Whenever I have an Ally surrounded by enemies, and I defeat the enemies at range, the Ally doesn't move or do his "rescue" dialog until I walk next to him. However, events that are triggered by the Ally being "completed" do activate as soon as the enemies are dead.
Actually, the same thing happens when the Ally is spawned with no enemies around him: he won't move until I approach him. Usually I want them to begin "active".
Is this a bug? Is there a way to get the Ally to move as soon as he's freed?
BTW: Maybe having the spawned allies be Patrols or Ambushes instead would do the trick, but they tend to wander around, and I want the allies to Follow the player
Whenever I have an Ally surrounded by enemies, and I defeat the enemies at range, the Ally doesn't move or do his "rescue" dialog until I walk next to him. However, events that are triggered by the Ally being "completed" do activate as soon as the enemies are dead.
Actually, the same thing happens when the Ally is spawned with no enemies around him: he won't move until I approach him. Usually I want them to begin "active".
Is this a bug? Is there a way to get the Ally to move as soon as he's freed?
BTW: Maybe having the spawned allies be Patrols or Ambushes instead would do the trick, but they tend to wander around, and I want the allies to Follow the player