This may have been asked already but....
The higher the enemy class (min, lt, boss, EB, AV) the more tickets they have the potential to drop.
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The higher the enemy class (min, lt, boss, EB, AV) the more tickets they have the potential to drop.
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Does anyone know the ratio?
Furthermore, assuming that one person does all the damage to a baddie soloing, does the same level minion always reward the same number of tickets if he awards any (that is, every time you defeat a minion you either get 0 tickets or X - or can you get any number from 0-X?)
If the number is constant - that when you do get tix it's always the same amount, what is the ratio of tickets from min/lt/boss?
For Great Justice!
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The higher the enemy class (min, lt, boss, EB, AV) the more tickets they have the potential to drop.
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Does anyone know the ratio?
Furthermore, assuming that one person does all the damage to a baddie soloing, does the same level minion always reward the same number of tickets if he awards any (that is, every time you defeat a minion you either get 0 tickets or X - or can you get any number from 0-X?)
If the number is constant - that when you do get tix it's always the same amount, what is the ratio of tickets from min/lt/boss?
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I have done testing, but didn't work out exact ratios.
And no, it isn't a fixed number, it is a range.
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Does anyone know the ratio?
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Just a note there seem to be 2 different ratios. One for non custom critters one for custom critters.
I have just started trying to mess around with making a mission on the MA. I was wondering what determines the ticket drops? Is there any particular "trick", or any particular type of bad that is better? I am NOT interested in making a farm, but I would like to make a mission for me and my sg to run that is reward worthy. No one wants to run missions that have crappy rewards, when they can run the rikti farms all day long for crazy tickets. Thanks.