Defeat all failing to work
Have you tried making the boss a non-required objective? That might do it. (I agree this is a bug, just thinking this might be a workaround.)
And for a while things were cold,
They were scared down in their holes
The forest that once was green
Was colored black by those killing machines
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Have you tried making the boss a non-required objective? That might do it. (I agree this is a bug, just thinking this might be a workaround.)
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Sounds like its worth a shot. Thanks KD.
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather
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Have you tried making the boss a non-required objective? That might do it. (I agree this is a bug, just thinking this might be a workaround.)
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Sounds like its worth a shot. Thanks KD.
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That turned out to be what was keeping it from working in one of my missions. A required boss seems to override Defeat All.
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Have you tried making the boss a non-required objective? That might do it. (I agree this is a bug, just thinking this might be a workaround.)
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Ok that worked. Thanks again KeepDistance!
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather
Ok, let me start by saying I am aware of the general hatred of defeat alls. However, the arc I'm writing makes better sense if no one is left behind to go warn his buddies. I also use small warehouse maps to reduce the tedium of the defeat all.
Anyway, the first mission works fine. Defeat the boss first or last, and the mission will only complete when all are defeated.
The second mission fails to be a defeat all. I've deleted it and rebuilt it numerous times I've taken special care to ensure I've set it as a Defeat all. I've even changed the order I set mission parameters such as: Set defeat all settings first, then set boss settings. -OR- Set boss setting first, then set defeat all settings.
It still completes the moment the boss is defeated. It uses the exact same map as the first mission, with all the same settings except it has a wall safe that needs to be clicked.
Anyone else have this problem? I sent it in as a bug.
"The one thing that can stop a full team of MasterMinds dead in its tracks... a doorway!" --Frogfather