Is there any way to...?
If you treat the one you want to be abducted, or flee, etc like a captive you can pseudo accomplish this.
You will have to carefully set the animations and text used to make what you're trying to do clear, but currently its the only way to make it work.
If you pick the right character model, set up the right animations to make it look like they're cheering their buddies on while they fight, and then curse your existence as they are "rescued" and then run away, or something like that, it should accomplish what you're looking for.
Is there any way to have allies (especially robots) suddenly change sides due to the actions of an enemy?
My first thought is to give the enemy Confusion or a similar power. It kind of works, but a) there are a lot of powers in that set, so it only uses Confusion sparingly, and b) robots are resistant to Confusion.
Is there a way to fake it? What if fighting the boss triggers an ambush of enemies who are identical to the patrolling allies? If the patrol was still out of sight elsewhere on the map, would it look like the ambush was actually the same group?
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If you treat the one you want to be abducted, or flee, etc like a captive you can pseudo accomplish this.
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If you pick the right character model, set up the right animations to make it look like they're cheering their buddies on while they fight, and then curse your existence as they are "rescued" and then run away, or something like that, it should accomplish what you're looking for.
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Sorry, I don't get what you're getting at. How do I treat the character as a captive?
Also, was I clear that I wanted the villain to abduct a third party?
Oh, as in abducted by a completely different set of NPCs coming and taking an existing NPC? I don't think there is any way to accomplish that right now.
And as far as NPCs changing sides, really isn't any reliable way to accomplish that either. You might be able to jury rig something with ambushes because you can specify which side the ambush comes as, but there isn't any way to guarantee the ambush will come exactly when, or exactly where you'll want it to be.
Is there any way to show -- or suggest -- a character being abducted? I'd really like to see a character vanish, but normally that only happens if he's been defeated. I could have a "defendible object" represent the character -- for instance, he could be trapped in a body bag or a crate -- but when the enemies attack it and destroy it, it doesn't look like a kidnapping.
Any ideas?