Mayhem level caps for ALL destructible objects


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Destructible objects in Mayhem missions are always a static level. But when you encounter those same objects in another other missions, they're always the same level as the mission. This is stupid. There's no reason my level 50 Super Strength tanker should be unable to destroy a wooden box in one punch. Those objects should cap at the levels they appear as in Mayhem missions. Ones that don't appear in Mayhem missions will also have caps applied.

Okay, maybe that's a little extreme. I won't deny that in some instances you'd want to have destructible objects take SOME effort to destroy. Still, nine times out of ten, it's just pointless padding on the play time.


Issue 16 made me feel like this.
Warning: This poster likes to play Devil's Advocate.