing there shooting a sniper rifle at the furniture while he was being held captive.
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Hm. Not sure what I can do about this. I wanted it to be clear that he was not actually captured but fighting. In my testing, he had a group around him and he was shooting directly at them. I assume the MA either didn't place the group or placed them too far away when you played it?
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Rescue Sgt Brady again? How lame is this guy to get captured twice in one arc?
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Well, he is a minion. ;-) Seriously though, he's a good cop but he's in way over his head against a group like Crey Special Projects. The intention was less to make him seem lame (hence some of the additional info/clues that should highlight his courage) and more to point out that Crey Special Projects are pretty much going to be able to kick everyone's butt without your hero's involvement.
However, I'll tweak his encounter to make him also seem like he's still fighting instead of already captured.
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I completed the mission without getting all the objectives when I dropped the boss, I still had a Void to rescue.
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Ah, good catch. The void agents are optional objectives, but they can be important enough as far as overcoming the final fight that I wanted to be sure to list them out. Maybe I should add an "(optional)" to their text? I was concerned that if I didn't list them, people would overlook them and get in over their heads in the last battle without their help.
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So, given what I saw in the "production values" of your mission, I'd be interested in your opinion of my mission.
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Sure thing, I'll play through it later today. I'll post my review in the other forum though, I don't want to keep bumping this thread given I put it in the wrong place.
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Hm. Not sure what I can do about this. I wanted it to be clear that he was not actually captured but fighting. In my testing, he had a group around him and he was shooting directly at them. I assume the MA either didn't place the group or placed them too far away when you played it?
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OK, he might have been shooting at the nearby badguys, I was being a bit facetious, but the badguys were just standing there. There was no impression of there being a fight going on at all, the scene was very static.
Hi Everyone,
I've finished my first arc and would love to have your feedback on it. It's called "White Collar Crime" and deals with a new high tech corporation that opens an office in Paragon City and finds that super-powered assistance is part of any successful business plan.
Arc # 153323
Thanks for reading!