MA issues - not sure if they are bugs
I have also noticed that sometimes the architect souvenir replaces an existing one.
Oh and speaking of spawns, they are really random. I have noticed that the Croatoa maps are a gamble when it comes to spawns, it is not uncommon for something to not spawn and thus make mission impossible to complete.
In reply to Gaspard: Things probably are spawning on the croatoa maps, but there are whole sections that are very hard to find in some of the maps, especially the ones where u start by the river area, and the map that is the one used for the winter event (but is green). Ive was working with those maps trying to get an EB placement right, and sometimes i would have to search for like ten minutes, and eventually i might find the crack that he was hiding in.
I'm mainly referring to the Croatoa city map.
That map is small, so it is pretty safe to say the boss/item hasn't spawned when 3 people cant find it after exploring every inch and alley.
1a) Any outdoor map by default has no "Front", "Middle" or "Back". You have to just place encounters wherever randomly, and hope they come up in order.
1b) If you are using a Small or Medium indoor map, I notice that sometimes they don't HAVE a "Front". The best way to tell is to look at the map description on the first page of the mission details. It should say which areas are available, and how many details can be placed in each. If there is no "Front", then use "Middle".
Of course, if you try to use a random map, you could get one that has no "Front" if there's one available in that random set. This can also effect your distribution of spawns. (If you have three encounters set for "Back", but half the maps in the set have only two "Back" slots, you need to select a map that has three "Back" slots or make sure the two you want to have priority for the Back slots are first in your list of details.
1. I have routinely set an ally to spawn at the front of a mission, and the ally spawns in the last room. In five tests of the same mission, the ally spawned once at the front door, and four times behind the boss in the last room.
2. In the story settings screen where you can input the information regarding your architect souvenir, the character limit is 3000 characters. Any text exceeding about 1400 characters will cause that box to flicker, as if it is trying to expand to accommodate the text but won't. The text can be read normally in the right hand pane, but the flickering makes it impossible to move the cursor in the left-hand edit pane. the flickering is especially noticeable if one attempts to paste text exceeding about 1400 characters into the box.
3. Several people who have played my arc claim that the architect souvenir is being awarded twice. I have not yet confirmed this myself.
There are no hard iTrials, only hard peo-... er... wait.